TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 7 of 115 FirstFirst ... 23456789101112172227323742475257107 ... LastLast
Results 151 to 175 of 2855

Thread: General Fan Mission Review And Discussion Megathread

  1. #151
    Member
    Registered: May 2008
    Calendra's Legacy Part 1: A Meeting With Basso by Purah

    Released around 2002 - I had consistently read Calendra's Legacy on many lists of the best missions of all time here at ttlg - so I decided to replay it for the sake of posting screenshots and giving my impressions.

    This mission set is huge, varied and impressive indeed. The scripted events are impressive in themselves, and the objectives are creative and varied. Overall this is a very good mission set, though for me personally it was not my cup of tea.

    Part 1 has you meeting with Basso - I don't think the name could make your objective more clear than that. This mission is interesting in that the way it is set up is pretty non linear in its objectives - you could spend 3-4 hours exploring and collecting loot or you could spend 3-4 minutes meeting with basso and hightailing it to the inn to collect your room key. The choice is yours. This mission was fun gameplay wise, and has come creative design. If you've read any of my posted impressions before you'll know that I really enjoy bits of friendly AI and think it adds alot to immersion and believability (in that day and age other than posting flyers everywhere, how would the guards know who to look for in a public place and why would every one of them want to kill you on sight unless you were at a private residence? I like that missions like this take that into account) and the area itself was varied and interesting.

    The difficulty of this one is extremely easy as long as you don't get busted doing anything thiefy - but that ends the mission automatically so you'll know if you do.

    Overall, I enjoyed the first mission the most out of the three. I like "don't get caught stealing things" more than forced ghosting, at least. More on that later.

    Screens:


    This is not a perspective trick - that guard is actually 14 feet tall.


    She is going to need longer hair if she expects me to climb up there and save her. Better luck next time damsel in distress!


    To your left: Basso. To your right: Pain and suffering.


    I kept hoping this drunken chap would fall into the water and provide me with a laugh, but it was not mean to be.


    The girl on the left is giving this guard the business.


    Woah, this looks familiar. (Look at my review of The Seven Sisters Night 3)

  2. #152
    Member
    Registered: May 2008
    Calendra's Legacy Part 2: Midnight At Murkbell by Purah

    This mission.. Oh - this mission.

    Never before have I been that simultaneously frustrated and curious with a mission. The large city is very nicely built and the gameplay possibilities are very high had the undead portion been left out of this mission - but the way it is.. its just not for me.

    Why was I frustrated?

    You begin the mission with a 10 minute time limit forced upon your shoulders. The only thing I dislike more than timed missions are forced ghosting missions.. and this one has both in the first 10 minutes!

    Once you manage to overcome the first objective you get your glimmer of hope - you get to grab your stash and run amok on the city. Well, you think so anyway.. You grab your stash and are immediately thrown into the night of the living dead instead of a fun city filled with guards.

    The problem? On easy difficulty you are left with nothing but a blackjack, a few fire arrows and a metric ton of undead. This wouldnt be so bad if the undead were not hammer haunts - and were not standing in every important passageway.

    Needless to say, I didn't finish this mission. I didn't even get into the most interesting looking buildings like the museum - I spent the two hours I tried playing this mission reloading after getting swatted into the abyss by the super sensitive AI hammer haunts. Had I been given a sword - I may have finished this one - but I didn't find out until two hours in and reading an old forum thread that you get some sort of dagger on the higher difficulty levels.. which seems sort of backwards to me.

    At any rate - the mission is great in scope and in the technical and aesthetic aspects.. but it just was not fun to me. At the time of its release it was probably a sight to behold, but I probably won't be going back to it.


    I'd rather stay here and drink - let that fellow come get the evil cup.


    Two nobles apparently playing tag.


    *whistles the melody to the song "night moves"*


    These guys will not be helpful in the upcoming zombie apocalypse.


    Not pictured: Zombies raping the fun out of the mission.

    \
    If these fellows notice you, its "Back to the reload button, hethen!"


    They did not believe my "just looking at your artwork" excuse when finding me outside the cathedral.


    Bridges here, there and everywhere!

  3. #153
    Member
    Registered: May 2008
    Calendra's Legacy Part 3: A Winters Eve by Purah

    This mission has alot of great scripting, some interesting thieves highway rooftop shenanigans and overall was less frustrating than the first two. The winter setting was also a nice touch - it added alot to the atmosphere and provided some variety.


    A fall from here would.. you know the rest.


    Ever seen the movie "The Warriors?" Yeah, kinda like that.


    You get to play around high up in this one a bit.


    The snowy city.


    More snow, more city.


    This house was boobytrapped. Because I am an idiot, I forgot and was shot in the same spot around 3 times.


    Alright - I'd like to take a minute to address this screenshot because this really chapped my behind. Purah decided to make this mission set a sneaker rather than being able to have confrontation (by removing the sword from all the missions as far as I saw during my playtimes) but here we clearly see FOUR swords. How many of them are usable? One. But, its picked up as LOOT and not as a weapon. Really.. if you refuse to give the player a sword during the mission - do not decorate the mission with swords. Any real thief would have grabbed one of them and went hammer hunting.

    Sorry for the rant, but seriously.
    Last edited by SneakyJack; 29th Jan 2009 at 20:07.

  4. #154
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Due to recent recommendations, I am currently downloading Saints and Thieves and Seven Sisters.

    BTW, I am in the middle of Shadow Moon. Very linear, but a nice contest mission nonetheless.

    EDIT: Does the Seven Sisters V2 on The Circle include the entire campaign, or just the first episode?
    Last edited by gunsmoke; 29th Jan 2009 at 20:33.

  5. #155
    Moderator
    Keeper of FMs

    Registered: Oct 2004
    Location: Meraux, LA
    It is the whole campaign. I don't think any of the missions were released as separates since it's really an ongoing story spread over several days.

  6. #156
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    SneakyJack, I generally share your view of CL. I originally played it back in 2001 and when the undead appeared in Murkbell, after a few minutes of being slaughtered, I gave up and didn't even try again until 2008! It was a lot easier this time around, though, I guess I'm a much better player than I was back then and managed to sneak my way through. But I agree, I generally dislike most of the things used in mission 2. Mission 3 was a real treat, though, I thoroughly enjoyed it, and was glad I had finally finished the series.

  7. #157
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Strangely enough, I find Mission 2 of CL harder on the easiest difficulty setting than on the middle one. You get access to more stuff including the dagger on Hard. It's also much more enjoyable if you thoroughly explore the city before going to collect your gear. You can gather up quite a bit of equipment from various places plus get familiar enough with it to know how to get around the undead after they appear.

  8. #158
    Member
    Registered: Aug 2001
    I need to see that Ultimate Easter egg again.

  9. #159
    Member
    Registered: May 2008
    Quote Originally Posted by gunsmoke View Post
    Due to recent recommendations, I am currently downloading Saints and Thieves and Seven Sisters.

    BTW, I am in the middle of Shadow Moon. Very linear, but a nice contest mission nonetheless.
    I think you'll have a great time with those. Please post your impressions after you are finished with them!


    Quote Originally Posted by Nightwalker View Post
    Strangely enough, I find Mission 2 of CL harder on the easiest difficulty setting than on the middle one. You get access to more stuff including the dagger on Hard. It's also much more enjoyable if you thoroughly explore the city before going to collect your gear. You can gather up quite a bit of equipment from various places plus get familiar enough with it to know how to get around the undead after they appear.
    I may have to give it another shot on the middle difficulty then. I usually play on easy for screenshot purposes so that I can make it through the mission more quickly - but part 2 was relentless.

    The hard part about waiting to collect your gear is that after completing the initial objective the entire city is now out to kill you.

    I'm far from the best when it comes to ghosting, and without a blackjack at least I usually get frustrated and move on to a mission that isnt going to test my patience. Am I a perfect thief? Far from it.. but I know what I find fun and that mission was not it.

  10. #160
    Member
    Registered: May 2008




    Was this a tribute of some kind or just coincidence?

  11. #161
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

  12. #162
    Member
    Registered: May 2008
    Quote Originally Posted by clearing View Post
    Is that a yes or a no?

    Edit: You know, being able to delete your own posts would be nice Sometimes I post something and then decide it wasnt worth posting but have to post something anyway.
    Last edited by SneakyJack; 30th Jan 2009 at 00:12.

  13. #163
    Am I the only one who loved Night 2 in Calendra's legacy? Hell, the Calendra series is such a well-designed and playable series I can almost overlook Purah's rampant sexism and absolutely pathetic character development inundated throughout the series. . .almost.
    Anyway, yes, Midnight in Murkbell kind of forces you to ghost, but for some reason it's set up in such a way that I don't even notice. It's easy--at leat for me to avoid the guards and even get the cylix to the cathedral as well as snatching all the loot there within the time limit. . however, I have played this before quite a few times.
    Anyway, you've got to really explore the city and do a few sidequests and you'll find a lot of stuff like a bunch of holy water, fire arrows, flash bombs, invisibility potions, speed potions and if you do the sidequest where you assemble the ZilidjchFKSgdkshkfh(whatever) Amulet you'll have quite a formidable arsenal against the hordes of undead. . seriously, there's not much that's more satisfying than making every undead monster within a 3-yard radius around you explode.

    A Winter's Eve was. . .eh. . the fight at the beginning was fun, but as soon as I get into the Keeper's hideout I pretty much lose interest.

  14. #164
    Member
    Registered: May 2008
    Quote Originally Posted by Lady Taffer View Post
    Purah's rampant sexism and absolutely pathetic character development inundated throughout the series
    Alright, now we must talk about this.

    I didn't really notice these things in the series (I guess I was sorta blowing through them due to not being my kind of mission) so I'd like to hear your thoughts as to where this occurred. More for my information and discussion than anything else.

    I'd like more folks to come forward with their thoughts on certain fan missions or series but it seems like not many have much to say.

  15. #165
    Well, Just about every female in the Calendra series is portrayed as either good slut/evil slut: just look at Mercedes' character model and the cut scenes with her in it. The character development of Mercedes, Lady Calendra, etc, is really really poor and the dialogue is downright embarrassing. There's one point where Garrett and Mercedes meet up and talk, and I always run past that point so I'll hear as little of the dialogue as possible. >_<

    I also really don't like Purah's portrayal of Garrett in Calendra's Legacy. . he just seems more, I don't know. . arrogant and egocentric. I mean, he is to a degree, but when he's made to be so arrogant that it starts to bother me, it's a problem.
    And then of course, there's the pornographic naked girl pictures all over the mission, including the bare-breasted succubus at the end, which normally I wouldn't have a problem with, but when coupled with everything else mentioned above is just another big "eye-roll" moment for me.
    I mean, in The Seven Sisters for example, the brothel is full of baroque-looking (sorry. . can't remember my art history ) paintings of sexualized nude women, but that never bothered be because
    1. It's a brothel
    2. They look like they belong in the Victorian-ageish Thief timeline

    In A Meeting with Basso when you head up to your room at The Old Widow, there's a picture that looks like it came out of a modern Playboy magazine of a topless girl and the photo was so anachronistic and so lacking in the Thief game atmosphere that the first time I saw it I just stopped and went. "WHAT. . . . " I mean, it was so random, and this is supposed to be an Inn he's staying at, not a brothel so either way it doesn't make sense.
    The mission has other cheesecake-y images like that sprinkled around and I found it all just offensive. I'd be just as annoyed if I'd come across similar images of the male persuasion as well: I don't play video games to get off, I play them to get lost in a fascinating world for a short time and things like all I mentioned above are just jarring and uncomfortable. If they were absent and the character design and development were much improved. . and frankly the story worked on as well, the series would be almost perfect.

    One thing I really really liked about the original Thief series, and is what I also find in a really good FM is that the game, even though it's fairly dark and violent doesn't seem to be geared towards men, necessarily, but it's something everyone can enjoy. I generally dislike most things that are purposefully geared towards either gender, which seemed kind of what Purah was doing intentionally or unintentionally that seemed to go "HAY LOOK GAIZ, BEWBS!!"

  16. #166
    Member
    Registered: May 2008


    Thanks for taking the time to type all that out, you made your point well. I guess I didn't notice the "modern playboy-ish" style pictures you mentioned - like I said I blew through the missions to take some screens so I might have missed a bit of the scenery along the way. If this is true, that is in poor taste. I did notice the pinup style pictures in the second mission, and though a pinup picture clothed would have had the same effect, I guess the naughty aspect is something the author was going for if it appears more than once in more than one mission.

    I guess being female yourself these things seem to jump out at you much easier than they do in the mind of a male (hell, I didn't even notice most of this stuff until you spelled it out for me!) but they didn't really bother me either way. I guess I'm the type that would play a mission that completely insults males and would not be offended - but I have a dark sense of humor.

    In the same way that you noticed women being portrayed in a negative light in this fan mission there are probably many other fan missions that offset this by making the female characters the smart, strong or most entertaining characters (Thief 2x for example) so I guess in a way it evens out - but porn images really have no place in fan missions - like you said we're there to play thief and not to be aroused sexually. That and its a bit lame to put stuff like that in a fan mission unless that is the entire purpose of the mission. One mission comes to mind that was based completely around erotic texts. I didn't enjoy that mission, but im sure some did.

    If someone is looking for porn or erotic fiction there are millions of places to find it on the net - keep it out of the thief world.

  17. #167
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    It is possible to get the blackjack in CL Mission 2 and go looting if you are quick enough. Zombie night won't be triggered if you just open the footlocker and jump out of the window.

    I did this on my second playthrough and it made the mission MUCH better (also harder in the end because I knocked out all guards ).



    Also SneakyJack do you have fog off? CL Mission 1 should have misty blue fog no to mention DrK's missions.
    Last edited by Wille; 30th Jan 2009 at 01:55.

  18. #168
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Quote Originally Posted by SneakyJack
    Was this a tribute of some kind or just coincidence?
    Definitely yes if you are referring to the first image - it is a tribute to a trap The Tomb of Horrors, an infamously lethal AD&D adventure module. No idea about the second.

    Quote Originally Posted by Lady Taffer View Post
    Am I the only one who loved Night 2 in Calendra's legacy?
    No. Both Calendra missions have been criticised for deviating from the "canonical" Thief gameplay, but that's sort of the point - they are not standard missions. I remember playing them the first time when I had a lot less experience, and the rooftop-hopping in Calendra's Cistern, sneaking through the party area and all that was damned hard. So was the sneaking in A Meeting With Basso
    (and I think that was the unfair bit in the series), deciphering the clues in the crypt or the entirety of Midnight in Murkbell. Purah gets away with it because he does it well and he can/could build a mission outside the standard mold. I understand why folks complain, I just don't agree with them.

    WRT the sexism bit -- in another thread, someone referred to Mercedes as "Skanky McFunbags", and, well, that has quite a lot of truth in it.

  19. #169
    Moderator
    Registered: Jul 2008
    SneakyJack - I just have to say thanks for this thread. It's a real treat! You are providing the community with quite a service with these excellent screenshots and I am really enjoying the candid discussions. Keep 'em comin'!

  20. #170
    Member
    Registered: May 2008
    Quote Originally Posted by Wille View Post
    Also SneakyJack do you have fog off? CL Mission 1 should have misty blue fog no to mention DrK's missions.
    No, unfortunately with my video card fog is enabled but just does not show up. Before I upgraded my video card fog was present, but I have not had fog since. I'm the type that would rather have no fog anyway - and I guess for screenshot purposes its better to be able to see far in the distance anyway. I apologize if this reduces the quality of certain missions screenshots, I can't do anything about it.

    There was a discussion that started in this thread about that very subject and derailed into an entire technical discussion about video cards and fog, so thats all I'll say about it.

    Quote Originally Posted by Melan View Post
    Definitely yes if you are referring to the first image - it is a tribute to a trap The Tomb of Horrors, an infamously lethal AD&D adventure module. No idea about the second.
    I just wondered if Lady Rowena was trying to pay tribute to Calendra's Legacy or if it just happened by accident. Thanks for the bit of trivia though, I played AD&D many years ago when I was a kid and had no idea!

    Quote Originally Posted by Tannar View Post
    SneakyJack - I just have to say thanks for this thread. It's a real treat! You are providing the community with quite a service with these excellent screenshots and I am really enjoying the candid discussions. Keep 'em comin'!
    Thank you for the encouragement and I'm very happy that some are enjoying the things I've been posting - I'm just the type of person that worries about wearing out his welcome.

    I received a PM that made my day from a mission author asking me to post some screens and my impressions of their missions - and as someone who tried dromed but did not have the skill or patience to handle it, it means alot that a fan mission author (a particularly good one at that!) would ask for my thoughts on their mission. Talk about a compliment!
    Last edited by SneakyJack; 30th Jan 2009 at 03:04.

  21. #171
    Member
    Registered: Jul 2007
    Quote Originally Posted by SneakyJack View Post
    Why was I frustrated?

    You begin the mission with a 10 minute time limit forced upon your shoulders. The only thing I dislike more than timed missions are forced ghosting missions.. and this one has both in the first 10 minutes!

    Once you manage to overcome the first objective you get your glimmer of hope - you get to grab your stash and run amok on the city. Well, you think so anyway.. You grab your stash and are immediately thrown into the night of the living dead instead of a fun city filled with guards.

    The problem? On easy difficulty you are left with nothing but a blackjack, a few fire arrows and a metric ton of undead. This wouldnt be so bad if the undead were not hammer haunts - and were not standing in every important passageway.
    I felt exactly the same way about this mission (judging by this thread, we seem to have very similar tastes in FM's ). After all the forced ghosting and racing against the clock in the early mission, I was so looking forward to getting hold of my beloved blackjack - only to find out that with the undead having taken over the city, it's completely useless. It's been a while since I played this, so my memory is a bit fuzzy, but IIRC, the explanation why Garrett doesn't have a blackjack from the beginning had something to do with "traveling light" or "not spooking people" or something to that effect, which felt like a pretty weak excuse. Leaving the bow at home I could sort of understand, but a blackjack should be easy enough to conceal. Besides, would Garrett really be gullible enough to go to a meeting with a total stranger and not have ANY means of defending himself in case there'll be trouble?

    I did finish this mission (can't remember whether it was on the easiest or middle difficulty) with the help of a walkthrough, but I only did what I absolutely had to and didn't bother to explore everything, as I usually would have. I can sort of see where the popularity of this FM comes from, but personally I found it frustrating more than anything else.

  22. #172
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Quote Originally Posted by SneakyJack View Post
    I just wondered if Lady Rowena was trying to pay tribute to Calendra's Legacy or if it just happened by accident. Thanks for the bit of trivia though, I played AD&D many years ago when I was a kid and had no idea!
    Well, it's a pretty old one (older than me in fact). Here is the original image, by Dave Trampier:



    And another rendition by the incomparable Erol Otus:


  23. #173
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Wow. I never seen that!

  24. #174
    Moderator
    Registered: Apr 2003
    Location: Wales
    Quote Originally Posted by SneakyJack View Post
    Recently I asked if someone could recommend me a mission that was lite on undead to ease myself into getting used to them - and someone recommended a mission to me that was completely undead that I didn't finish
    Oh shoot SneakyJack, I suspect you're referring to my recommendations - if so, then I completely misunderstood what you were looking for. I thought you were looking for undead missions that weren't that scary and the undead were easy to deal with but also had really good gameplay! For the record, I hate undead, ghosting, and not having a blackjack.

    And to ditto everyone else - I'm also really enjoying your reviews. I didn't enjoy CL that much though I don't remember the pictures at all. I might try it again if I can do the blackjack and jumping through the window bit.

  25. #175
    Member
    Registered: May 2008
    Great examples Melan - thanks for digging those up.

    Quote Originally Posted by nickie View Post
    Oh shoot SneakyJack, I suspect you're referring to my recommendations - if so, then I completely misunderstood what you were looking for. I thought you were looking for undead missions that weren't that scary and the undead were easy to deal with but also had really good gameplay! For the record, I hate undead, ghosting, and not having a blackjack.
    No, it seems you understood completely what I was looking for - I guess the mission that was recommended did not gel with me for one reason or another.

    We have similar play styles though, which is why I took your recommendation right away and gave it a shot. If you have any more recommendations - please post 'em or PM them to me, I'll definitely check them out. Just because one mission wasn't for me doesn't mean your recommendation was off, thats for sure. I appreciate that you took the time to put some names forward for me to try.

Page 7 of 115 FirstFirst ... 23456789101112172227323742475257107 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •