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Thread: New Syndicate game in the works by EA

  1. #201
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    This being a fairly meh FPS will probably make XCOM look pretty good for at least trying to incorporate some aspects of the original.

  2. #202
    Taking a break
    Registered: Dec 2002
    It's anamorphic! :dance:

  3. #203
    Member
    Registered: Jun 2007
    Location: Finland
    So the initial response to this game has been that the first level of singleplayer is ace and then it becomes monotonous shooter with crappy guns and near complete uselessness of the "dart-6" chip that is supposed the whole point of the game. If the level design flunks, it is hard to save.

    Otherwise, the Mp-side of things has been heralded as quite awesome with true difficulty that requires cooperation. It also includes the dart-6 thing better. Problem being that you can't play it on higher difficulties if you are just meshing it out with randoms.

  4. #204
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    After reading: http://www.rockpapershotgun.com/2012...pc/#more-96016 I think I'll try the demo first.

    To quote the article "In Syndicate ’93, you’re a knowing and driven overlord, calculating your own method of achieving an ultimate objective. In Syndicate 2012, you’re a walking gun who follows preset waypoints until he gets to the cutscene.

    And then this bit: "No strategy. No subversive sadism. No roleplaying. No inhabiting the dark powermonger fantasy. No sense of world. No stomach to stick to its ‘you are the bad guy’ concept. Just a man with gun running through a series of doors. A My Little Pony game would at least be about something."

    Apparently the CO-OP is pretty good, but its the singleplayer that matters to me.

  5. #205
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Bit of a damp squib then.

  6. #206
    I was hoping for an FPS/RPG hybrid, even if it was fairly linear and light on the RPG elements, but the RPS reviews make it sound like a fairly meh shooter.

  7. #207
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Yeah. Shame. :/

  8. #208
    Taking a break
    Registered: Dec 2002
    Oh just get the game you fatbags

  9. #209
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quite glad to see that this game crashed and burned.

    EA comments on the failure of the Syndicate Reboot:
    http://au.ign.com/articles/2012/06/1...-didnt-pay-off

  10. #210
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    Hmmm. Their attitude seems to be that resurrecting the IP didn't work, not that their unwarranted and immense deviation from its original format lost them the crowd they could have had champing at the bit for it. My bet is that they'll just stick to safer IP rather than acknowledge that trying to sex everything up isn't the answer.

  11. #211
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Wouldn't surprise me. This line from IGN gets me:

    "We gave the game a 7.5, indicating that it was a good title, but it didnít do gangbusters at retail."

    I don't understand the gangbusters bit, but if you watch the video on the page they mention that the single player is "generic and forgettable" and yet they gave it such a high rating. Sure I know its not in the 9's like Skyrim etc, but its still quite high.

    For me if something looks nice but is only good on the multiplayer end (when that's not supposed to be the focus of playing the game) then that'd be more in the 5's I'd have thought. It's basically saying that aslong as your game looks good we'll give it a 7+ score. Presentation over substance basically.

  12. #212
    Oh geez, a game can't ride on an IP alone and needs to actually be good* to do well, SHOCKER!


    * or hyped to all hell

  13. #213
    verbose douchebag
    Registered: Apr 2002
    Location: UK
    I find that with game reviews in general. Most AAA titles range from 6-10 with 6 being unplayable / awful and 10 being perfect. Presumably that will be the "don't piss off the people buying advertising space" effect. There will invariably be a bunch of less high profile titles which get the low scores to show that they aren't biased in any way.

  14. #214
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Started playing this last night. A few hours into it now. The story is a bit muddled and not very well told, but the setting and graphics are very nice. I really like the artstyle and there are some very cool setpieces. The actiongameplay is a very natural feeling blend of shooting, meleeattacks, "breach"-powers and use of environmental elements. It makes you feel like a total badass. One thing I really liked as well is how the upgrade system is explained. Once you kill another cybernetic, like a boss for instance, you extract a chip from their brain and use it to augment your own powers. Makes it feel more tangible than simply gaining a +100XP or whatever when you kill a boss.

    The only point where I was reminded of the original game was just after I'd gotten my hands on a minigun for the first time and I was walking through a park mowing down soldiers and civilians alike. Made me feel like I was walking in the shoes of one of 1993 Syndicate's cyborgs. But aside from those few seconds near the start of the game it doesn't have much in common with the original besides the name.

    I'm only 2-3 hours into it yet but so far I like it. Compared to other Starbreeze games I'd say it's better than The Darkness, but not as good as Riddick. Kinda wish I'd gotten over my aversion for Origin and gotten it for PC instead of 360 though. It'd probably work better with mouse+kb, and I'd like to try out the co-op and MP as well.

  15. #215
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by henke View Post
    One thing I really liked as well is how the upgrade system is explained. Once you kill another cybernetic, like a boss for instance, you extract a chip from their brain and use it to augment your own powers. Makes it feel more tangible than simply gaining a +100XP or whatever when you kill a boss.
    Nothing original though. The Megaman games have done the same thing since the late 80s.

  16. #216
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Ah. What little I've played of the Mega Man games I never managed to defeat any bosses. I imagine Mega Man's version of extracting chips is somewhat less grisly than Syndicate's though.

  17. #217
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Well yeah course . I will say that as much as I hate the game for having NOTHING to do with Syndicate, since I love Deus Ex I wouldn't mind playing it just once to see what it's like. Though if you don't feel like a unfeeling cyborg and I mean cyborg not a free thinking one, then I don't see the point, but still.

  18. #218
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Your character isn't a cyborg, just a guy who's had some stuff installed in his brain. But since you're playing the typical silent videogame protagonist who shows no emotion and simply does what the objective tells him to do, you feel as much like a cyborg as you do in most games. Doesn't Gordon Freeman feel like a cyborg?

  19. #219
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Well no since he doesn't just shoot the security guards or scientists. Though of course you could choose to play that way though the game urges you not to unlike Syndicate (the original + Syndicate Wars) where it's kill whatever you like without any effect on whether the goal of the mission is reached, other than when your goal is to persuade or a protect an individual of course.

  20. #220
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Come on now, cyborg != massmurdering psychopath. Why would Gordon have to kill everyone he sees to qualify as a cyborg? I'm saying I feel like a cyborg in most games where I play a silent protagonist because I blindly follow orders and my character never expresses any emotion about the acts I perpetrate. Syndicate is one of the few games where the blind obediance (caused by linear gameplay that leaves you with no option) actually makes sense from a character standpoint.

  21. #221
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I was meaning more of an unfeeling cyborg, than just of whether he's a cyborg or not. To give a more accurate version of what I meant. In the earlier games your agents were all controlled from elsewhere by a central authority so no independent thought of any kind came into the equation since they had bionic brains etc. So you'd send your agents somewhere fill them up with drugs and have they set to kill anything that comes nearby with a gun un-holstered whether they were a cop, civilian, enemy agent etc. So not something like say a Terminator who can think and act independently to achieve a task, since whilst they are still given orders/a mission they act independently to complete it.

    Unlike say your Gordon Freeman or Adam Jensen who has the free will to choose how to take on a task.

    But to feel like a cyborg in a game fair enough, any FPS game can do that. Hell even Doom does that.

  22. #222
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Finished it, after just two (rather intensive) evenings of playing it. Maybe 5-7 hours long? Pretty good! I'm gonna stick to my earlier verdict of "better than The Darkness, not as good as Riddick".

  23. #223
    Quote Originally Posted by icemann View Post

    Unlike say your Gordon Freeman or Adam Jensen who has the free will to choose how to take on a task.
    I found the Half-Life games entirely linear. The presentation/style of the game makes it seems more free than it really is. Not necessarily a bad thing, linear done well can be just as enjoyable as something a little more dynamic.

    RE:Topic

    Contrary to what some of you have said, I heard the co-op/multiplayer was terrible. The SP didn't look any worse than the average FPS, if it had good co-op I might pick it up.

  24. #224
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Yeah, I'll co-op on the PS3 with anyone.

  25. #225
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Okay, just finished this one. Thanks for the recommendation, henke!

    I remember being quite excited about the new Syndicate when it was announced, but lost my interest when it turned out to be an FPS that only got rather mediocre reviews. I had already forgotten all about it until I saw it for sale in a store that sells car parts and accessories a few weeks ago, lying in a bargain bin with some other random stuff. It was only 5 euros, so I thought I'd buy it and give it a chance... It turned out to be the best* game that I've ever bought in a store that specialises in car supplies and tools!

    Syndicate is not a great game, but it's certainly better than I expected it to be, and definitely worth the 5 euros that I spent on it at least. It's quite possibly the most linear FPS that I've ever played, there's always just one single way to get to your target. There's also not any secret stuff for the player to discover, or anything interesting to collect... Well, actually, there are quite a lot of readables (pointless journals and database entries) but they break the flow of the non-stop action pretty badly. I didn't find the readables very interesting anyway and the game world isn't interesting enough so I didn't care about reading more about it. The in-game dialogue and cutscenes deliver the essentials of the story, it's not told very well and it's quite predictable, but I still wanted to find out how it all ends.

    So yeah, Syndicate is all about the action, and fortunately the action bits are mostly pretty fun and well done. Practically the game is just one action setpiece after another - it's all very hectic and keeps you on your toes all the time, but I also found it a bit tiring at times. Some of the fights are pretty hard, especially the boss fights can be a bit frustrating, so I kept dying quite a lot. You're a cyborg, so you can also do all sorts of nasty things. You can "breach" mechanical devices to activate/deactive them or to hack them, and you've also got three nice special abilities to get rid of your enemies... but for some strange reason the coolest two of those abilities are disabled for most of the game!

    Oh, and the game looks gorgeous too. They've really managed to nail the futuristic cyberpunk atmosphere here, even better than Human Revolution did, in my opinion. The slums looks gritty and dark on the street level, and the views from the skyscrapers are sometimes just spectacular. I don't normally like futuristic weapons, but the ones in Syndicate are actually pretty cool. I did mostly use the same three or four weapons though, and to my disappointment the new Gauss Gun turned out to be a boring pew-pew gun instead of a terrifying explosive weapon. The grenades weren't much better either... This game needs more explosions!

    nuSyndicate is a reboot, but I was still a little disappointed that there's almost nothing in common with the old classics. I was hoping to play as a merciless killing machine that would destroy everything and everyone on its way. Cyborgs aren't supposed to care about civilian casualties, right? Right? But once again I only ended up playing as Mr Nice Guy who saves the world, and the beautiful mass destruction and chaos of the original Syndicate only remained a nice nostalgic memory in my head. There's no Persuaderton, so you can't build an army of innocent civilians that you can use as meat shields, and the civilians hardly ever get on your way so that you would accidentally (or even "accidentally") kill them. Boring!

    But all in all, Syndicate is still a pretty good game. It's rather short (only about 8 hours or so) and very simple, but that's just what I wanted right now. There's no need to bother your brains with complicated puzzles or with anything at all really, it's just non-stop action from the beginning to the end. I think I might even replay this one day, but I've had my action FPS dose for now, so I want play something different again after this.

    * it's also the only game that I've bought in such a store

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