TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 27 FirstFirst 1234567121722 ... LastLast
Results 26 to 50 of 667

Thread: Broken Triad Released (05/31/08)

  1. #26
    Member
    Registered: May 2002
    Location: The Netherlands
    "Thank You" (as it sounds when a rebuild hammerite is released from his or her duties, because Garrett kills them ...)!
    I'm looking forward to this one, 'but still have to make some time .... to play it.
    I wish you lots of success with your release of this FM!
    Again: Thank you for building it, for us Taffers to play

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  2. #27
    Moderator
    Registered: Dec 1999
    Location: Everywhere
    OH HELL YES!!! Just popped in here tonight out of habit and BOOM! My weekend is complete.


    This of course means I will get no work done on my research paper either. Screw it, I'm playing this NOW.

  3. #28
    Moderator
    Keeper of FMs

    Registered: Oct 2004
    Location: Meraux, LA
    This was the longest it has ever taken to get an oil change (the car not me!), make groceries & hit the liquor store. I have been dying to get home & play!

  4. #29
    Member
    Registered: Feb 2006
    Location: OH-IO
    I'm stuck already.

    I've made it thru the sewers and the tombs. I've roped up thru the floor of that one room and double doors are in front of me but my picks and keys don't work. What key do I need?

  5. #30
    Member
    Registered: Nov 2006
    Location: Melbourne
    Haunt Hunter

    Look for something in the room you can frob

  6. #31
    Member
    Registered: Feb 2008
    Location: on a mission to civilize
    Hey, pav, give me back that bottle! *twitching*

  7. #32
    Member
    Registered: Sep 2007

    That Noise!

    Ok Silenced all the opposition but cannot swap the statue without setting off all the alarms. Any clues to the "Close Encounters" musical puzzle?.

    Enjoying the mission - is there really two parts to it - presumably part 2 following conclusion of part 1?

    Wish I could produce something as good as this! Oh Well!

  8. #33
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Congratulations on the release of the mission pack, Eskhaktaar!

    Draigcoch Have you been to the Museum Director's house? You'll find a clue to the musical puzzle there, if you look around carefully.

    Yes, there are 2 missions in the pack, each truly outstanding.

  9. #34
    Member
    Registered: Dec 2006
    Location: Western Australia
    Yippee, cant wait to start playing. We are such a lucky taffers. Am now going to bury my head in my freshly download fm and may come up for air in a day or two.

    Thanks heaps,

  10. #35
    Member
    Registered: May 2006
    Location: Germany
    How can I reach that lever in the museum right above that big round symbol in the room thats behind/ in front of the balcony ?
    I can't see any chance to reach that lever in any way...


    PLEASE, SOMEONE ! I know it can be done, but I'm absolutely clueless

    Such a great mission and that damn lever up there makes me stuck !

  11. #36
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Outlooker: You need to explore the tombs in the sewers a little more carefully. There's a really awesomely cool side quest which may help you with that lever. However, figuring out how to frob the lever is completely optional, so if you're otherwise stuck it's time to ask another question...

  12. #37
    Member
    Registered: Oct 2004
    Brilliant, Eshaktaar! You deserve three BIG cheers (one for each year you've spent forging away at this) and a truly monumental pat on the back. We've all been waiting for this one.

    EDIT: I should have said FOUR pats on the back. Good gracious!
    Last edited by Spiders; 1st Jun 2008 at 03:09.

  13. #38
    Member
    Registered: Nov 2006
    Location: Melbourne
    Need a nudge:

    Sacrificial dagger from the museum? I'm yet to do anything about the maintenance system as I have no punch card.

  14. #39
    Member
    Registered: Mar 2001
    Location: Ireland
    canetoad: You're on the right track. There was a clue in the museum director's office telling you about the punchcards. It's a carryable document so you should still have it on you.

  15. #40
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    However, that clue won't allow you to get to the punchcard unless you've already gotten the green skeleton key from the locksmith's shop as well.

  16. #41
    Member
    Registered: Nov 2006
    Location: Melbourne
    Thanks NamelessVoice, I kinda figured that's what should happen

    I've read the clue, went back and searched the inventors tower but no luck. Yep, I have the green skeleton key.

  17. #42
    Member
    Registered: Nov 2006
    Location: Melbourne
    OK, sorted now. Thanks Yandros and NV for the clues.

  18. #43
    Member
    Registered: Apr 2002
    Location: Lurking
    YES! Thank you for this, my weekend is complete! Off to play now

  19. #44
    i'm really enjoying this mission so far
    but i'm extremely stuck. I don't know how to get the green door key. Sheila's note says that there's a tunnel leading from the City Watch Station to Yarwyck's shop. I've gone in the station, heard the 2 guards do their talk, and looked everywhere and found nothing but a couple more guards and 4 empty cells. I tried playing with the cell switches a bunch, but nothing ever happened (besides them opening and closing of course). I must be really missing something obvious here? I don't remember saving and loading in a conversation so I don't think I messed anything up... can anyone point me the right way?

  20. #45
    Member
    Registered: Nov 2006
    Location: Melbourne
    Pvone

    Look for a switch on door frame past the cells

  21. #46
    Member
    Registered: Sep 2007
    Wow Eshaktaar, that temple is quite the place!

  22. #47
    thanks canetoad! i always miss them if they're on a doorframe

  23. #48
    Member
    Registered: Jul 1999
    Location: did that shadow move?

    have gotten here so far without any help but need to cut myself, but with what? I have activated the maintenance long time ago...

    thanks guys/gals. this old thief is getting rusty...

  24. #49
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    dkessler: If you got the punchcard and used it, you should explore the bottom floor of the museum carefully (it's not really hidden, though).

    Quote Originally Posted by pvone View Post
    thanks canetoad! i always miss them if they're on a doorframe
    If you read the note in Shelia's room carefully, there was a very specific clue about that. Actually more than a clue, it specifically told you what canetoad did!

  25. #50
    Member
    Registered: Jul 1999
    Location: did that shadow move?
    I hope that I dont have to go past the service area, as the bars are back up.
    ...looking....

Page 2 of 27 FirstFirst 1234567121722 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •