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Thread: Time for culture -Updated and fixed

  1. #1
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)

    Time for culture -Updated to New Dark

    Hi again people, here´s "Time for culture" updated to New Dark:

    http://www13.zippyshare.com/v/1620609/file.html

    https://drive.google.com/file/d/0B9b...it?usp=sharing

    New changes:

    -Design architecture major changes
    -Readables fixed by Fortuni to a correct English grammar
    -Light quality improved
    -other issues fixed
    -added more 2 musics for the museum

    Warning: if you use EP patch than use FMselctor to not mess with the paintings, otherwise if you use Darkloader or garrettloader disable the EP patch, This is a mission about paintings and what they represent.

    Enjoy
    Last edited by Cardia; 2nd Sep 2014 at 17:03.

  2. #2
    Member
    Registered: Jan 2005
    Location: in here
    I am on job right now downloading in 15 minutes when i get home

  3. #3
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Thank you, Cardia! Downloading!

  4. #4
    Member
    Registered: Jul 2005
    Location: Aachen (Germany)
    Thief always crashes when I start a new game in Expert mode.

  5. #5
    Member
    Registered: Apr 2004
    Location: Yambol Bulgaria
    Many thanks Cardia1,
    I always enjoy your missions, downloading now but won't play it until i get my new pc. Just got my laptop at this moment and even though it plays fm's no problem, i will wait till i get a decent monitor to do it justice.

  6. #6
    Member
    Registered: May 2005
    I'm on it, I'm on it! Thank you!

  7. #7
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by SethAC View Post
    Thief always crashes when I start a new game in Expert mode.
    Crashes for me too

  8. #8
    Member
    Registered: Aug 2004
    Location: netherlands
    I can't get it to run too. starts up normally, see the objectives, choose my diff.,
    starts loading and when it normally starts the misssion, I get back to desktop

  9. #9
    Member
    Registered: May 2005
    Detto! I opened in Dromed and the mission is working. Something strange happening here, I PM-ed for Cardia.

  10. #10
    Member
    Registered: Apr 2003
    Location: here in the USA
    Yep, crashes after objectives.

  11. #11
    Member
    Registered: Jan 2005
    Location: in here
    It crashes for me too

  12. #12
    Member
    Registered: May 2005
    I did a fast patch which fixes this palette count problem and the mission will start. If you want use it before Cardia will fix the full mission.

    TEXTURES FIX updated for NV's EP

    Just replace the texture directories from this "replace" zip into the mission FAM directory.
    It's not tested but working for me.

    Good luck! It's a really nice mission!
    Last edited by Sensut; 7th Jan 2008 at 16:16.

  13. #13
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Thanks, Sensut It work!

  14. #14
    Member
    Registered: Mar 2006
    Location: Germany
    Thanks Sensut,

    but it still crashes for me, as long as NV's Enhancement Pack is enabled.
    Does anyone else got this problem, too?

  15. #15
    Gone, but never forgotten
    Registered: Jun 2001
    Location: France
    It crashes for me too with and without patch

  16. #16
    Member
    Registered: Aug 2004
    Location: netherlands
    still crashes with or without the patch here t
    Last edited by nightshifter; 7th Jan 2008 at 12:00.

  17. #17
    Member
    Registered: May 2005
    I have not installed NV's pack. Just I reduced the palettes to the maximum limit. I don't really want to hack this mission because it's not mine I sent a PM to Cardia and I wait for his reply.

  18. #18
    Member
    Registered: Jul 2003
    Please sir could i have some mirrors?

  19. #19
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Thanks for that patch Sensut. I had crashes too, but your patch fixed that right up!

    Not long got into the Museum, and it's awesome, awesome and weird, due to those slow moving creatures Not sure why they're there, but they add a certain something to the atmosphere, which I love!

    The first half is one big keyhunt, but it's a nice keyhunt, and the keys were easy enough to find, so I didn't really mind it. Took just over 30 minutes to get into the Museum.

    Right, I gotta get back to it!

  20. #20
    Member
    Registered: Aug 2001
    The
    spoiler:
    creatures, and the slow moving AI
    freaked me out at first too. I was, WHAT THE??? Reminded me of the movie. Night At the Museum.

    Nice job on the museum cardia1, Thank You for making it. I appreciate it very much.

  21. #21
    Member
    Registered: Jan 2005
    Location: in here
    Thanks Sensut the fix works.

  22. #22
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Southquarter mirror is here:

    http://www.southquarter.com/fms/data...or_culture.zip

    I'll of course update it when the new fixed file is released.

  23. #23
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Just finished this on normal difficulty...

    Total Time: 1 Hour, 54 Minutes, 11 Seconds

    Found 5947 Loot out of 7737

    Well Pedro, I'm very impressed once again. Your architecture just gets better and better! Spent quite some time just looking around at the fancy architecture.

    Loved looking at all those paintings. Never seen so many in a single FM!

    Found the odd bug hither and dither, and a rather nasty "Hall of Mirrors" effect outside the Museum, but they didn't spoil the mission!

    It was nice to finally understand why the creatures were there

    The first half of the mission looks familiar to me... Did you use your previous FM, Teddy Bear's Curse for that?

    Thanks very much for this, Pedro!

    PS. Blows a raspberry at BA!

  24. #24
    Member
    Registered: Aug 2001
    Hey, he has good taste in Museums, which I appreciate.

  25. #25
    Member
    Registered: Jun 2004
    Too many brushes error when I access it through dromed. I don't think that it is a palette error.

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