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Thread: General Fan Mission Review And Discussion Megathread

  1. #151
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Due to recent recommendations, I am currently downloading Saints and Thieves and Seven Sisters.

    BTW, I am in the middle of Shadow Moon. Very linear, but a nice contest mission nonetheless.

    EDIT: Does the Seven Sisters V2 on The Circle include the entire campaign, or just the first episode?
    Last edited by gunsmoke; 29th Jan 2009 at 20:33.

  2. #152
    Keeper of FMs
    Registered: Oct 2004
    Location: Meraux, LA
    It is the whole campaign. I don't think any of the missions were released as separates since it's really an ongoing story spread over several days.

  3. #153
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    SneakyJack, I generally share your view of CL. I originally played it back in 2001 and when the undead appeared in Murkbell, after a few minutes of being slaughtered, I gave up and didn't even try again until 2008! It was a lot easier this time around, though, I guess I'm a much better player than I was back then and managed to sneak my way through. But I agree, I generally dislike most of the things used in mission 2. Mission 3 was a real treat, though, I thoroughly enjoyed it, and was glad I had finally finished the series.

  4. #154
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Strangely enough, I find Mission 2 of CL harder on the easiest difficulty setting than on the middle one. You get access to more stuff including the dagger on Hard. It's also much more enjoyable if you thoroughly explore the city before going to collect your gear. You can gather up quite a bit of equipment from various places plus get familiar enough with it to know how to get around the undead after they appear.

  5. #155
    Member
    Registered: Aug 2001
    I need to see that Ultimate Easter egg again.

  6. #156
    Member
    Registered: May 2008
    Quote Originally Posted by gunsmoke View Post
    Due to recent recommendations, I am currently downloading Saints and Thieves and Seven Sisters.

    BTW, I am in the middle of Shadow Moon. Very linear, but a nice contest mission nonetheless.
    I think you'll have a great time with those. Please post your impressions after you are finished with them!


    Quote Originally Posted by Nightwalker View Post
    Strangely enough, I find Mission 2 of CL harder on the easiest difficulty setting than on the middle one. You get access to more stuff including the dagger on Hard. It's also much more enjoyable if you thoroughly explore the city before going to collect your gear. You can gather up quite a bit of equipment from various places plus get familiar enough with it to know how to get around the undead after they appear.
    I may have to give it another shot on the middle difficulty then. I usually play on easy for screenshot purposes so that I can make it through the mission more quickly - but part 2 was relentless.

    The hard part about waiting to collect your gear is that after completing the initial objective the entire city is now out to kill you.

    I'm far from the best when it comes to ghosting, and without a blackjack at least I usually get frustrated and move on to a mission that isnt going to test my patience. Am I a perfect thief? Far from it.. but I know what I find fun and that mission was not it.

  7. #157
    Member
    Registered: May 2008
    Quote Originally Posted by clearing View Post
    Is that a yes or a no?

    Edit: You know, being able to delete your own posts would be nice Sometimes I post something and then decide it wasnt worth posting but have to post something anyway.
    Last edited by SneakyJack; 30th Jan 2009 at 00:12.

  8. #158
    Am I the only one who loved Night 2 in Calendra's legacy? Hell, the Calendra series is such a well-designed and playable series I can almost overlook Purah's rampant sexism and absolutely pathetic character development inundated throughout the series. . .almost.
    Anyway, yes, Midnight in Murkbell kind of forces you to ghost, but for some reason it's set up in such a way that I don't even notice. It's easy--at leat for me to avoid the guards and even get the cylix to the cathedral as well as snatching all the loot there within the time limit. . however, I have played this before quite a few times.
    Anyway, you've got to really explore the city and do a few sidequests and you'll find a lot of stuff like a bunch of holy water, fire arrows, flash bombs, invisibility potions, speed potions and if you do the sidequest where you assemble the ZilidjchFKSgdkshkfh(whatever) Amulet you'll have quite a formidable arsenal against the hordes of undead. . seriously, there's not much that's more satisfying than making every undead monster within a 3-yard radius around you explode.

    A Winter's Eve was. . .eh. . the fight at the beginning was fun, but as soon as I get into the Keeper's hideout I pretty much lose interest.

  9. #159
    Member
    Registered: May 2008
    Quote Originally Posted by Lady Taffer View Post
    Purah's rampant sexism and absolutely pathetic character development inundated throughout the series
    Alright, now we must talk about this.

    I didn't really notice these things in the series (I guess I was sorta blowing through them due to not being my kind of mission) so I'd like to hear your thoughts as to where this occurred. More for my information and discussion than anything else.

    I'd like more folks to come forward with their thoughts on certain fan missions or series but it seems like not many have much to say.

  10. #160
    Well, Just about every female in the Calendra series is portrayed as either good slut/evil slut: just look at Mercedes' character model and the cut scenes with her in it. The character development of Mercedes, Lady Calendra, etc, is really really poor and the dialogue is downright embarrassing. There's one point where Garrett and Mercedes meet up and talk, and I always run past that point so I'll hear as little of the dialogue as possible. >_<

    I also really don't like Purah's portrayal of Garrett in Calendra's Legacy. . he just seems more, I don't know. . arrogant and egocentric. I mean, he is to a degree, but when he's made to be so arrogant that it starts to bother me, it's a problem.
    And then of course, there's the pornographic naked girl pictures all over the mission, including the bare-breasted succubus at the end, which normally I wouldn't have a problem with, but when coupled with everything else mentioned above is just another big "eye-roll" moment for me.
    I mean, in The Seven Sisters for example, the brothel is full of baroque-looking (sorry. . can't remember my art history ) paintings of sexualized nude women, but that never bothered be because
    1. It's a brothel
    2. They look like they belong in the Victorian-ageish Thief timeline

    In A Meeting with Basso when you head up to your room at The Old Widow, there's a picture that looks like it came out of a modern Playboy magazine of a topless girl and the photo was so anachronistic and so lacking in the Thief game atmosphere that the first time I saw it I just stopped and went. "WHAT. . . . " I mean, it was so random, and this is supposed to be an Inn he's staying at, not a brothel so either way it doesn't make sense.
    The mission has other cheesecake-y images like that sprinkled around and I found it all just offensive. I'd be just as annoyed if I'd come across similar images of the male persuasion as well: I don't play video games to get off, I play them to get lost in a fascinating world for a short time and things like all I mentioned above are just jarring and uncomfortable. If they were absent and the character design and development were much improved. . and frankly the story worked on as well, the series would be almost perfect.

    One thing I really really liked about the original Thief series, and is what I also find in a really good FM is that the game, even though it's fairly dark and violent doesn't seem to be geared towards men, necessarily, but it's something everyone can enjoy. I generally dislike most things that are purposefully geared towards either gender, which seemed kind of what Purah was doing intentionally or unintentionally that seemed to go "HAY LOOK GAIZ, BEWBS!!"

  11. #161
    Member
    Registered: May 2008


    Thanks for taking the time to type all that out, you made your point well. I guess I didn't notice the "modern playboy-ish" style pictures you mentioned - like I said I blew through the missions to take some screens so I might have missed a bit of the scenery along the way. If this is true, that is in poor taste. I did notice the pinup style pictures in the second mission, and though a pinup picture clothed would have had the same effect, I guess the naughty aspect is something the author was going for if it appears more than once in more than one mission.

    I guess being female yourself these things seem to jump out at you much easier than they do in the mind of a male (hell, I didn't even notice most of this stuff until you spelled it out for me!) but they didn't really bother me either way. I guess I'm the type that would play a mission that completely insults males and would not be offended - but I have a dark sense of humor.

    In the same way that you noticed women being portrayed in a negative light in this fan mission there are probably many other fan missions that offset this by making the female characters the smart, strong or most entertaining characters (Thief 2x for example) so I guess in a way it evens out - but porn images really have no place in fan missions - like you said we're there to play thief and not to be aroused sexually. That and its a bit lame to put stuff like that in a fan mission unless that is the entire purpose of the mission. One mission comes to mind that was based completely around erotic texts. I didn't enjoy that mission, but im sure some did.

    If someone is looking for porn or erotic fiction there are millions of places to find it on the net - keep it out of the thief world.

  12. #162
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    It is possible to get the blackjack in CL Mission 2 and go looting if you are quick enough. Zombie night won't be triggered if you just open the footlocker and jump out of the window.

    I did this on my second playthrough and it made the mission MUCH better (also harder in the end because I knocked out all guards ).



    Also SneakyJack do you have fog off? CL Mission 1 should have misty blue fog no to mention DrK's missions.
    Last edited by Wille; 30th Jan 2009 at 01:55.

  13. #163
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Quote Originally Posted by SneakyJack
    Was this a tribute of some kind or just coincidence?
    Definitely yes if you are referring to the first image - it is a tribute to a trap The Tomb of Horrors, an infamously lethal AD&D adventure module. No idea about the second.

    Quote Originally Posted by Lady Taffer View Post
    Am I the only one who loved Night 2 in Calendra's legacy?
    No. Both Calendra missions have been criticised for deviating from the "canonical" Thief gameplay, but that's sort of the point - they are not standard missions. I remember playing them the first time when I had a lot less experience, and the rooftop-hopping in Calendra's Cistern, sneaking through the party area and all that was damned hard. So was the sneaking in A Meeting With Basso
    (and I think that was the unfair bit in the series), deciphering the clues in the crypt or the entirety of Midnight in Murkbell. Purah gets away with it because he does it well and he can/could build a mission outside the standard mold. I understand why folks complain, I just don't agree with them.

    WRT the sexism bit -- in another thread, someone referred to Mercedes as "Skanky McFunbags", and, well, that has quite a lot of truth in it.

  14. #164
    Moderator
    Registered: Jul 2008
    SneakyJack - I just have to say thanks for this thread. It's a real treat! You are providing the community with quite a service with these excellent screenshots and I am really enjoying the candid discussions. Keep 'em comin'!

  15. #165
    Member
    Registered: May 2008
    Quote Originally Posted by Wille View Post
    Also SneakyJack do you have fog off? CL Mission 1 should have misty blue fog no to mention DrK's missions.
    No, unfortunately with my video card fog is enabled but just does not show up. Before I upgraded my video card fog was present, but I have not had fog since. I'm the type that would rather have no fog anyway - and I guess for screenshot purposes its better to be able to see far in the distance anyway. I apologize if this reduces the quality of certain missions screenshots, I can't do anything about it.

    There was a discussion that started in this thread about that very subject and derailed into an entire technical discussion about video cards and fog, so thats all I'll say about it.

    Quote Originally Posted by Melan View Post
    Definitely yes if you are referring to the first image - it is a tribute to a trap The Tomb of Horrors, an infamously lethal AD&D adventure module. No idea about the second.
    I just wondered if Lady Rowena was trying to pay tribute to Calendra's Legacy or if it just happened by accident. Thanks for the bit of trivia though, I played AD&D many years ago when I was a kid and had no idea!

    Quote Originally Posted by Tannar View Post
    SneakyJack - I just have to say thanks for this thread. It's a real treat! You are providing the community with quite a service with these excellent screenshots and I am really enjoying the candid discussions. Keep 'em comin'!
    Thank you for the encouragement and I'm very happy that some are enjoying the things I've been posting - I'm just the type of person that worries about wearing out his welcome.

    I received a PM that made my day from a mission author asking me to post some screens and my impressions of their missions - and as someone who tried dromed but did not have the skill or patience to handle it, it means alot that a fan mission author (a particularly good one at that!) would ask for my thoughts on their mission. Talk about a compliment!
    Last edited by SneakyJack; 30th Jan 2009 at 03:04.

  16. #166
    Member
    Registered: Jul 2007
    Quote Originally Posted by SneakyJack View Post
    Why was I frustrated?

    You begin the mission with a 10 minute time limit forced upon your shoulders. The only thing I dislike more than timed missions are forced ghosting missions.. and this one has both in the first 10 minutes!

    Once you manage to overcome the first objective you get your glimmer of hope - you get to grab your stash and run amok on the city. Well, you think so anyway.. You grab your stash and are immediately thrown into the night of the living dead instead of a fun city filled with guards.

    The problem? On easy difficulty you are left with nothing but a blackjack, a few fire arrows and a metric ton of undead. This wouldnt be so bad if the undead were not hammer haunts - and were not standing in every important passageway.
    I felt exactly the same way about this mission (judging by this thread, we seem to have very similar tastes in FM's ). After all the forced ghosting and racing against the clock in the early mission, I was so looking forward to getting hold of my beloved blackjack - only to find out that with the undead having taken over the city, it's completely useless. It's been a while since I played this, so my memory is a bit fuzzy, but IIRC, the explanation why Garrett doesn't have a blackjack from the beginning had something to do with "traveling light" or "not spooking people" or something to that effect, which felt like a pretty weak excuse. Leaving the bow at home I could sort of understand, but a blackjack should be easy enough to conceal. Besides, would Garrett really be gullible enough to go to a meeting with a total stranger and not have ANY means of defending himself in case there'll be trouble?

    I did finish this mission (can't remember whether it was on the easiest or middle difficulty) with the help of a walkthrough, but I only did what I absolutely had to and didn't bother to explore everything, as I usually would have. I can sort of see where the popularity of this FM comes from, but personally I found it frustrating more than anything else.

  17. #167
    Moderator
    Registered: Apr 2003
    Location: Wales
    Quote Originally Posted by SneakyJack View Post
    Recently I asked if someone could recommend me a mission that was lite on undead to ease myself into getting used to them - and someone recommended a mission to me that was completely undead that I didn't finish
    Oh shoot SneakyJack, I suspect you're referring to my recommendations - if so, then I completely misunderstood what you were looking for. I thought you were looking for undead missions that weren't that scary and the undead were easy to deal with but also had really good gameplay! For the record, I hate undead, ghosting, and not having a blackjack.

    And to ditto everyone else - I'm also really enjoying your reviews. I didn't enjoy CL that much though I don't remember the pictures at all. I might try it again if I can do the blackjack and jumping through the window bit.

  18. #168
    Member
    Registered: May 2008
    Quote Originally Posted by nickie View Post
    Oh shoot SneakyJack, I suspect you're referring to my recommendations - if so, then I completely misunderstood what you were looking for. I thought you were looking for undead missions that weren't that scary and the undead were easy to deal with but also had really good gameplay! For the record, I hate undead, ghosting, and not having a blackjack.
    No, it seems you understood completely what I was looking for - I guess the mission that was recommended did not gel with me for one reason or another.

    We have similar play styles though, which is why I took your recommendation right away and gave it a shot. If you have any more recommendations - please post 'em or PM them to me, I'll definitely check them out. Just because one mission wasn't for me doesn't mean your recommendation was off, thats for sure. I appreciate that you took the time to put some names forward for me to try.

  19. #169
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by SneakyJack View Post
    I think the most frustrated I've ever been with a fan mission had to be my recent playthrough of Calendra's Legacy Part 2: Midnight At Murkbell.

    Just about everything I dislike about a fan mission was thrown into this one all at once.

    * Timed objective? Check.
    * Forced ghosting? Check.
    * Both at the same time? Double check.
    * Completely unarmed? Check.
    * Undead everywhere? Check.
    * Putting undead in every main location entrance without giving you any weapons on easy difficulty? Yeap.

    I reloaded about 20 times after being massacred by hammer haunts and finally gave up. I replayed it for screenshots knowing that I did not enjoy it the first time - so what can you do, really.

    I am not a ghoster (usually) and I do not like to be forced to ghost and I certainly do not like timed objectives but Midnight in Murkbell is STILL my favourite mission of all time!

    I sincerely recommend that you (in a few months or so) give this mission one more chance, play on 'Garrett' difficulty, and do like this:

    * Deliver the Cylix to the Cardinal within time. Yes, forced ghosting and the stress is a bit frustrating, but weīre talking about like 1% of the total gameplay here!
    Once this is done, failed ghosting does not mean that the mission fails. If I get caught I generally just hop into the canals and move to another part of town so the guards calm down.

    * Go to your room, get your gear but DO NOT yet trigger Mercedes and the NLDE event. You can reach most stuff from the side of the bed, and you can hop onto the bed and lean forward to get the last stuff. You now have a BJ but I recommend you do not use it before the NLDE event. Why? Well, the game "kills" several guards once you trigger the undead, and if they are sleeping from you BJing them, it counts as you killed them (= mission fails).

    * Instead, get the awesome dagger at the wizardsīplace. One of its powers is that if you switch to it, you become less visible than when unarmed (which helps a lot with sneaking from now on).

    Now, prepare to have your socks knocked off while you enjoy the looting and pickpocketing of the entire city. There are many (rather sensitive) guards, so itīs pretty hard in many places, but itīs always doable, with many opportunities to be creative. And like I said before, hop into the canal and swim away if things get hairy.


    Once you are done with all this, itīs time for the undead. Over time Iīve come to really enjoy this part as well. Once, I even made it my mission to vanquish them all!.

    Once you face the undead, the dagger becomes your best friend. It can even splatter zombies and heal you when you hit (living) enemies. Beware, zombies may explode in your face! Best way is to hit the zombie until it drops, then approach from the 'head' direction, crouch and give it a quick swipe. This is usually a safe way to avoid flying bodyparts.

    The arsenal for fighting undead is not bad at all, especially not on the 'footpad' difficulty where you donīt have the sword. I recently replayed on this difficulty. I was not stingy about slaying undead when they were in the way or found me. I finished the mission with all of this still unused: an amulet charge, 16 water arrows, 2 holy waters, a flash bomb and 15 fire arrows.
    Last edited by jiansonz; 30th Jan 2009 at 07:39.

  20. #170
    Member
    Registered: May 2008
    Great post jiansonz - I will take your advice and take a bit of time away from the mission before returning and giving it another try using your method. I appreciate you taking the time to give me a reason to with your well worded and informative post! Sounds like I may have a chance after all.

    It just goes to show how greatly diverse the thief community is - my most frustrating mission of all time is your favorite mission - and there is nothing wrong with that

    I'll definitely give it another shot in time and perhaps I'll find a new outlook on it.

  21. #171
    Member
    Registered: May 2008
    Sir William's Keep By Wille

    Sir William's Keep tells an interesting story about the Hammer faction falling on hard times - thus they are forced to sell their relics to keep afloat. The mission is a bit light on story overall and seems like it could have been fleshed out a bit more, but the gameplay and design are really good and this one packs alot of thief into a relatively small to medium sized area.

    Challenge is between middle and low and this one won't take you very long at all to complete your objectives. The outside areas seem a little sparse on looks and have very little to do, but the inside areas are great looking and the shadow placement and guard patrols are done very well.

    For a "lunchtime break" mission that is fun, free from frustration and gives you a good opportunity to practice your skill with the blackjack - I highly recommend it.
    Last edited by SneakyJack; 30th Jan 2009 at 06:45.

  22. #172
    Quote Originally Posted by Melan View Post

    WRT the sexism bit -- in another thread, someone referred to Mercedes as "Skanky McFunbags"

    Actually, I think that was me.

    Seriously, though, it makes me sad to see female characters being made out to be nothing more than a pair of tits, seemingly, which suddenly reminded me of Keeper of the Prophecies and something I hadn't thought about before:
    Another reason why I really like KoTP is because of the female lead, Aliysha. (or however it's spelled) She's really strong, tricky, not easily intimidated (in one of the missions she dons her own set of wrist knives while fleeing countless thugs and traveling through rough territory) and allegedly sleeps with Garrett but is never made out to be a "skank."
    Compared to Calendra's Legacy she's pretty much the Anti-Mercedes and I really liked her character despite the fact that she. . . well, you'll have to play it to find out 'cause I'm not gonna spoil it, even with tags!

    *more KotP praise* Now THERE is a FM series with great story and character development and is certainly not what I'd call canon Thief either.

  23. #173
    Member
    Registered: May 2008
    Mystic Gems Part 1: Unlucky Soul By Wille

    The Mystic Gems series is shaping up to be one of the best fan mission series out there. Part 1: Unlucky Soul finds you in search of the Mystic Soul, now in care of a Noble named Lord Gillian - a man slowly being driven mad by the power of the gem and those who would like to obtain it.

    This mission is medium sized and the challenge is also medium.

    This mission overall is very well done. The texture work is brilliant all around - everything looks very nice. The shadow placement is done very well and for those of you who enjoy ghosting, this level will be a treat. The guard patrols are good as well, the guards seem to cover a good bit of ground, giving you plenty of chances to sneak up before they turn around.

    One thing I'd like to point out about this mission (and even moreso in the second part of the Mystic Gems series) is the ambient sound. From the choice of ambient music to the sounds used (hearing water flowing through pipes when you get close and such) is great overall - and this is something most (myself included) overlook far too often when determining the worth of missions. Lately I've been trying to pay more attention to this in every mission I play.

    I'm the kind of player that loves frobbable candles, and they are in no short supply here - I really enjoyed that. Give me frobbable candles and light switches on lower difficulty levels and I will enjoy your mission to its fullest. I'm sure that are many that feel that way - and frobbable light sources are criminally underutilized in fan missions as a whole. Having the few electric light switches (perhaps only one total, I cant remember) showing the wiring going from switch to light was a nice detail as well. Little things like this really add to a mission and cause me to notice the love that was put into it by its creator.

    I also enjoyed the little touches of comedy. In one instance you find a servants "to do" list, and I laughed out loud when I read "As usual polish the miniature statues and place them in windowsills" or something similar. Finding readables like "to do" lists may seem silly to some, but for me it added mission immersion and humor. There was even a seemingly real cooking recipe added by wille - I thought that was nice as well.

    As for what didn't work for me with this one: There was a forced ghosting objective near the end, and I really dislike those. It wasnt terribly difficult or frustrating, but still takes away from the mission for me.

    The only other thing I could mention as a negative is the story. Not in the way that you might think, though - there just wasnt enough of it in my opinion. At one point you come across a written look into the descent into paranoia that the noble is going through - but really this is one of the few instances of story in this mission. With writing as good and vivid as this readable is - you want to hear more about it from house staff or guests or even more diary entries from the Gillian himself. This is a minor thing, however - as the story as is works really well. I'm just the type that doesn't want stories to be sparse when they are gripping.

    Wille started this series off with a bang, and only got better as time went on. I highly recommend this one and its second part as well. Which leads us to...

  24. #174
    Member
    Registered: May 2008
    Mystic Gems Part 2: Heart Of Bohn by Wille

    This part of the series has you trying to follow up your successful theft of the Mystic Soul from Gillian by adding the Mystic Heart gem to your collection as well. This will involve the heavily guarded and somewhat mysterious Baronial Museum.

    Where the Mystic Gems series hit the ground running with Part 1 - the second part goes above and beyond the first. This is a much larger mission with a someone more challenging adventure through an amazing museum setting.

    As you'd expect after playing the first part this mission looks stunning. Take the first missions great looks and crank it up a notch while adding a beautiful night sky (complete with great looking moonlight, unless my eyes are playing tricks on me) and attention to detail in decorating far beyond most missions and you get an idea of what to expect looks-wise from part 2. When I say the attention to detail is staggering - take the water mesh in one area for example - the sides contain small bubbles not unlike what you'd see when real water is rushing and creating foamy bubbles in reality. Something like that may never be noticed by the average player - but the author decided to add it anyway, and I respect the hell out of things like that.

    The museum has to be seen to be believed - from the moonlight-in-the-windows effects to the banners and decorations - to the "holy cow" stained glass domes.. I cant do it justice by describing it or even showing screenshots - just play the mission and drink it in.

    The story is more fleshed out in this entry, which I enjoyed after the thin story of the first mission. The series seems to be getting thicker with its own twists and turns as it goes along - and i'm hoping part 3 has even more. Wille knows how to write a gripping narrative, that much is certain.

    There is so much polish and detail in this fan mission that mentioning other things like the excellent shadow placement, lighting and look of the outside of the building itself really are all secondary to the overall achievement. I forgot just how well put together this mission was until I replayed it, and now it's definitely in my list of best of all time.

    There are many more guards this time around than the first mission, so you'll have your skills tested much more as well. Lots of marble floors, a large area to cover and an abundance of guards will keep you playing for a few hours without frustrating - the gameplay here is simply fun. Rarely do you see a fan mission with this sort of mix of great looks, great gameplay and balanced challenge.

    As far as the negatives of this mission: The only thing I can really think of is the torch puzzle itself. Though not particularly hard (you find a readable that basically spells it out for you) it seemed more trouble that it was worth (im terrible at following maps, so I just ran around the mission for more than an hour after clearing it out extinguishing torches - put one out in the wrong order and had to start again due to me skipping a line of the poem on accident) those kinds of puzzles are not for me. It was original and much better than your typical keyhunt however, so I'm far from complaining. Thats the only non-compliment I can come up for this mission, really.

    Part 3 of this mission is near the top of my list for future releases - I encourage you all to play Part 1 and 2 if you have yet to play them. Hell, even if you have, they are worth a replay. Great stuff.

  25. #175
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Thanks for the reviews SneakyJack. Most readables in MG2 are written by DreamWalker and if he has the time I will surely use his "services" in MG3 .

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