TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 8 of 29 FirstFirst ... 345678910111213182328 ... LastLast
Results 176 to 200 of 719

Thread: T2 Dracula Reloaded 2.0 New Dark (27/03/2013)

  1. #176
    Member
    Registered: May 2003
    Quote Originally Posted by LaughingMan008 View Post
    Hmm, just curious....
    Are we ever gonna get a download of this campaign with the 1.1 patch already installed?
    Just DIY. I did.

  2. #177
    Member
    Registered: Nov 2005
    Great mission. Thank you. Apropo, eu sunt din Targoviste.

  3. #178
    Member
    Registered: May 2005
    Quote Originally Posted by Snakebite View Post
    Great mission. Thank you. Apropo, eu sunt din Targoviste.
    Oh, in sfirsit ne ajungem acasa Bine ca stiu ca mai suntem citva si din teritoriul asta. Mai stii pe cineva din Romania? Numai ca sa stiu daca e nevoie de o translatie pe romaneste. Pot sa fac dar numai daca merita ptr. ca e o procedura lunga si plictisitoare .

  4. #179
    Member
    Registered: Oct 2002
    Location: Third planet from the Sun
    hi first of all great campaign awesome !! thanks for it !! I'am stuck in first mission i dont know how to open the gat whwre the Garret says something like the lever for the gate must be inside and i dont know where to look for it
    and second thing is the water amulet is in mission one ?? i just found air amulet near the lying undead if yes where to look after water amulet
    thanX

  5. #180
    Member
    Registered: Jul 2001
    Location: cesspool
    Stuck in The Love Thief.

    Got to the dungeon by climbing the apple tree and jumping off to the waterway, found the rod, entered the part where haunts are staying by alerting them and forcing them to open the gates. The slot near the other gate isn't active, so the rod doesn't work on it. What do I do now?

  6. #181
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by 242 View Post
    by alerting them and forcing them to open the gates.
    This is a wrong way. There are a bug if you by alerting them.
    Read here.

  7. #182
    Member
    Registered: Jul 2001
    Location: cesspool
    Thanks, I didn't notice the slot near the gate before the area with haunts.

  8. #183
    Member
    Registered: May 2005
    You can alert the haunts there and they will attack you by opening the gates, but in this case you'll be trapped there. Just be careful as G. said

    Quote Originally Posted by 242 View Post
    Stuck in The Love Thief.

    Got to the dungeon by climbing the apple tree and jumping off to the waterway, found the rod, entered the part where haunts are staying by alerting them and forcing them to open the gates. The slot near the other gate isn't active, so the rod doesn't work on it. What do I do now?

  9. #184
    Member
    Registered: Jul 2001
    Location: cesspool
    I had actually to restart that mission, because I indeed picked up the second lever before I used the first.

    Anyway, just finished the next mission. It's a great campaign so far, though the first 2 missions were a bit too easy and linear for my taste, but style and design of everything was topnotch, the story seems interesting as well as readables. I like its spirit of adventure too.

  10. #185
    Member
    Registered: Oct 2002
    Location: Third planet from the Sun
    need help I'am stuck in first mission i cannot open the door to the room which contains the lever to the gate where is the key ?? the place is in the area with the note that some turkich guard has to keep his door locked and garret is saying something like that " this must be lever for thwe gate in that room" plz HELP

  11. #186
    Member
    Registered: Apr 2008
    trudnicki: There is no key for that door as far as I remember. It's not important for the moment.

  12. #187
    Member
    Registered: Jul 2001
    Location: cesspool
    The campaign is great.
    Dense atmosphere, good design of every mission (they were a bit too similar though), excellent choice of textures, objects, music, ambient sounds, interface screens - all seemed appropriate and in one style. Thanks.

    I'm somewhat confused about the story though. Can someone who understood it good outline the plot of missions 3-5 please?

  13. #188
    New Member
    Registered: Dec 2008
    yai still stuck in love thief. looted dracula and his brides coffins, got mina out of that cage but i cant go anywhere else. the way i got in is blocked and i cant fint the key for the second door.

  14. #189
    Member
    Registered: Jul 2001
    Location: cesspool
    The key for the second door is under Mina's bed.
    Last edited by 242; 28th Dec 2008 at 07:49.

  15. #190
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    242, use spoiler please.

  16. #191
    New Member
    Registered: Dec 2008
    how do i get the hermits weapons to kill the brides?

  17. #192
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    lan, see this post.

  18. #193
    Member
    Registered: May 2005

    project closing news

    I have some news HERE, and finally I'm closing this project. Because Thief has no hungarian support, I decided that I do a separate version only in hungarian. Thanks to Gyorgy Koszeg we managed to made it and now it is available. The final 1.2 english version contains the Italian translation as well by Krenim. The simple patches are available for both versions.

    The changes are:
    - miss 1 - the basement ramp lever now will be available only in the right moment.
    - changed the "lich" in the catacoms with a regular haunt.

    - miss 2 - added the compass to the inventory.
    - fixed the fast thunder sound repetion at the hermit's lodge.

    - miss 3 - fixed the "6" button on the puzzle table.

    - fixed the signs on the Objectives screen.

    - added the missing "vinegar" webbed icon for the player.
    - some other text corrections and texture fixes.

    At the same time I want to say a BIG THANK YOU for everobody, who played and supported this campaign during this time , and now I'm back to the Bathory campaign.

  19. #194
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Sensut, got some mirrors at Southquarter for ya:

    Dracula 1.2 (full)
    Dracula 1.2 (patch)

  20. #195

  21. #196
    Member
    Registered: May 2005
    Thank you pavlovscat, Moghedian and Brethren for the mirrors .

  22. #197
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.

    Mission 3 help.

    Oh dear, I must be missing something obvious here - no one else has got stuck....
    I'm under the throne room at the barred door to the tombs - the note on the door tells Radu to come to Stefan's hideout. Do I need to follow - if so where is it?
    A hint on what to do next please.....

  23. #198
    Member
    Registered: May 2005
    You can break the woods on the window with the sword, then use the crowbar to open both grates.

  24. #199
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Thanks Sensut

    Broke the wood, but never thought to use the bar.Doh!

    Great series of missions - even after having played the originals.

  25. #200
    Member
    Registered: Feb 2003
    I just finished Dracula together with Bathory Chapter III. These both series are amazing, I loved many authentic objects, proper names and historical readings. Level design really catched the atmosphere of original story.
    Big THANK YOU for such huge work! Good luck with future missions!

Page 8 of 29 FirstFirst ... 345678910111213182328 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •