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Thread: ENDINGS... please help! *SPOILERS*

  1. #1
    Member
    Registered: Sep 2008
    Location: South Africa

    ENDINGS... please help! *SPOILERS*

    I found 3 endings so far, correct me if Im wrong but there should be 7 endings right? So where is the rest? How do I get to them?

    1. I got the normal ending, with the wish granter.
    2. The other two endings were both of c-concious.

    Im not going to go into detail here, dont want to spoil it for those that still havent got them.

    And something else, help me here, Ive travelled everywhere in the game but there's a couple of places you cant get in, like say just before the brain scorcher there is a turn off into what looks like a bunker, there were some duty guys there if I remember correctly.

    Maybe you guys know of some other secret locations that you wont find easily...

  2. #2
    Member
    Registered: Feb 2005
    The other endings are also with Wish-granter but they depend on what you did in the game (if you have lots of money, you'll get one ending, if you killed some important NPC, you'll get another ending and so on). You can read about it on Stalker's wiki page. But the endings with the C-Consciousness are the real endings.

    About that bunker before brain scorcher, you can't go in there, I guess it was cut from the game like many other things.

  3. #3
    Member
    Registered: Sep 2008
    Location: South Africa
    Cool thanks... I thought so.

    But is there any really nice secret places? I wish there were some more open spaced maps where you can just run around and loot and kill...

  4. #4
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Axon1988 View Post
    I wish there were some more open spaced maps where you can just run around and loot and kill...
    I think the best area for that is 1.004+ Wild Territory after X16

  5. #5
    Member
    Registered: Jun 2004
    I dunno dude. I had a stash in wild territory, in a safe behind a tree right after the sniper's nest, and it was so much trouble to maintain it. The train yard is fine, but the respawn rate is way too crazy at the entrance.

    After clearing out the premise, I'm managing my stash, suddenly guy comes around and shoots me. I'm dragging a body to the stash, pseudo dog pounces and scratches me. That's not all, some parts of stalker's just really odd and amateurish. What's with the true ending being triggered by a bonfire? That's just weird.

    The good is so good, and the bad, oh boy do the bad stick out.
    Last edited by Jashin; 11th Sep 2008 at 11:48.

  6. #6
    Member
    Registered: Mar 2004
    True Ending being trigged by a bonfire? What do you mean?

  7. #7
    Member
    Registered: Sep 2008
    Location: South Africa

    Bonfire?????

    I really dont know about any bonfire triggering the true ending, by the way the true ending is actually 2 endings... You get a choice talking to that guy from CC...

    Yes: You join them
    No: You dont...

    Easy as pie.

    Where's the bonfire? Anyway so guys the wild territory is okay I like the warehouses more... I hate cordon... But the dark valley is also cool

  8. #8
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Jashin View Post
    What's with the true ending being triggered by a bonfire? That's just weird.
    What? You mixed up something...

  9. #9
    Member
    Registered: Jun 2004
    NVM it wasn't a fire, just another portal in a hole at the end that triggers the kill c-consciousness cinematic. Either way it ended things abruptly and felt tacked on. I was actually expecting to reach somewhere/something, not end on a disappointing note.
    Last edited by Jashin; 12th Sep 2008 at 12:18.

  10. #10
    Member
    Registered: Jul 2001
    Location: cesspool
    The whole level is bonus. Most people finished STALKER at wishgranter, (huge) optional level is rarity in modern games, even if it's linear and ends rather abruptly.

  11. #11
    Member
    Registered: Jun 2004
    Optional level is rare? It's tacked on. The zone control room at least felt like a proper end to the game.

    In fact the whole "outside of NPP" feels tacked on too.

  12. #12
    Member
    Registered: Dec 2003
    Location: Immersionland
    I liked it :<

    Granted, gameplaywise its just pif paf kill stuff but its a pretty spectacular level imho.

    Also this. Yeahyeah, linking it for the third time prolly but its an ageless classic

  13. #13
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Jashin View Post
    The zone control room at least felt like a proper end to the game.
    If you mean the room you get in after the bonus level, in the movie, then yes.

  14. #14
    Member
    Registered: Jun 2004
    There was no room I go into after, I never went into it. Cinematic =/= gameplay.

    Monolith control is before the hologram and before all of those unexceptional portals. There was actually anticipation for what's coming and, voila, monolith control. There was anticipation for what's coming after the portal too, and then nothing.

  15. #15
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Jashin View Post
    There was no room I go into after, I never went into it. Cinematic =/= gameplay.
    Almost all games end with cinematic, so I guess all of them don't end properly from such POV because cinematic virtually always does a part of action for you.

    Monolith control is before the hologram and before all of those unexceptional portals. There was actually anticipation for what's coming and, voila, monolith control. There was anticipation for what's coming after the portal too, and then nothing.
    Monolith control is the room with the hologram. When you destroy those 6 tubes, the Monolith (more precisely its illusion) disappears.
    Last edited by 242; 13th Sep 2008 at 18:56.

  16. #16
    Member
    Registered: Jun 2004
    Cinematic wraps things up, they are not suppose to do what you ought to do.

    Whatever. I didn't like the ending. If they'd show the c-consciousness structure in the game itself would have solved the problem, just walking up to it would've been 100 times better. There was no pacing to the series of portals. That goes for the outside of NPP too, felt like I was playing doom.

  17. #17
    Member
    Registered: Sep 2008
    Location: South Africa

    Talking about endings!

    Guys you know those tubes streloks shoots at the end cinematic?
    I think you see those tubes in x16... That room thats next to the one where you feint...
    There's four tube thingies there with wires and stuff.
    Anyone remember?

    And that ending level came as such a big suprise I just thought if you choose it shows a cinematic, but no you continue playing!

  18. #18
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Axon1988 View Post
    Guys you know those tubes streloks shoots at the end cinematic?
    That's tubes with c-consciousness members.

    I think you see those tubes in x16... That room thats next to the one where you feint...
    There's four tube thingies there with wires and stuff.
    Anyone remember?

    I remember some cage-like things in X18 with embryos or something like that, but that's not it, they're just containers for experiment participants.

  19. #19
    Member
    Registered: Sep 2008
    Location: South Africa
    I know what you mean. Yeah I know they're for those c-c guys.
    But in x16 really i think those tubes look alot like the ending ones except they dont have humans inside... only a speculation.

    Here's something wierd that happened yesterday to me, I started a new game after copying alive mod. aLiVe... Well I went to save nimble and after killing all the bandits I look on my map to see where nimble is coz he wasnt at his ussual hostage place. Guess where I found him?

    At the end of cordon to the north fighting some dogs and well later on I found his body there...

  20. #20
    Member
    Registered: Dec 2003
    Location: Immersionland
    Mebbe he isnt so far off. The X-18 tubes were prolly an experimental stage for c-conciousness. So they put stuff in there and tried to "link" it to make some small version of it and accidentally created the Poltergeists in the process (Those embryo things bear some resemblance to em, no legs and all. Plus the whole place is stuffed with the drat things ).

    PS : Alive has some issues, try AMK instead

  21. #21
    Member
    Registered: Sep 2008
    Location: South Africa
    Thank you...

    Yes but I was limited on the size to download so I chose alive... Tell me about AMK... maybe you guys can give me a link?

    Still on the tube things... What else is there in the labs that you guys find strange? Some of those machines I wish they were real... (do not press here)
    Hehehehehe that what I would press.

    So anything wierd that ever happened to you guys on stalker?

  22. #22
    Member
    Registered: Nov 2002
    I realize this is an old thread, but I didn't feel it necessary to start a new thread, and this seemed as good a place as any to just simply say that I just finished STALKER for the first time, and was horribly disappointed with the ending. Actually, after all the hype and praise this game has received, I can honestly say that I was disappointed not only with the ending, but with the entire game as well. I played Shadow of Chernobyl, and I am very glad I resisted the temptation to buy any of the expansions because I have no desire whatsoever to continue with this game. I'm uninstalling immediately. I've read that there are other endings (I had the "I want to be rich" ending), but again, I have no desire to experience them.

    I played the "vanilla" game to about 30% with 80-something saved games, then found and installed the 2009 complete mod. With the mod, I had to start over, but got to my previous progress point in about an hour with less than 10 saves. It made the game playable for me, and I honestly don't know if I would have finished without it. I'm not sure if it was possible in the vanilla game, but I adjusted the "carry weight" after installing the mod, and POOF, I could play without the constant, frustrating inventory management. The "teleport" feature was also extremely useful.

    Anyway, I know I'm in the minority, but I just don't get the love for this game. I guess I need to stop reading forum praise for a game before playing it, as perhaps it raised my expectations unreasonably high for this game.

  23. #23
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    Er... good for you

    There's not much to add to that but I suppose it should be mentioned that the multiple endings aren't the actual ending. There is only one true ending.
    Since you hated every second of it and cheated to get through it it isn't likely to change anything about the game for you.

  24. #24
    Taking a break
    Registered: Dec 2002
    Well, you got the "wrong" ending. There are several fake endings and two "proper" ones which you get by following the Strelok sub-quest to the end.

    I agree that vanilla SoC is average at best and really only playable with Complete or some megamods. You should try Call of Pripyat though, it really improves STALKER all across the board.

  25. #25
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Very sorry to hear this bassmanret, but then each to their own. Getting the 'true' ending makes it all worthwhile, though I guess you won't be going for a replay. Sad, that. As Koki said though, try CoP. It's worth it.

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