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Thread: Thief 1 FM: Prowler of the Dark (30/12/08)

  1. #1
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesinsis, HU

    Thief 1 FM: Prowler of the Dark (30/12/08)

    Hi, Taffers!

    My Christmas speedbuilding exercise concluded, here is the result: Prowler of the Dark, a small mission for Thief: the Dark Project (you don't need Gold to play it: all necessary files are found in the archive). So... get your climbing gear ready, and enjoy!

    The clients who require my services can come up
    with some pretty extravagant demands. Tonight, I am to steal
    some old skull or another - supposedly invested with dark
    enchantment. Whatever, as long as it pays - a fool and his money
    is easily parted, and who am I to lecture folks on their
    foolishness?

    Guarding the skull are a coterie of Hammerites - doubtless out
    for an intruder to "teach their tenets". Still, even if they
    guard that mouldy relic with all their care, there is bound to be
    a loophole for a careful thief. There is always one...
    NOTE: the original version of the mission does not work properly if you are using regular Thief: The Dark Project. Please download the fixed version from one of the mirrors below, or apply the Gold patch to your installation. If you have Thief Gold, you should not encounter problems either way.

    Download LINK: http://rapidshare.com/files/178149312/Prowler.zip (fixed & updated version)
    Southquarter mirror
    Darklurker mirror (fixed & updated version)
    Screens:





    [edit] Added Italian language support and fixed a lesser bug.
    Last edited by Melan; 8th Jan 2009 at 07:47. Reason: added mirrors
    Oh well. It's quiet enough now.

  2. #2
    Member
    Registered: Aug 2002
    Location: Siberia, Russia
    Thanks, Melan

  3. #3
    Southquarter.com
    Registered: Apr 2000
    Location: The Haunted Cathedral
    Congrats on the release - put it up on my site as well:

    Prowler of the Dark (updated version) (Southquarter)
    Last edited by Brethren; 30th Dec 2008 at 20:05.

  4. #4
    Member
    Registered: Dec 2002
    Location: Germany
    Nice

  5. #5
    Member
    Registered: Feb 2003
    Location: Ye olde Workshop, UK
    sweet..

  6. #6
    Member
    Registered: Aug 2008
    Location: Wine Cellar
    I'm suprised you could make such a mission in 5 days and i feel i haven't seen the half of it yet! I really like climbing and this mission offers it nearly full-scale. And although it has no background music, i still love the wind sometimes (is it?) and makes the atmosphere nice. Gonna play it further and further rob every coin in this mission hah.

  7. #7
    Member
    Registered: Jul 2007
    Location: nrthmptn, uk
    nice mssion melan! loved the secret christmas room hehe! and the dead body in the inn....creepy! good job.

    edit: oh and is there a specific use for the explosive device?
    Last edited by ASHASSIN; 30th Dec 2008 at 19:06.

  8. #8
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesinsis, HU
    Hello, folks!

    I added an updated version to the FM. It features a bug fix, but also, more importantly, Italian language support by Krenim!

  9. #9
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    Looks like it's finally time to get TG installed and running on my new PC!

  10. #10
    Member
    Registered: Jul 2008
    Location: shalebridgecradle.co.uk
    Excellent! Thank you very much Melan!

  11. #11
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    Awesome, that was a blast, Melan! Can't believe you made that in 5 days!

  12. #12
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    I noticedA large area over a red roof and under a small arch...with further walkways and potted plants on windowsills etc...are we able to get over that roof?...I can get between the roof and the arch,near where a patrolling rooftop archer is, and a large buzzing lamp..... but wont let me quite go over and I just wondered if it was possible?



    Lovely mission by the way!

    Hettie xx

  13. #13
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesinsis, HU
    Quote Originally Posted by JonesCrusher View Post
    Blue stuff
    Just for show.

  14. #14
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    awww... ok...I am sure someone will get there...no doubt

  15. #15
    Member
    Registered: Aug 2007
    Location: Between Amusements
    Quote Originally Posted by JonesCrusher View Post
    I noticedA large area over a red roof and under a small arch...with further walkways and potted plants on windowsills etc...are we able to get over that roof?...I can get between the roof and the arch,near where a patrolling rooftop archer is, and a large buzzing lamp..... but wont let me quite go over and I just wondered if it was possible?



    Lovely mission by the way!

    Hettie xx
    If where you mean is where I am thinking, then the answer is yes, but you can't get back, so save before you go. Keep climbing after getting the gas arrow.

  16. #16
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    heh...thanks LarryG....just for show...lol.....now you know that never puts the hardened Taffers off...eh Melan

  17. #17
    Member
    Registered: Apr 2002
    Location: Italy
    Aaahhh I got the gas arrow up there!

  18. #18
    Member
    Registered: Aug 2008
    Location: Wine Cellar
    Getting the gas arrow was automatic for me, yeha. I explored as much places as i could get to or the map allowed. Buhaha.
    Yeah, nice little mission, thanks!
    The Pagan skull was kind of easy to steal, though. Just ignore/lean by the lonely undead hammerite (lol, why don't the local coward hammers do anything about it?). I spared only 1 armed one conscious. And i even killed one bitchy bowman on a roof... and ignored the undead. Poor lonely soul, meh.

  19. #19
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    is there a reply yet as to what the explosive charge is for?

  20. #20
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesinsis, HU
    Quote Originally Posted by JonesCrusher View Post
    is there a reply yet as to what the explosive charge is for?
    Mayhem and killin'.

  21. #21
    Member
    Registered: Apr 2002
    Location: Italy
    Very nice little mission, I really enjoyed it. Too bad that it was so small. Please next time take more time and make it larger.

    PS - How the hell did you manage to skip the haunt? I had to kill him. But it was my pleasure, of course.

  22. #22
    Member
    Registered: Nov 2003
    Location: Somewhere on Earth
    Will download. Congrats on getting a thief 1 mission out.

  23. #23
    Member
    Registered: May 2001
    Location: Boston MA

    Thanks

    New T1 mission - yipeeeeeeeee. Downloading.

    bbb

  24. #24
    Quote Originally Posted by Lady Rowena View Post
    PS - How the hell did you manage to skip the haunt? I had to kill him.
    Odd, I was able to ghost him to get the skull. Tripping the door switch to the tree room made him look around, but once he calmed down he was again easy enough to slip past.

  25. #25
    Member
    Registered: Aug 2006
    Location: ...in shadow
    Is anybody else unable to get under the shelf with the wine casks in the back room of the pub? No matter what combo of moves I try - nada. Got the main objective, but short of loot.

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