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Thread: Thief I + II Sound effects enhancement pack

  1. #26
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Thief 2 sound package is updated and ready for download.

    @Mr Bean: Thanks for telling me the one with the Rumford mission. I actually didn't change it, but Thief didn't manage to play it at 44 kHz and so it was half speed. Fixed that now.

    So changes here so far:
    - pageturn noise reduced by 8 dB
    - carpet footsteps of player normalised to -1.5 dB
    - arrow to wood sounds swapped
    - s01mel converted back to 22kHz
    - uhmm... did I forget anything? Dunno...

  2. #27
    Member
    Registered: Aug 2001
    Appreciate your work with this, thanks!

  3. #28
    Member
    Registered: Aug 2004
    Location: well hidden From Truart!!!!!!!
    Looks and Sounds fun. Thanks for you work.

  4. #29
    bikerdude
    Guest
    this is awesome..

    Object enhancements packs...

    Texture enhancements packs...

    Sound enhancment packs...

    what next Game engine upgrade pack......?

    Well done that child of Karras thats a lot of hard work there young man

    biker
    Last edited by bikerdude; 29th Jan 2008 at 16:24.

  5. #30
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK
    The footsteps are fine for me and the pageturn volume is spot on now.

    However I prefer the original pageturn.wav which sounds like the soft paper you get in books. The new sound is rather crisp (like wrapping paper or cellophane) but it's no big deal.

    I've got as far as Bank in TMA and am hearing several things I missed before which is adding to the enjoyment. Well done!

  6. #31
    New Member
    Registered: Oct 2005
    Location: Germany
    I like those new sounds, problem is... I can't hear my own footsteps on most surfaces and that really bugs me. I really like all the other sounds, they are much smoother now but I wish my own footsteps were somewhat louder

  7. #32
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Okay, both files updated.

    Fixed problems:
    - PAGETURN.WAV now based again on the original file
    - Player footsteps normalised and compressed (esp. carpet), so now they are hearable (carpet is still quite low, but however, footsteps on a carpet aren't loud anyway)
    - ambstart on thief 2 edited: I cut the Reversed Reverb at the beginning so now it's more like oroginal sound

    I think now I'm nearly done with it.

  8. #33
    Member
    Registered: Jun 1999
    Location: Belgium
    AMAZING !

    THIEF WILL NEVER DIE ! GOD SAVE GARRETT !

    Yep, poor guy, how many years he has been running around blackjacking people now.


    Sorry, couldent resist.

  9. #34
    Member
    Registered: Jul 2007
    Location: USA
    Did anyone ever make a good comparison thing? Maybe someone who is very familiar with which sounds are updated could FRAPS some Thief 2 gameplay and do lots of things with those specific sounds, then record same situation and things with original sounds. If the video were encoded with a good bitrate for the audio, it should illustrate the difference.
    "For the Love of the Game"

  10. #35
    Member
    Registered: Oct 2007
    Location: Angelwatch
    This might work perfect with a tool, that can record and replay keyboard and mouse actions. Though I don't know any.

  11. #36
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    Somehow, some of the sounds are missing. You can't hear the guards talk.
    Or when they are hit by the arrow, there is no sound, but only the blackjack.
    Most of the other sounds work greatly.

  12. #37
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Well, i didn't touch any of the voice samples. It works perfect here on every computer i can test it on. And also the arrow sounds themselves work perfect.
    The only thing I can imagine is that you haven't set enough channels in the Thief Audio menu.
    Last edited by Child Of Karras; 6th Feb 2008 at 16:24.

  13. #38
    Member
    Registered: May 2003
    Location: Tannar Appreciation Society HQ
    I have a couple of comments. It's a general improvement in all cases apart from loud jump noises - I found these to be dumbed down - so activities where I would normally know I've made enough noise that I've alerted something sounded like 'unnoticeable' sounds like walking on stone.

    Second - the lift sound is no longer a continuously running one, it's now quite clear when the wavefile replays.

  14. #39
    Member
    Registered: Oct 2007
    Location: Angelwatch
    I fixed the lift sounds.

    Well, I don't think the jump sounds are too loud compared to the normal steps. The steps in fact are now on a comparable level to the original sounds.

  15. #40
    Member
    Registered: Jul 2003
    Location: some things never change
    Thanks for your work and the updates, it sounds very promising and I'll certainly try it as soon as I can (soon, hopefully...didn't have a chance to look in a FM for weeks now)

  16. #41
    Member
    Registered: May 2003
    links in 1st post not working any more?

  17. #42
    Member
    Registered: Apr 2002
    Location: Germany
    Quote Originally Posted by Hiatus View Post
    links in 1st post not working any more?
    Mirrored at Southquarter - see fourth posting in thread.

    HTH,
    Calibrator

  18. #43
    Member
    Registered: May 2003
    @Calibrator:

    SQ only got outdated versions from January. Links in 1st post were to the newest versions at the original hoster.

  19. #44
    Member
    Registered: Jul 2007
    Quote Originally Posted by Child Of Karras View Post
    I nevertheless will record some demos without and with the new wavs and post them here as well.
    Hey, CoK/KdK/JayB, how soon would you say it'll be until a comparison could be posted? Do you think there's any chance we could see a demo early next month, for instance?

    Thanks.

    --
    Larris

  20. #45
    Member
    Registered: Nov 2000
    Location: Australia
    Quote Originally Posted by Spyrano View Post
    Well I played an oldie, but goodie 'Just for Show' with both this and NV's enhancement pack, and let me tell you...I am happy.

    (Insert Seal of Approval here)
    What the hell did you do that for?

  21. #46
    Member
    Registered: Mar 2002
    Location: California
    Quote Originally Posted by Tumbleweed View Post
    What the hell did you do that for?
    I take it you're very critical about your own work?

  22. #47
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Quote Originally Posted by The Magpie View Post
    Hey, CoK/KdK/JayB, how soon would you say it'll be until a comparison could be posted? Do you think there's any chance we could see a demo early next month, for instance?

    Thanks.

    --
    Larris
    Changed the links and added MP3 demos.

  23. #48
    Member
    Registered: Aug 2003
    Can someone add this and other similar things to the FAQ. In months ahead when this thread goes down in the past, new users won't know about a sound effects enhancement, and they won't know to search for it either.
    cheers

  24. #49
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I'll try to do it when I find time.

  25. #50
    Member
    Registered: Aug 2004
    Location: Joliette, Canada

    Quote Originally Posted by dbrilliant View Post
    Somehow, some of the sounds are missing. You can't hear the guards talk.
    Or when they are hit by the arrow, there is no sound, but only the blackjack.
    Most of the other sounds work greatly.
    Yes, I have the same problem too. Though, I play the french version (Thief 2). I just saw that the original file snd.crf is about 312 Mb and the arranged you give us is about 182 Mb. Beside this, the sound works great. And yes, I switch the number of channel audio and it doesn't work more.

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