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Thread: Theker's "Trinity" - Bugfixed version 3.0 available 27th Jan. 2008

  1. #1
    Member
    Registered: Mar 2006
    Location: Germany

    Theker's "Trinity" - Bugfixed version 3.0 available 27th Jan. 2008

    Theker once again apologizes for the buggy version earlier last year. Bugs have been squashed now.

    I opened a new thread, since this version has changed in several locations so that the old thread might be misleading.

    http://rapidshare.com/files/87018047...rinity-3.0.zip
    http://www.0815x.org/thief/ThiefTrinity-3.0.zip

    Enjoy!
    Last edited by SinisterShadow; 27th Jan 2008 at 14:54.

  2. #2
    Member
    Registered: Aug 2001
    Oh cool! I loved the atmosphere is this mission. I was about to finish the previous version, I only had one more objective to do. I'll play this one instead.

    Glad he fixed it, am looking forward to playing it.

  3. #3
    Member
    Registered: Jul 2007
    Location: USA
    "For the Love of the Game"

  4. #4
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Thanks for update Downloading.

  5. #5
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    It still has bugs:

    The skull beast thingy in the tombs was frozen and did not move. Also if you hug the wall on the way out of that hole you can keep those opaque things from appearing.

    I finished okay and all the objectives ticked off for me. Nice textures and an interesting mission. Thanks for the fun.

  6. #6
    Member
    Registered: Mar 2006
    Location: Germany
    The scull beast is just a bit lazy and dumb at times , and to be able to avoid the opaque ones is intentional (a master thief always sticks to the walls ).

  7. #7
    Keeper of FMs
    Registered: Oct 2004
    Location: Meraux, LA
    Mirrors here for The Circle & Darklurker.com:
    http://www.thief-thecircle.com/download.asp?fid=1269

  8. #8
    Member
    Registered: Dec 2005
    Location: thief.wikia.com
    Where is the fourth hidden key? Oh, the doors at the mechanist compound often disappear. I guess 50/50 chance they appear again.

  9. #9
    Ghost
    Registered: Aug 2003

    Everything but loot...

    I think I got all the diamonds and the crown in the crypt area before the Plate of Power room. Any suggestions? I have about 4,000 and change, and I need 4,500.

    Thanks,

    Dafydd

  10. #10
    Member
    Registered: Mar 2006
    Location: Germany
    Lootlist is available:

    http://rapidshare.com/files/88358238...iefTrinity.pdf

    Flip to page (Seite) 5 for English translation.

    Lootlist is based on an early beta version, but there shouldn't be any differences in loot placement. Should I be mistaken, just let me know.

  11. #11
    Member
    Registered: Dec 2005
    Location: thief.wikia.com
    I'm still trying to find that last key.

  12. #12
    Member
    Registered: Mar 2006
    Location: Germany
    Mechanist's Lab key locations:
    spoiler:
    One is outside of the Compound to the right of the entrance in a niche.
    One is in a gap in the oven like thing.
    One is placed inside of a bin in the office.
    One lies behind one of those mechanist gear statues in front and to the left of those gates to be opened.


    Remember that the keys might have been displaced by explosions nearby.

  13. #13
    BANNED
    Registered: May 2006
    Location: Italia
    Damn!!

    Nightwalker: you should not have to close the original thread!!

    I wanna make know to Theker that I'm sorry for my outlet, I don't minded about.

    I don't wanna mock Theker: I like a lot this FM, especially because I love mechanists. I just would do a bit of humorism.

    I'm sorry that you, Theker, gave up with DromEd, because you were very talented. Please reconsider the idea to give up, you could still do good works...

    For that concern me, I will give 10 to this mission, to adjust my position.

  14. #14
    BANNED
    Registered: May 2006
    Location: Italia
    Still just a thing: the FM mirrors points to the right version??

  15. #15
    Keeper of FMs
    Registered: Oct 2004
    Location: Meraux, LA
    Theker asked that the mission be removed from the archives, so there is no active link.

  16. #16
    BANNED
    Registered: May 2006
    Location: Italia
    Too bad...

  17. #17
    Member
    Registered: Jul 2008
    Location: Bulgaria,Burgas
    Can someone tell where is the haunted house and how to get there?
    I don't think it is the house with the haunt.
    And also this mission is great and better than many others, too bad Theker
    stopped doing FMs.

  18. #18
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    I have the same problem. I know it's behind the gate where you can see the dead haunt lying, but I don't know how to open the gate... Help would be appreciated.

  19. #19
    Member
    Registered: Mar 2006
    Location: Germany
    There is a key to that gate in front of one of the windows in the Hammerite church.

  20. #20
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    Thanks, SinisterShadow! Well, that was probably the best hidden key I've ever met...

    I finished it, and I'm not really fond of it. The mission looks beautiful, but gameplay ruins it. I couldn't kill anyone, but still two treebeast spawn right in front of me in the haunted house, I have to search keys in rooms full of AI, etc. Too bad, because if there was more thought put into that this mission would be so much more enjoyable for me.

  21. #21
    Member
    Registered: Mar 2006
    Location: Germany
    That's probably one reason why Theker wanted the mission to be removed.

  22. #22
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    I thought Theker only wanted to remove the old mission.... not the remade one.

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