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Thread: CoSaS Release Packs 2 & 3 - Replacement Portcullises and Ladders - small update

  1. #1
    The Architect
    Registered: Dec 1998
    Location: Lyon

    CoSaS Release Packs 2 & 3 - Replacement Portcullises and Ladders - small update

    I am releasing these two packs together because both are drag & drop replacements that should work in any existing FM or OM, and can be added to any FM in development by just dropping the files into the obj folder and forgetting they're there. These all use the original filenames of the objects they replace, and use the same dimensions. The only custom texture is a new wood texture for the wooden ladders. Neither of these sets are meant to be high quality upgrades, but rather "normal" versions to replace what we felt were objects of unusable low quality.

    Download - Replacement Portcullises! - updated to include cemetery gate!
    Download - Replacement Ladders!

    Other Packs: 178 Beds - Portcullises & Ladders - 18 Keys - Tinderbox & Flares - 103 Chairs - Chests, Boxes, and Luggage - Folded Clothes - Books and Scrolls - Light Gem & Health Shields - 80 Doors - Tiffany Lamps - Tables & Stands - Noble Skins & Drunk Voice - Lights of all Types - Desks, Cabinets, and Dressers - Drapes - Musical - Flowers - Bookcases - Loot - Pub Set - Bathroom Set - Gambling Set - Bow & Quiver - Dagger Motions

    All portcullises are replaced except for the so-called "giantport" which isn't one at all, including ones I can't find in the object hierarchy, but are nonetheless included in the game's original files.




    These were done by Yametha. They could probably (and I think should be) included in the EP. It was an oversight on my part that they weren't included before, but I honestly had forgotten that we had even replaced the ladders and portcullises; I was so used to looking at our new ones.

    Warning: I've heard that if used as a drop-in replacement the ladders can become crashy. I've only been told of one instance of this, so just keep an eye out for problems if you use them.

  2. #2
    The Architect
    Registered: Dec 1998
    Location: Lyon
    I am still not sure if I should do these packs as seperate threads or not. If I change my mind at any point I'll just merge them, but it could get odd if there's alot of replies.

  3. #3
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Already other packs ?
    Yay daily releases when I expected weekly releases. Thanks

  4. #4
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Oie, don't jinx it. I don't think I'll be able to keep to a schedule. It's more like "whenever I can't stand working on my thesis right now and I have an hour or two to spare" releases.

  5. #5
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by Digital Nightfall View Post
    whenever I can't stand working on my thesis
    Hmm, I know that so well, and wish you good luck for your work.

    Btw, I can't download 3rd pack. "page cannot be found"

  6. #6
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Whoooops. Semitoems I cna't tpye. Fxeid it.

  7. #7
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Between the portcullises and the doors I forgot the cloister gate! Since it's a drop-in replacement and uses the same design features as the portcullises, I decided it belonged here. RP2 has now been updated.

  8. #8
    Member
    Registered: Mar 2001
    Location: Ireland
    Screenshot of the cemetery gate?

  9. #9

  10. #10
    Member
    Registered: Mar 2001
    Location: Ireland
    Still better than the original. I guess someone should make a fancy high-res texture for it some day...

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