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Thread: CoSaS Release Pack 4 - 18 Keys

  1. #1
    The Architect
    Registered: Dec 1998
    Location: Lyon

    CoSaS Release Pack 4 - 18 Keys

    Download - 18 Keys!

    Other Packs: 178 Beds - Portcullises & Ladders - 18 Keys - Tinderbox & Flares - 103 Chairs - Chests, Boxes, and Luggage - Folded Clothes - Books and Scrolls - Light Gem & Health Shields - 80 Doors - Tiffany Lamps - Tables & Stands - Noble Skins & Drunk Voice - Lights of all Types - Desks, Cabinets, and Dressers - Drapes - Musical - Flowers - Bookcases - Loot - Pub Set - Bathroom Set - Gambling Set - Bow & Quiver - Dagger Motions



    These, I actually made myself. Some of my first custom objects! The funniest thing is that I actually made them in autocad, but didn't do the textures UV mapping until years later, a few months before MX was released. I think all eighteen of these are actually used in MX, but the downloadable pack above contains a nifty mis file gallery. The textures should also be completely interchangeable, of course, in case you want to use the gold one but would rather it be blue for some reason.

  2. #2
    Member
    Registered: Nov 2003
    Location: Earth
    Cool - the screenshot makes them look crappy though (no offense to the keys, and no I'm not talking about the black outline) but I'm sure they look lovely in-game.


    Hey that reminds me, weren't you (or someone else) going to do a light-gem/health shield pack? ... my memory fails me again, but IIRC, one of these wasn't going to be included because it was meant for CoSaS only. hmmm..

  3. #3
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Why do they look crappy? Don't just say it, explain!

    Does this look better?

  4. #4
    Member
    Registered: Nov 2003
    Location: Earth
    No.

    I dunno, I guess because the screenshot is low quality - like, the jaggies around the images, and the fact that they are blown up (or at least the perception...) pictures.

    Edit: Okay, I was typing this up and you already changed your post. -_-' So this was a response to before you added that image.

    Oh hell, I shoulda just left my mouth shut not posted at all.

  5. #5
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    oooooh, keys. I've been pondering making some, this rather removes the need

    Thanks Digi!

  6. #6
    jtr7
    Guest
    The only thing about the first screenshot is they all look two-dimensional. Let the light and shadows play over them to really show them off. The second pic is mucho better.

  7. #7
    Member
    Registered: May 2005
    Thank you, I setup a Cosas EP instead of NV's EP

  8. #8
    Member
    Registered: Mar 2001
    Location: Ireland
    I'll warn you, then, that custom keys won't work as drop-in replacements for standard keys.
    Well, at least, I could never get them to work. Maybe the CoSaS team figured out how?

    The original LGS keys had weird dimensions that stopped them from falling into the floor when dropped - something I was never able to reproduce. That's why there are no redone keys in the EP, even though I have models for them.

  9. #9
    The Architect
    Registered: Dec 1998
    Location: Lyon
    No, our keys are not meant to replace the stock keys... and are undroppable, thanks to the keychain.

  10. #10
    Member
    Registered: Mar 2001
    Location: Ireland
    A sneaky way to get around it!

  11. #11
    Member
    Registered: May 2005
    Understood. In this manner good, because I want to use keyrings only then instead of the many inventory keys.

  12. #12
    Member
    Registered: Aug 2001
    Key rings are the wave of the future!

  13. #13
    Member
    Registered: Oct 2008
    Location: Finland
    I'm pretty sure these cosas object packs does NOT work in dromed1
    but if does then could somebody please tell me how to get em work

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