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Thread: General Fan Mission Review And Discussion Megathread

  1. #2026
    Member
    Registered: Jan 2007
    Location: Germany
    I second that: great reviews and I'm glad that you seem to like my missions
    The music in part 4 was mostly taken from Homeworld (my 2nd favourite game next to Thief). I think you should find plenty of its music on youtube.

  2. #2027
    Member
    Registered: May 2008
    In all honesty it's hard to find many authors that do pure Thief style gameplay as well as you do, Intruder. Your recent contest mission was a great example - you know how to make a mission that is a ton of fun to play.

  3. #2028
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    Wow, there's been a lot of reviews in this thread since I've mysteriously disappeared. Really entertaining stuff Sneaky, Summer and Thor! I need to get around to reviewing Dark Mod missions, everyone's doin' it at this point...I'm in severe danger of not being able to sit at the cool kids lunch table anymore.

    Anywho, as per the usual, I feel like a huge jerk because I promised this review a long time ago (to Haplo over PMs). So I apologize about that first of all, SORRY HAP- hope you enjoy it anyway. If it makes you feel better, you can hit me really hard. Just let me close my eyes first, NOT IN THE FACE!

    For everyone else: since everyone has been doing so much work to keep this thread alive and I've just been slacking, I feel like I should do a little something extra this time. With that in mind, I've included a "special feature" sorta thing at the end of the review. It's not really much of anything, but it's a little extra entertainment from me to you, as my way of saying "sorry for being a lazy douche". So yeah, the review:

    Shadows in Our Blood

    Every now and then something will come around that can be wrapped up pretty profoundly with only a few words. When I finished the latest Thief 2 FM by Haplo entitled "Shadows in Our Blood", my first thought as I stared at the mission complete screen pretty much summed up everything: "Wow" I thought, "...that was f***ed up." Of course, I meant that as a compliment. Trust me when I say, if you don't want any spoilers, that's pretty much all you need to know about this FM and whether or not it will appeal to you. It is SERIOUSLY...F-WORDED...UP, in the best possible way. But I guess wrapping things up here would be sort of a cop out, so if you want to know more, please follow me to the next paragraph downward. I promise things will only get mildly f-ed up*.
    *And in case you were wondering, "f**ked up" is going to be the recurring phrase that binds this review together. So if you chose a review from this thread at random to read aloud at a dinner for the elderly, I deeply apologize.

    The mission's storyline has you playing as Garrett just after the "Eavesdropping" mission in the original game, when Garrett is just starting to realize the mechanists might be less "morally gray annoyances" and more "crazy mace wielding religious zealots led by a Bond villian". Recently Tohid, a politician known for speaking out against the mechanists, has mysteriously disappeared, and then later (and also mysteriously), reappeared as one of their most ardent followers fond of Mechanical Beast plushie dolls and obnoxious "I'm on Team Karras" T-shirts. Naturally, a politician going on vacation and drastically changing his views on serious issues seems prrRREETty ODD to Garrett, who doesn't get out much and never watches C-SPAN. He decides to go to the local police headquarters and investigate- and what he finds there is a place that is the very definition of LUGUBRIOUS*.
    *That's right thesaurus.com, I just took your challenge and used that word in a sentence. That'll teach you to step to me, BEYOTCH.

    The first half of this FM is pretty par for the course break-in mission fare. Of course, the whole time you have this feeling that something sinister is simmering just below the surface. And then you find the secret door in the prison area, and the trajectory of the F-word begins to spike heavily in an upwards direction. Let me tell you, as FM players, f***ed up is nothing new to us. We've played Rocksbourg 3 for God's sake. Without being melodramatic, let me just say THIS SHIT IS WORSE. Maybe not when it comes to sheer horror factor, but when it comes down to making you feel just plain uncomfortable, this mission takes the cake*. I was actually squirming in my computer chair wincing as I watched the goings on in the mission's second half. A video game that can honest-to-God scare me I admire, one that actually creates a physical feeling of revulsion and makes me feel like I need to take a shower immediately just because I played it- that represents a twisted kind of genius.
    *And what it does to the cake you don't even wanna know. HORRIBLE, HORRIBLE THINGS.

    But while you're busy being scarred for life, there's also a whole lot of legitimate gameplay here. Naturally, being as Haplo is the mastermind behind all this, the best part of it is the puzzles. As I've come to expect from this author, the puzzles are fantastic. They force you to use your inventory items in clever ways, learn your surroundings, pay attention to the environment, and plan clever battle strategies to take out the more taxing opponents. The only annoying chink in the armor is a tiny hidden switch puzzle that is PURE EVIL. I mean GOOD...LORD. I realize you want to hide your secret areas Haplo, but please have mercy on the eyes of your players- my eyelids are still throbbing from more squinting than they were built to endure. And then this secret area leads to a book full of references to real life people in the Thief community, and I'm not in it?! Son, I am disappoint. Besides that though, I loved the puzzles. My favorite has to be the one based around how to pick up, and then subsequently cool off, a pair of red hot wire cutters; I figured out that fire is hot and that wet stuff makes fire less hot all by myself- take THAT chemistry professor who failed me after I burned my eyebrows off with a Bunsen burner!


    All black and white? These hidden torture chambers have gotten so art-house lately...

    Visually, this mission is extremely clever. About halfway through the mission it switches from full-color to an almost entirely black and white color scheme, kind of like a reverse "Wizard of Oz" with less whimsy and more nightmarish torture*. The whole black and white thing has been done before, but the way the world in the torture chamber is devoid of color as if all hope and cheer has been drained out of the world is a brilliant touch (at least I think that's the mindset behind the color change, I'm about as much a philosopher as I am a....um...fire breathing dinosaur**). As far as actual level design goes, I've whined about Haplo's levels being a bit too "square" in the past, and while that problem isn't completely rectified here, the level is well detailed and the texture choices are well-made. I don't mind square rooms as long as they aren't big and empty, which there is thankfully none of here. I think I might have even seen a circle, which in the dark engine is like coming upon a whole field full of frolicking sasquatch.
    *-but roughly the same amount of flying monkeys.
    **Which is too bad because I can think of like 10 ways right off the top of my head that being a fire-breathing dinosaur would make my life better.


    In wrapping things up, I really have to give credit where it's due: Haplo is getting better with every new mission he releases, and his missions started out above average to begin with! This guy is one of the best game designers currently making FMs, and I really hope this isn't the last one he does. While I wouldn't say I personally prefer this one to his last mission, "Insanity's Crescendo", it does represent a step forward in visual design and it further solidifies this author as the preeminent puzzle creator in the Thief community. It's also REALLY f***ed up if I haven't mentioned that yet. It's definitely worth playing, even if you do find yourself cringing through most of it- being deeply disturbed builds character! ...Or gives you odd nervous twitches or something, I forget. One of those things.

    And now SCREENSHOTS, none of them upped in that previously mentioned way:


    A colorful and happy room (except for the desk...the desk is going through some things).


    A colorless and sad room (except for that clock, that clock is doing just swell).


    Hey, there's no "blue" authorized at this point! Take your technicolor sorcery elsewhere!


    Do you get that this mission is gloomy yet? Because it really freaking is.


    AND NOW, the other thing:

    Lately I've been messing with my review format trying to come up with ways to make them a little more exciting for me to write. The idea of doing a video review struck me as the most interesting, so that's probably what I'll be trying next (maybe even a video top 10 list if I want to get WILD AND CRAZY). So I downloaded this program called "fraps" which I guess is what all the kids are using these days to capture gaming videos and was screwing around with it most of yesterday. Most of what I recorded is just random gameplay videos with me doing a running commentary as I was playing. I'm still getting a feel for all the technical stuff: compression, recording quality, the optimal in-game settings (especially brightness since everything I recorded yesterday is dark as hell). Also I need a good audio/video editing program. Can anyone recommend something cheap and easy to use?

    But anyway, some of my random goofing off in-game as I tested out fraps turned out to be pretty entertaining, especially my misadventures during a couple recording sessions while I was playing "Captain of the Guard". I edited some of this footage together with "Windows Movie Maker", which is this extremely bare-bones editing program that comes with Vista. The video that follows is the result of about 10 minutes of editing and being way too entertained by WMM's animated scene transition effects.

    http://www.youtube.com/watch?v=CyZhY3Bf9EE
    It's really dark and bad quality, but watching the highlights of me failing hard on two seperate occasions is pretty entertaining. All of the color commentary is by me on my headset mic as I was actually playing. Yes, I'm really that much of a jerk to NPCs all the time.
    Last edited by The Mike; 10th Sep 2010 at 00:41.

  4. #2029
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    Hey everyone! I'm bumping the thread, but disguising it under the flimsy pretense of having a random somewhat relevant question to ask of all of you- aren't I a clever shifty bastard!

    So yeah, over the last couple days I was thinking about how I might do a video review, and I'm trying to decide between a few possible methods. I'd like to know what sounds the most interesting...
    1. "Normal" video review format: Pretty much what you would expect from the concept. Reels of gaming footage with my sweet sing-songy voice overlayed on top of it criticizing stuff. The plus side of this is that it looks relatively professional and I'll have had a review prepared and written down beforehand, so it will (in theory) be a lot more coherent. The downside is that I'll have to buy (or if I can find a good free one, download) and learn how to use a decent editing program before I attempt this. And I'm really leaning towards downloading free software, because when I checked the price of a certain popular editing program on Amazon earlier, I found it was 700 (!!!!!!OMFG!!!!) dollars.
    2. My crazy experimental method: I really enjoy recording myself playing and improvising observational humor (and so far I have a couple of Youtube comments that lead me to believe at least a couple other people in the community like this too [thanks by the way Yandros, randomtaffer, and possibly Brethren]). My other idea for video reviews is to just write some brief notes, and then play the mission while discussing my points and making random observations as I play. This will also present authors with the rare ability to possibly see a reviewer get stabbed to death while criticizing their work. The other plus side: I can start immediately as I won't need any advanced editing software.
    3. Some kind of combination of the two: <---Exactly that. I read off a prepared review over gameplay footage while occasionally cutting to me playing the game and being my usual sarcastic asshole self in-game. This would have to be really carefully edited to not come off as extremely incoherent, nonetheless, it's what I'm leading towards.

    So what do you guys think?

    ...also BUMP.

  5. #2030
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Quote Originally Posted by The Mike View Post
    The mission's storyline has you playing as Garrett just after the "Eavesdropping" mission in the original game, when Garrett is just starting to realize the mechanists might be less "morally gray annoyances" and more "crazy mace wielding religious zealots led by a Bond villian". Recently Tohid, a politician known for speaking out against the mechanists, has mysteriously disappeared, and then later (and also mysteriously), reappeared as one of their most ardent followers fond of Mechanical Beast plushie dolls and obnoxious "I'm on Team Karras" T-shirts. Naturally, a politician going on vacation and drastically changing his views on serious issues seems prrRREETty ODD to Garrett, who doesn't get out much and never watches C-SPAN. He decides to go to the local police headquarters and investigate- and what he finds there is a place that is the very definition of LUGUBRIOUS*.
    *That's right thesaurus.com, I just took your challenge and used that word in a sentence. That'll teach you to step to me, BEYOTCH.
    The part about team-Karras t-shirts actually had me laughing so hard I near fell off my seat!

    On a side note, not being American I guess these political propaganda channels you get are really entertainment central...

    As for the video, I totally enjoyed it! Sometimes you get boring people talking while playing boringly - that's pretty boring. You weren't boring, Mike - so please do more video reviews. Your crazy experimental method is certainly the one we'll all enjoy the most, but hey, it's your call. I'll ogle at it regardless of the format. We want more! We want more!

    Summer

  6. #2031
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    Quote Originally Posted by Summer View Post
    On a side note, not being American I guess these political propaganda channels you get are really entertainment central...
    You know, it honestly didn't occur to me at all that not everyone has the same channel listing as I do over here. Like most Americans, I forget on a regular basis that the United States is not the direct center of the universe. Glad to see Twilight T-shirts are just as obnoxious in other parts of the world though.

    As for the video, I totally enjoyed it! Sometimes you get boring people talking while playing boringly - that's pretty boring. You weren't boring, Mike - so please do more video reviews. Your crazy experimental method is certainly the one we'll all enjoy the most, but hey, it's your call. I'll ogle at it regardless of the format. We want more! We want more!
    Hey, thanks alot! The more I think about it, the more I think I prefer the second option as well. And not just because I'm too lazy to learn how to edit properly. But mostly that.

  7. #2032
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by The Mike View Post
    Glad to see Twilight T-shirts are just as obnoxious in other parts of the world though.
    Come on now, Mike. I know you're for team Edward.

  8. #2033
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Thanks for another great review Mike, I enjoyed reading it as much as you 'enjoyed' playing the mission!

    Did you know in this mission there are 236 blood stains (over 20% of the total object count), each one carefully placed and oriented?

    Some of the stuff that went in there were the ideas I had for The Acid Trip, but didn't have enough skills to achieve them back then.

  9. #2034
    Member
    Registered: Sep 2008
    Game: Thief 1. FM title: Woodkey Resthouse.

    Review: This is a small mission. You will not find sprawling scenery nor huge buildings here. That said, Woodkey Resthouse is definitely worth a play or two. Though it may be simple, the ambiance in the mission was enjoyable. I especially like the location where you start and the custom music that plays. There is a locked door... and I wonder... just wonder if there is anything behind it? That is where the guitar music is coming from.

    The plot goes as follows. You've been given a free night's stay at this rest house, but the owner wants you to steal something from a mansion that is not far off through the woods. So, off you go. Simple plot: straight to the point without a lot of back-story or anything like that (not that that's a bad thing).

    The only bugs I noticed in the mission are the old "void of no sound" that plagued some Thief 1 FMs. Sometimes a guard can sneak right up on you, because he sounds further away than he really is.

    "A little stroll through the forest."


    "The small library." Be on the look-out for secrets here.

    Last edited by lost_soul; 13th Sep 2010 at 01:30.

  10. #2035
    Member
    Registered: Jun 2001
    Location: Moscow
    God, how I miss TTDP/TG missions.

  11. #2036
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Báthory campaign (v. 1.2, 10.10.2010) by Sensut

    Right off the start I have to say that this is by far one of the best T2 campaigns ever! The three years Sensut spent on these certainly shows. This is an example of a campaign where gameplay, appearance, music and story come together perfectly. YOU MUST PLAY THIS CAMPAIGN!

    The story: This campaign is composed of 7 missions, two of which are the prologue and the epilogue. All are full-sized missions. This campaign is a half-true and half-fiction story about the Hungarian historical Countess Elizabeth Bathory – who was accused of torturing and killing hundreds of young women to bathe in their blood for youth and beauty. This campaign toys with the idea that things didn’t exactly happen like that.

    The missions: Along the campaign you play as three different characters: In the prologue and epilogue you are Gellert the thief and in between you are first Elizabeth Bathory herself and then her maid Katalin. All three have unique equipment and weapons, but they play like regular thieves and sneaks, so there is no real difficulty in assuming a different character. All of them have strong ties to the story so it makes sense to step into their shoes.

    The prologue and the epilogue tell the tale of Gellert the thief on a city mission to find some evidence written personally by Elizabeth Bathory and later to get rewarded for helping Elizabeth.

    Blood and Ice is the first mission after the prologue. You take the role of Elizabeth Bathory as the victim of a vast and complex conspiracy. Her story begins in Sarvar where she is held as a prisoner. She must escape her cell to perform various acts of sabotage and start figuring out what is really going on. Still, she can’t escape far as she has to return to her cell.

    The next mission, All Souls’ Day, shows Elizabeth being allowed out of her captivity for a religious festival for some prayer and such. This is when she starts learning more about the conspiracy to take everything she owns. Surprises aplenty on this mission!

    The next mission, Menial Faithfulness, takes a new direction by introducing a new player character: Katalin, Elizabeth’s most trusted maid. This a relatively small city mission where Katalin must take care of some business for Elizabeth and to figure out a way into the fortress of Mehadia.

    It is in Mehadia where the next mission, Pagan Fear, takes place. Here Katalin learns more about the conspiracy against Elizabeth Bathory. There is a sinister plot here involving some black magic artifacts and a dark pagan ritual. Katalin must prevent the conspirators from benefiting from Elizabeth’s demise and taking over the kingdom. This is quite an original new direction to take with the storyline and the places to visit, all breathtaking.

    In the Fallen, the next mission and the last one before the epilogue, you resume the role of Elizabeth, but all is not as it was before. You have become something… different. This will affect your focus (no loot gathering here) and restrict certain gameplay aspects (for example, interaction with holy objects). Here Elizabeth is at the heart of the conspiracy against her and she’s on a mission of revenge – with some interesting new equipment and fascinating new voice acting. Also, some special arrangements are made here for those who remained loyal to her during her hardships – a nice little twist on the otherwise all-out vengeance theme.

    The gameplay: This campaign plays smooth as silk (I personally had a problem with T2 crashing on the All Souls’ Day mission around 1h 25min mark, so I couldn’t play it to the end, but it is most likely a bad DL – since no-one else seems to have had any problems – so I’ll DL and play it again; I tell you this so you won’t wonder why I have fewer pictures of that particular mission – and HUGE thanks to Sensut for his replies about my problem ). In every other respect this campaign plays truly excellently.

    You have multiple entry and exit points, movement is virtually unrestricted, the settings are complex and fascinating to the point of stunning. Apart from not being allowed to kill civilians you have an almost free range to do what you want. Some missions have other restrictions due to the character you play, but they won’t interfere with gameplay.

    Most of the missions take place in cities and castles so realistically designed they are an absolute pleasure to explore. The first missions have very detailed maps, for the last ones you either have no maps or you have to find them. When I say each one of the 7 missions is huge is accurate: The castles and fortresses have everything between sewers and towers. The layouts are logical and make sense which makes exploration of every nook and cranny totally fun. Although castles are the most predominant environment, they are all different enough so that it doesn’t become repetitive or dull. I personally love castles! Still, there are other places, too, for example Ottoman tent camps, abandoned salt mines, etc.

    New objectives come into play as you progress in each mission. The hardest ones are optional which is good (some loot objectives are hard to complete, so be forewarned). The new objectives are mostly related to advancements in the story. Still, taking notes about the people mentioned in the various notes, diaries and letters can help keep the conspiracy story better in check – or check out the real history here for kicks.

    The visuals / appearance: Visually Sensut has upgraded this formerly shorter series of independent missions and made this a veritable feast for the eyes. The cutscenes and the load and save screens are all superb quality, stunning art work. The places you visit are realistic, yet complex and beautiful. The color palette is more than just gray tones, for example the epilogue takes place during the daytime and the guard uniforms are colorful and bright. I could add a number of high-praise adjectives here, but I’ll let the pictures below this review speak for themselves.

    The music / sounds: The soundtracks and the sounds of the player characters, guards, nobles, etc. is really where the ambience of these missions kicks in. Old voices are being used in new ways, for example in the form of the mysterious hooded figures who aid Elizabeth for their own reasons. New custom voices and sounds add to the excellence of this campaign, for example the Hungarian language spoken by Elizabeth Bathory in the Fallen mission. The music changes with the environments and gives just the right amount of tension and anxiety needed, like the howling wolves and screaming hawks as well as some excellent, ominous drumming. Scary stuff!

    Overall impression:
    This campaign has a constant horror feel to it – even though you won’t actually even meet any undead, except once for about five minutes. Still, the underlying conspiracy theme keeps things strongly in the tense department. If you’re not a fan of the horror genre, don’t worry, this is still the one for you: There are no monsters apart from a few spiders and only a couple of undead you can avoid. All Thief fans owe it to themselves to play this through – you won’t regret it! I personally had to play every day to get my fix and to find out more and more about what happened.

    Favorite moment:
    Just check the first pic of Menial Faithfulness: Does that not spark your imagination? No other words are necessary.

    Still, my favorite moment was in Blood and Ice when I first took out my map. When I figured out where I was on it, a little corner of a cell somewhere, I realized just how much exploring will be ahead of me. Ahh, the anticipation…

    I’m hijacking a few posts to get the full spectrum of screenshots visible – although I did leave a lot behind.


    Pictures:

    Prologue














    Blood and Ice














    Pics continuing below!

  12. #2037
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Pictures from the Bathory campaign continue:

    All Souls’ Day










    Menial Faithfulness










    Pagan Fear










    Pics continuing below!

  13. #2038
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Pictures from the Bathory campaign continue:

    Pagan Fear






    Fallen
















    Epilogue








    Well, that’s all this time, folks.

  14. #2039
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Quote Originally Posted by Summer View Post
    This campaign is a half-true and half-fiction story about the Hungarian historical Countess Elizabeth Bathory – who was accused of torturing and killing hundreds of young women to bathe in their blood for youth and beauty. This campaign toys with the idea that things didn’t exactly happen like that.
    That's a pretty safe idea, since the Báthory affair was a politically motivated withc trial, where the accusing party had a strong material interest in destroying the countess and the best evidence was confession extracted under torture. The charges were, for all intents and purposes, a fabrication. Granted, the romantic version of legend or the FM reconstruction is better fiction than the ugly stuff high nobility could get into for land and power.

    Good review, BTW!

  15. #2040
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Quote Originally Posted by Melan View Post
    Good review, BTW!
    Thanks, Melan

    I didn't want to take a stance on the accuracy of history or Elizabeth's story since I don't know the case by heart like Sensut seems to. So, I tried to take a neutral tone.

  16. #2041
    Member
    Registered: May 2005
    This campaign is only a sample from the real Bathory story, what nobody knows until today in fact. There are assumptions only, inferences through the chronicles of other historical personalities what is the big omission of the local history. But the legends are born so and I may claim to be lucky one that I live in the cradle of the two big legends, Bathory and Dracula. I visited all their ancient monuments from Snagov to Cachtice and I tried to immortalize this experience actually by these 2 campaigns. But it's only a game made for entertainment yet if it lies on real bases, and an answer in one to the numberless foolish movies and a games which ones were made about them.

    Thanks Summer for the review, I hope so others see it so.

  17. #2042
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Quote Originally Posted by Sensut View Post
    Thanks Summer for the review, I hope so others see it so.
    Thank you, Sensut, for a great campaign I await more missions and campaigns from you!

  18. #2043
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    YAAAAY, THE MEGATHREAD IS BACK! It's true that you just can't kill this thread, it's like the world's most stubborn zombie. In fact, this thread is probably the only other thing besides cockroaches and Twinkies that could survive the apocalypse.

    I really enjoyed that review Summer, your writing style is improving constantly, and this was easily your best one yet! Great screenshots too, they really motivated me to get back to work on this one. I stopped playing for some reason halfway through mission 2...damn my short attention span.

  19. #2044
    Member
    Registered: Sep 2008
    St Albans Cathedral

    This mission is a new release from Bikerdude for The Dark Mod. Things have been quiet over there for a little wile now, but I've been looking forward to this mission. It was definitely worth the wait!

    Spoilers may follow

    The main goal is to infiltrate the cathedral, frame a certain character and steal a holy object. However, the mission is much more complex than that. You start out with only one lockpick, and almost no other equipment. Seems it was all taken by the watch. Don't worry though, you'll be getting your gear back. This isn't a forced-ghosting mission or anything like that.

    There's a small town for you to explore here, complete with a tavern, apartments to break in to, shop here and there, a sewer system, a nice looking underground cave, and of course the city watch building. Don't forget the cathedral, complete with a crypt! Many places have several entry points, be they the roof, the sewer, the backyard, or the plain old front door.

    This mission felt like a next-gen Thief level. It is very non-linear. You can go directly to recover your gear, directly for the cathedral, or just pick-pocket all of the guards and see where their keys can get you. The original plan was to have multiple starting points based on difficulty, but that was scrapped because of potential confusion. I personally feel that multiple starting points would have added even more to the mission.

    As far as sound goes, this FM is top-notch. Much like Thief, every area here feels alive. There is almost always an ambient track playing, or background sounds to draw you into the world. The lack of these things was a complaint of mine regarding some early TDM missions. I especially like the music that plays in the sewers and the cathedral here. That sewer music is haunting!

    This mission looks amazing, especially considering it was made in just a couple of months. The cathedral is probably the coolest looking area of the map, but I also think the caves are very nice. In the cave there's a small boat at the dock that gently bobs around in the water. There's also a 3d waterfall, (I still remember when waterfalls were just an animated texture!) The apartments in the town are all very detailed as well, with pots, desks, bottles, bathrooms, beds, you name it. The map flows naturally together in this way, and I never asked myself "what is the point of this empty room?" or anything like that.

    Now for some screenshots. Download this mission and have fun exploring!

    Here's the cathedral from the opposite angle. Check out the amount of detail on the pages. You can read it from a distance with the spyglass.


    Check out the refraction through the glass here. You have to see it in game while circling around it and watching the perspective of the world change on the other side to appreciate it!


    Here are the caves!


    Here are the sewers. Look at the detail, even on the pipe! I still find it unbelievable that a laptop can do this.


    ... and one more shot of the cathedral, showing one of the accessible balconies.
    Last edited by lost_soul; 2nd Nov 2010 at 21:23.

  20. #2045
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    Quote Originally Posted by lost_soul View Post
    Don't forget the cathedral, complete with a crypt!
    Aaaaand I'm sold! The undead in darkmod are so damn cool, the possibility of more zombies and haunts (er, revenants) is all I needed to get me off my ass and downloading this. Well, that and those screenshots look really nice (it seems like every darkmod author knows how to make caves look friggen mind-blowing).

    Nice review, Lost Soul!

  21. #2046
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    I second Mike's rave: Excellent review, Lost Soul Great pictures, detailed descriptions of things you liked. Write more reviews, I tells ya

  22. #2047
    Member
    Registered: Sep 2008
    Note that the font overlapping issue in one of the above screenshots is likely because I modified my PK4 files to increase some font sizes... perhaps a bit too much.

  23. #2048
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Wow! Glad at least some people have given up on being lazy.

    That's gonna be a looot to read through. (I'm a slower reader than You^2)

  24. #2049
    Member
    Registered: Jun 2009
    Location: UK
    Everytime I see this thread, I die a little inside as I've not been playing Thief / Reviewing FMs for a long while now. I should get off my butt...

  25. #2050
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    I disagree. It's easier to play FMs if you're sitting down.

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