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Thread: TAC Falling Down

  1. #1
    Member
    Registered: May 2005
    Location: Full on Kevel's mom

    TAC Falling Down

    I'm really, really having a blast with this one so far.

    The drunk guard tossing the bottles down the hole was hilarious.

    Some very clever scripting involved also.

    I'm struggling with finding a way to hold the gate open. I'm guessing that leads up to the city?

    I found my way into a bank vault and found an impenetrable deposit box which I broke open on the gear that moves the gate.

    It gave me a tiara, but I figured it was going to hold the gate open for me.

    Now I'm just wandering around aimlessly looking for something to frob.

    Really fun mission so far though!
    I frob on the first date!

    My youtube channel. Songs and such.

  2. #2
    Member
    Registered: Jun 2004
    spoilerish hint: try looking for a door knob
    big spoiler: go past the water that is below the drunkard's hole and up the moss ladder, there is a door there....use it the same as you did the deposit box

  3. #3
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Ah, nice. Thank you.

    I had found the handle, but after using it to turn on the lights, I figured there was no more use for it.

    Very fun mission!

  4. #4
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    I am stuck exactly at the same point. I still have the door knob after turning on the light. I really need a big hint here. Anyone?

  5. #5
    Member
    Registered: Mar 2001
    Location: Ireland
    Small hint: Perhaps there's a second use for the doorknob.

    Bigger hint: Very near where you used it already.

  6. #6
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    I think it's not the gear. I have already tried on it. Well, maybe I have to explore a little more.....thanks.

  7. #7
    Member
    Registered: Mar 2001
    Location: Ireland
    Even bigger hint: Timing is important.

  8. #8
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    I did it! I just didn't try hard enough!

  9. #9
    Member
    Registered: Aug 2007
    Location: Ellerau, Germany
    Maybe I'm blind, but I didn't find any second use for the doorknob. Using it on the gear didn't work.

  10. #10
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    @Mirko: before using the door knob, you must use another 'tool'. you can find it a fair way back in the caves
    Last edited by UliB; 2nd Dec 2008 at 08:18.

  11. #11
    Member
    Registered: Jul 2007
    Location: nrthmptn, uk
    fun mission! i laughed when i put the crayman claw on the little shrine in the tunnels and the crayman screamed and knocked it off! clever scripting.

  12. #12
    Member
    Registered: Aug 2007
    Location: Ellerau, Germany
    How did you get the crayman claw? I tried to frob it or use some other items on it, but nothing happened.

  13. #13
    Member
    Registered: Mar 2001
    Location: Ireland
    Mirko: Try a bit harder. The first frob only loosens it, frob it again to pull it free.

  14. #14
    Member
    Registered: Aug 2007
    Location: Ellerau, Germany
    Sorry, but I frobbed it some more times, nothing happened.
    Also, I can't get into the bank vault, even when the door is open.
    Last edited by Mirko; 2nd Dec 2008 at 16:41.

  15. #15
    Member
    Registered: Mar 2001
    Location: Ireland
    Sounds like NVScript.osm didn't get installed properly for you. Double-check that you have NVScript.osm in your Thief2 folder after installing.
    Are you using the latest version of DarkLoader?

    Also, ASHASSIN: did you try putting other objects up there?

  16. #16
    Member
    Registered: Aug 2007
    Location: Ellerau, Germany
    Yes, both files (NVScript.osm and tnhScript.osm) are in my Thief2 folder.
    I'm using Darkloader 4.3

  17. #17
    Member
    Registered: May 2003
    Location: West Seattle
    this one gets major points just for bringing back the DP menu screen! haven't played DP in years... I hadn't realized how much I missed that clanking noise until I heard it again

    however the author made my steps unsure (random sliding, standing, crouching), it was very clever!

  18. #18
    Member
    Registered: Jun 2004
    yes I think this mission wins the technical just for that unstable shaking thing

  19. #19
    Member
    Registered: Jul 2007
    Location: nrthmptn, uk
    at NV:

    no but i certainly will on my 2nd play thru! cheers NV!

  20. #20
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I really like this one! The shaking is very realistic and a nice touch. I have a question though. What do you use on the big metal box that's in one of the small tunnels?

    Never mind! As usual, I got it right after I posted. I tried the lockpicks before but they didn't seem to work for some reason. Went back and tried again and this time they did.
    Last edited by Nightwalker; 3rd Dec 2008 at 14:24.

  21. #21
    Member
    Registered: Mar 2001
    Location: Ireland
    Do you mean the inside of the safe? Try using lockpicks.

    Edit: I've noticed that the majority of questions on FMs tend to be answered by the asked a few minutes after asking.

  22. #22
    Just got around to playing this, it's bit rough around the edges but right up my alley with all the off the wall scripting stuff, also am I the only one who noticed the new feeler things on the craymen's heads?

  23. #23
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Not at all. It's just one of the many clever ideas in there.

  24. #24
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    So was anyone else fooled at first ? I was like WTF How did that happen ?
    It only lasted a second though as I do not have TDP installed only
    Thief Gold and TMA.
    It is not actually thief1 but its close. Dunno if there is a real T1 mission in these or not, I am playing them in order. Well Darkloaders order.

    I missed the drunkard hole and savings box stuff guess I have to play it again.

  25. #25
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    I certainly noticed the craymens' antennae. Excellent! How about the mushrooms that kind of explode and light you up before they extinguish? How about the water arrow that makes bubbles when picked up? And the other underwater bubbles? I liked the cray claw on the obelisk, too. The rocking an rolling, the dripping water, the fallling stones. This one is just filled with little details that fit in and add to the atmosphere without being simply displays of trickery.

    The only problem I am having is that the craymen are just a little too sensitive for my taste. After extinguishing nearby mushrooms and with a totally black light gem, I am often seen. I just keep trying, and eventually I get through it ghosting. The objective "do not kill or otherwise incapacitate" makes for pretty tense game play. I cannot recall being so wound up since I ghosted the T1 mission Escape.

    Great mission so far, and very inventive. I think I have a long way to go.

    Edit: I was wrong. I was close to the end.

    Finished it, missing 20 loot. The ghost was busted by an unavoidable sighting at the wine bottle pond. It is definitely worth a replay. I really like the clever use of tools for different purposes.
    Last edited by smithpd; 5th Dec 2008 at 01:54.

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