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Thread: TG FM: Plot (May 10, 2008)

  1. #1
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

    TG FM: Plot (May 10, 2008)

    This mini campaign by Dront. Contains three Thief Gold missions: The Jewelled Sword, To The Meeting and The Kill For Life.

    The Jewelled Sword

    I became very lazy for some time. I don't know what it means - maybe I'm just tired, but maybe I just don't want anything. The only job I could take would be a one that should give much cash and some challenge. No one offered me anything... But no matter how wealthy you are, there comes a moment when you begin to starve.
    In one of these days I recieved an order from an anonymus person, which was delivered by one associate of mine. In this order it was said that there was a job for me. The mysterious customer wants me to break into the mansion of one of the lords and steal the jewel - the jewelled sword. The lord's name is Fevler, his mansion is well-known as quiet and not very beatiful place. Breaking into it may not going be easy - both enters into it are heavily guarded; but I think there's some third way in.
    An associate of mine was clever enough to ask something about my customer, but he didn't recieve any understandable answers. Looks like my customer doesn't want me to know him... But the one thing is exact: the story as the one with Constantine wouldn't happen, because lord Fevler was in contact with my customer. Alas, it's the only fact I know exactly...

    To The Meeting

    Just after a couple of days after I got the jewelled sword I recieved a letter. In it my customer offered me to meet. The meeting is going to be taken place in his mansion, at the very top of the building - on the fourth floor. I have a bad feeling about this, to be honest. The story goes like it was with Constantine...
    In the letter it was described how I can get to the mansion, but no words about what could be inside. I suppose the guards won't be informed that there will be the 'special guest', so I'll have to sneak into the place. One more thing that makes me feel bad is that his mansion, as rumor has it, was built as duplicate for Constantine's mansion... Also, in the letter it was mentioned that my customer is a very busy person, and he may not come to the meeting, so if I won't find himself, I must find 'some message he will left for me', as it was said in the letter.
    ...Someting tells me I mustn't refuse. I have to go... It's just another mansion, not anything unusual...

    The Kill For Life: http://www.ttlg.com/forums/showthread.php?t=121149

    These missions are of some very basic design, many things could be much better, but no sense in fixing that because the missions themselves are designed so: just set of corridors and rooms. But it's notable that author strove and put much time into it. Please don't judge too strictly, but give constructive critique and propositions instead. Apparently, the author has a good potential.

    Download.
    Screenshots.

  2. #2
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Plot, available on Southquarter.com.

  3. #3
    Member
    Registered: Sep 2002
    Location: Former capital of Germany
    Uhm, I`ve never thought I would write this eventually, but...

    Downloading now...

  4. #4
    The banned user, not the game
    Registered: Dec 2007
    just finished mission 1 5560 out of 5822 on loot

    the style of building is a bit bare,but it was a good mission

    finished mission 2 2846 out of 3426 loot

    already did mission 3 and got killed after i reached destination

    over all one of the hardest thief gold series of fm's i ever played
    Last edited by Thief_4; 11th May 2008 at 04:12.

  5. #5
    Member
    Registered: Jul 2007
    Location: USA
    Last edited by Shadak; 13th May 2008 at 17:17.
    "For the Love of the Game"

  6. #6
    Moderator
    Keeper of FMs

    Registered: Oct 2004
    Location: Meraux, LA

  7. #7
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Well I stayed on one floor all the way to the sword and now every door except dead end rooms is locked and unpickable. Even one of the first doors I picked that goes downstairs. I know I unlocked it but decided to pass on going down untill I completed the floor I am on. Whats going on. Any ideas ? I was enjoying this Mission Pack untill I got locked in. I found a book that mentions a 2nd floor but I cant get out of the one im on. I have never seen this in a FM , I mean doors being locked that opened before.
    Last edited by Lightningline; 14th May 2008 at 21:08.

  8. #8
    Member
    Registered: Oct 2006
    I have a bug in 3rd mission. Where two thief guards patrols (one with key and another with healing potion) Garrett falls through the floor when trying to go farther down the street. Does anyone else have this?

  9. #9
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia
    Lightningline, looks like you are talking about the 1st floor and the basement? If this is it, the door was locked by guard patrolling there. To get to the 2nd floor you have to find a key - look for it on belts of guards.

  10. #10
    Member
    Registered: Dec 2003
    Location: Meran/South Tyrol/Italy
    downloading ...and thanking Dront and Clearing!

  11. #11
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Quote Originally Posted by Dront View Post
    Lightningline, looks like you are talking about the 1st floor and the basement? If this is it, the door was locked by guard patrolling there. To get to the 2nd floor you have to find a key - look for it on belts of guards.
    Nope...thats not it...And I was able to lock pick the basement door before. Still stuck on the 1st floor.

  12. #12
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia
    Quote Originally Posted by Lightningline View Post
    Still stuck on the 1st floor.
    The only way to the 2nd floor via the 1st one is through the western door. It can be opened by a blue key, which can be found on belts of a couple of guards in the street.
    And by the way:
    I found a book that mentions a 2nd floor
    Strange... As far as I remember, practically all the books are on the 2nd and 3rd floors... Where did you find it?

  13. #13
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia
    Quote Originally Posted by Winter Cat View Post
    I have a bug in 3rd mission. Where two thief guards patrols (one with key and another with healing potion) Garrett falls through the floor when trying to go farther down the street. Does anyone else have this?
    Yes, this bug can be However, you can avoid falling - jump over the "critical line".

  14. #14
    Member
    Registered: Apr 2003
    Location: Chula Vista, CA
    The "fall through the map" bug at this particular location cannot be avoided by jumping. I was going to determine the width of the gap by tossing a crate in that direction, but the crate vanishes in mid air when a certain plane is crossed. Tossing it high, it still vanishes. Tossed high enough it will pass through this map exit and become visible again as it lands a good distance away. I exit the map and begin falling when I pass this plane. It seems to be a three dimensional exit as wide as the street, so no going around it. I have never come across this before after playing about 623 fm's.

    There's a similar bug a little earlier in this level (third), that can be avoided by jumping through it.
    Last edited by nchw68; 18th May 2008 at 22:32.

  15. #15
    Member
    Registered: Oct 2006
    Even when I just shoot arrows into that area, they dissappear. This bug didn't occur in separate version of The Kill For Life. I wonder what could cause that...

  16. #16
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Blue Key...Nope...dont work. All the doors are still locled.

    1) a door I came through to the area with the downstairs door through a small hall is locked now...so isnt the door I picked before to go downstairs.
    I cant even pick it now.

    2) The door across from the room with the Burrick and sword is locked to.

    I have 2 gray keys and a blue key and my picks but none of them work on any of the 3 doors. I think the missions broke...at least for me.

  17. #17
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia
    Very strange... I can't explain why it happens... Try to restart this mission, or skip it - likely, only this can help.

  18. #18
    Member
    Registered: Jun 2004

    Can't find the way to 4th floor....

    Can anyone steer me in the right direction....i've swam, walked the halls everywhere, i thought, but can't find the way....please help.....

  19. #19
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia

    To marker98

    Where exactly did you stuck? Have you found the door that leads to the 4th floor?
    The door can be opened by a blue key, it can be found on neutral territory or on the 3rd floor.

  20. #20
    Member
    Registered: Jun 2004

    Still stuck....

    Quote Originally Posted by Dront View Post
    Where exactly did you stuck? Have you found the door that leads to the 4th floor?
    The door can be opened by a blue key, it can be found on neutral territory or on the 3rd floor.
    i do have a blue key, as a matter of fact i have 3 blue keys......I thought i used it on a door to the room with the pass through windows...u can see in the room, but i had to go, a long way around to get to it, when i read something in the room a objective click off.....i guess i have never even found the door.....the objective to find away to the 4th floor hasn't checkoff.....honestly, i've never known, what floor i'm on during the game.....seems to me there are 5 or 6 levels or half levels....i can't remember seeing a door that i couldn't open...please more help.....there are some very dark places...i could have missed something.....
    Last edited by marker98; 30th May 2008 at 16:47. Reason: more info...

  21. #21
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia

    To marker98

    There are four floors in the mansion. 1st and 2nd floor look like usual corridors, the 3rd one is confusing.
    Looks like you're playing on Hard or Expert difficuly, because this objective
    to the room with the pass through windows...u can see in the room, but i had to go, a long way around to get to it, when i read something in the room a objective click off....
    doesn't appear on Normal difficulty.
    When you got near that room, you overheard two guards conversating. One of them (if you'd follow him) would get you to the entrance to the 3rd floor - a metal door in the room labyrinth with stairs beyond it. Once you get to the 3rd floor, you have to pass corridors with press plates and 'rotated' rooms (like in Constantine's mansion). After those rooms you'll find a corridor with a door leading to the 4th floor.

  22. #22
    Member
    Registered: Jun 2004

    Yes....I know what ur talking about......

    Quote Originally Posted by Dront View Post
    There are four floors in the mansion. 1st and 2nd floor look like usual corridors, the 3rd one is confusing.
    Looks like you're playing on Hard or Expert difficuly, because this objective

    doesn't appear on Normal difficulty.
    When you got near that room, you overheard two guards conversating. One of them (if you'd follow him) would get you to the entrance to the 3rd floor - a metal door in the room labyrinth with stairs beyond it. Once you get to the 3rd floor, you have to pass corridors with press plates and 'rotated' rooms (like in Constantine's mansion). After those rooms you'll find a corridor with a door leading to the 4th floor.
    I am playing on Hard....I see a Blue key, with a 3 beside it....if this is the key i need....Here's what i have done on the 3rd floor....I found the start of the pressure plate are...i jumped and save all the way across....best i remember, went through door, to room with 2 more doors....one went to more pressure plates and the other must be where the door ur talking about is....i don't remember it, but off i go.....thanks...

  23. #23
    Member
    Registered: Jun 2001
    Location: Alabama
    The Jewelled Sword on Expert

    I can't believe I'm playing with no water arrows and two moss arrows, which I am afraid to waste. No kills allowed, either. The AI is razor sharp; most of them I had to lure away to where I have the KO advantage.

    The question is:
    Is there any armory, say in the Hammer barracks, or must I continue where I'm at -which is just finding out that the Jewelled Sword has been moved?

  24. #24
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia
    Quote Originally Posted by 10Brooklyn01 View Post
    The question is:
    Is there any armory, say in the Hammer barracks, or must I continue where I'm at
    Yes, there is. However, some of doors there can be picked and some can't

  25. #25
    Member
    Registered: Jun 2001
    Location: Alabama
    To The Meeting on Expert

    I have taken the western water way, and ended up at two doors, beyond which are stepping stones in space, and which seem to end up connected to each other (unless I have done something wrong.)

    The question is:

    Is this puzzle/trap going to lead me someplace useful, or am I going in circles?

    So far, this FM is getting close to the frustrating Haddur FMs (a.k.a. WTF City!)

    Nevermind; it has something to do with something after all...Finally made it to the room with the two windows that you can't climb through either way.
    Last edited by Nightwalker; 29th Jan 2011 at 22:16.

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