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Thread: TAC The Tower November 30, 2008

  1. #1
    Member
    Registered: Jun 2001
    Location: Alabama

    TAC The Tower November 30, 2008

    I've been floundering around for an hour. I either need to find more keys, or jump on either or both seemingly jump-able balconies to continue. I have tried many times, but maybe it's just me...

    Is anybody else able to...?

  2. #2
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Could you be a bit more specific on where you are??

  3. #3
    Member
    Registered: Jun 2001
    Location: Alabama
    Quote Originally Posted by Nightwalker View Post
    Could you be a bit more specific on where you are??
    1)The second story window of the shop, trying to jump to the second story balcony of the tower, and/or..

    2)On the tower's ground floor ledge in the back (with the grate) trying to catch hold of the balcony opposite...

  4. #4
    Member
    Registered: Jan 2008
    Location: Sweden
    Quote Originally Posted by 10Brooklyn01 View Post
    1)The second story window of the shop, trying to jump to the second story balcony of the tower, and/or..
    That's where I jumped to continue.
    Last edited by seventyfour; 1st Dec 2008 at 14:50.

  5. #5
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    There are four secrets, one is a small box on a beam, two is shop basement coins, three is under the elevator, but, there is a hidden door in the floor in small hallway near the archman, (one level under the archman, but the other building), and I don't know how to open it. Maybe that is the fourth secret.
    Last edited by ticky; 1st Dec 2008 at 15:50.

  6. #6
    bikerdude
    Guest
    This mission is AWESOME, its brilliant how the author has managed to squeeze in so much in such a small space, bravo! Also the textures and the architecture are 1st class.


    Quote Originally Posted by 10Brooklyn01 View Post
    1)[SPOIL]
    2)On the tower's ground floor ledge in the back (with the grate) trying to catch hold of the balcony opposite...
    This is the last thing for me to as i completed all the other objectives..

    biker

  7. #7
    Member
    Registered: Jul 2003
    Location: Southquarter
    Where can I find the key to Leonora's cell?

  8. #8
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand
    Quote Originally Posted by redface View Post
    Where can I find the key to Leonora's cell?
    At the tower attic. You need to get the key lying by Lenora which should open the hatch at the top.

  9. #9
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Wow. Hats off to whoever made this mission. The setting and story completely drew me in. Very nice!

  10. #10
    Member
    Registered: Feb 2003
    This mission is amazing and will be hard to forget Very interesting layout. The top of the tower was something unexpected and very nice done.

    But where is the exit? I did everything, but I can not find way out of the area.

  11. #11
    Member
    Registered: Aug 2004
    Location: netherlands
    ermana
    the exit is,like the objective said, where you started..

    butyou have to carry the lady while going to your sartingpoint
    Last edited by nightshifter; 1st Dec 2008 at 21:26.

  12. #12
    Just completed it and it's a quite nice mission to be sure, even though the excessive reliance on lock&key for advancement draws away from the flawless style a bit, loved the tall building hopping.

  13. #13
    bikerdude
    Guest
    Quote Originally Posted by Random_Taffer View Post
    Wow. Hats off to whoever made this mission. The setting and story completely drew me in. Very nice!
    guess who I put in the cell in the basement and threw away the key, my first reaction was to throw him from the top of the tower...

    On the tower's ground floor ledge in the back (with the grate) trying to catch hold of the balcony opposite...
    Think rope arrow......

    Now where hell is the jewel collection...?

    b.
    Last edited by bikerdude; 1st Dec 2008 at 22:27.

  14. #14
    Member
    Registered: Aug 2004
    Location: netherlands
    Quote Originally Posted by Bikerdude View Post
    Think rope arrow......

    Now where hell is the jewel collection...?

    b.
    think rope arrow

  15. #15
    bikerdude
    Guest
    Quote Originally Posted by nightshifter View Post
    think rope arrow
    DOOOOOOOOOoohhh....

  16. #16
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by nightshifter View Post
    think rope arrow
    Epic!

  17. #17
    Moderator
    Registered: Jul 2008
    Well, I've completed all objectives except finding enough loot. Still a bit over 100 short and missing one secret. Truly excellent mission! Amazing what was fit into this space...just awesome. Hats off to the author!

  18. #18
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Cool... This mission is awesome!

  19. #19
    Member
    Registered: May 2005
    An other author who I guessed from the first frame . Great mission, really enjoyed those climbing and jumping things on balconies and windows. And the haunt Master in the throne was very creepy.

  20. #20
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    I don't think I have played a better contest mission. And not too many non-contest ones.

  21. #21
    Member
    Registered: Jul 2007
    Location: nrthmptn, uk
    This mission is A class! Engaging story, beautiful texturing, smart pathfinding, scary in places (that ghost in the tower attic freaked me out big time), awesome ambient sounds and a hint of sadness (the fate of the two previous cell occupants).
    excellent!

  22. #22
    Just finished playing it. Didn't find any secrets, but it's not most important. The mission is brilliant. I have to admitt that I started it yesterday and somehow I didn't like it. But when I came back to it today my attitude changed. It is very well designed, it have interesting plot (including sub-plots like the readables telling us about the ring lost in the basement, and at least one bonus objective), special effects are great, but the author used them with balance, saving them for most important moments. Ambients improves atmosphere too. Author did much to keep the story going comfortably for the player: keys are labeled with info about their destination - that's the neverending conflict between realism (how does Garrett know what is the key for?) and gameplay. But in case of this quite large mission (but still inside contest boundaries!) smooth gameplay was a priority in my opinion. Some keys dissappears after use which decreases the mess in the inventory. Design adds much to gameplay - there is lot of places that you can't access to at the beginning but you can guess how to get to them from other points, so you don't feel lost and stucked. I stucked several times anyway, but probably that's because of my low playing skill. Mission have a map - it don't have many details, but is nicely prepared - and it have the picture in the starting screen.
    Summing it up: it's done very profesional, I would be very surprised if it is entry of some unknown and inexperienced debutant

    Only issues I noticed where that when gameplay starts Garrett seems to fall from inside the ceiling (strange visual effect appeared for a moment), and also I didn't like that nearby guards were alerted by Garrett's starting fall to the ground.
    Besides of those minor issues this mission is great. It's a gem.

    I still have some more TAC missions to play so I can't judge if The Tower is the best in my opinion, but between other TAC FMs I already played this one was best.

    Congratulations and thanks for the author for such a great creation!

    =========================================================
    Question
    Is the balcony where I can hear snoring person (to the right from the tower - when looking at it's entrance) accessible? I couldn't mantle it, nor I succeed at slipping/jumping from the rope attached to high wooden beam.
    Last edited by ghost_in_the_shell; 2nd Dec 2008 at 13:36. Reason: typo corrected
    "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lie in knowing your own nature over time"
    The Box, WL

  23. #23
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    The fuss at the beginning has nothing to do with you making any noise. It's the guy who's been hired to get Ruskin out of the tower, trying to go just that. Gave me quite a start the first time I played the mission.

    To get onto the balcony where you can hear the snoring person, jump from near the bottom of the rope to the windowsill of the room opposite the balcony. From there it's an easy jump over.

  24. #24
    Member
    Registered: Oct 2001
    Location: 210x200x64
    A+

    I love "how do I get there from here" gameplay. This puppy had it in spades. Very well done. You couldn't pack more gameplay in such a small space. Sly is impressed!


    Oh yeah...@Linda

    You're welcome I'm sure.

  25. #25
    Thank you Nightwalker, I finally visited Lady Wilhelmina, she isn't snoring anymore

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