TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 3 123 LastLast
Results 1 to 25 of 75

Thread: Thief Gold FM: Invitation to Castle Morgoth (December 30th, 08)

  1. #1
    Member
    Registered: Aug 2003
    Location: Belton Missouri

    Thief Gold FM: Invitation to Castle Morgoth (December 30th, 08)

    Easter EggThe skull of draeth morgoth is used for the easter egg. Kept saying its not necessary to beat the mission so people ignored it. The egg is no small place.
    Last edited by Vlad Midnight; 3rd Aug 2010 at 22:57.

  2. #2
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Woot! Congrats, Vlad! I'm gonna play two new TG FMs on the same day!

  3. #3
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Nice to see some TG FMs come down the pipeline - here's a mirror:

    Invitation to Castle Morgoth (Southquarter)

  4. #4
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    WOW! Thank you, Vlad Midnight

  5. #5
    Member
    Registered: Dec 2002
    Thanks a lot. Creepy mission

  6. #6
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Big map and very creepy

  7. #7
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    No lockpicks ? I am stuck in the area with 2 doors and some barrels blocking a doorway. And this rootin tootin zombie is getting on my nerves....

  8. #8
    Member
    Registered: Dec 2002
    Just smash the barrels with the sword

  9. #9
    Moderator
    Registered: Jul 2008
    Sweet, more gold! Thanks Vlad and congrats on the release!

  10. #10
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand
    Need to continue but stuck

    I have two doors which need opening.

    One to the right of where we see the first zombie at the start with guards heard behind it.

    The second is Outside where the crypt is. There is a gate that has a mage patrolling behind it.

    Also the skull of Morgoth. Where is it?


    Which/what should I do to continue further in the game.

  11. #11
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    And a very good mission it is! I really like the ominous atmosphere and the various tricks that make it extra-creepy.

  12. #12
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Nice Vlad, and I loved every inch of the Dark Atmosphere. Fun is Fun!

  13. #13
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Oh Vlad...you little Impaler you!.. ...

    Thanks for the new mission....I love TGold!

  14. #14
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Finished. GREAT mission Thanks again, Vlad Midnight
    Nice easter eggs
    Screenshots.

  15. #15
    Member
    Registered: Apr 2000
    Location: Sweden
    Gotta have to skip this one. Its way too dark... shame.

  16. #16
    Member
    Registered: Aug 2003
    Location: Belton Missouri
    Quote Originally Posted by readme.txt
    Important:
    This mission is black. The theme is simple, if it's black, don't bother searching: you won't find any missing loot, secrets, paths or doors.
    *

  17. #17
    Moderator
    Keeper of FMs

    Registered: Oct 2004
    Location: Meraux, LA
    And a TG mission! Sweet! I am very glad to be home again so I can enjoy all the new Christmas presents.

  18. #18
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Coincidentally, I was replaying Sperry's Tears of Blood last night after I got TG working on the new PC, which also features zero ambient light. I considered doing it for DP2 (it was 0 when I got it from Will) but in the end went the more traditional route. It definitely sets the tone in this mission, though!

  19. #19
    Member
    Registered: May 2004
    I am having a great time playing this one, but I am stuck!

    I found the teleport coin, used it one time and got the message "it took me here?". I can't figure out what to do now. The only objective I have left is to find a way out.
    I only have 1 lockpick, are there 2 in this mission?
    There are a few more doors/gates I can't open, including room 21.
    Plus I need help with everything bob_doe_nz mentioned in a post above (more locked doors and the skull).


    Any help would be appreciated.

  20. #20
    Member
    Registered: Aug 2003
    Location: Belton Missouri
    You can pretty much blame Tears of Blood for me choosing 0 ambient light. Good memories with that campaign, was nice to see the blue sky at the end. 40-50 minutes in the darkness and in the end, the sky really gave the feeling of "I've escaped", with birds chirping IIRC.

    Getting back to this mission, anything but 0 ambient and the lantern maze wouldn't have worked at all.
    Tomi had a something similar in Deadly Darkness another great T1 mission on par with Sperrys work. I must add the version of Deadly Darkness out now is no longer 0 ambient, just relight it first. Much better in 0 if you ask me.

  21. #21
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Siegella

    There should be four zombies in that room. You have to kill them all, then the barred gate opposite where you enter will open and let you out.

  22. #22
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Hi...is this mission supposed to end whenyou enter the room with the fire skulls and four element which turn into skellys....once I teleported to there I didnt have enough ammo to get out,so am presuming its the end.

    if its NOT the end please let me know...
    if it IS the end,please let me know

    Great spooky mission and a few scares...


    (If you take the magic cannister before the guy gives it to you,it doesnt go into inventory..if it gets thrown it gets lost in a wall )also(If you save just before the haunt spirit dies...after you take the mage key...he doesnt die and you cant kill him with the sword and get the burning skull )

    Hettie x


    ok Marbrien was answering as I was writing...lol

  23. #23
    Member
    Registered: May 2004
    Quote Originally Posted by Marbrien View Post
    Siegella

    There should be four zombies in that room. You have to kill them all, then the barred gate opposite where you enter will open and let you out.
    I killed them all, the gate opened and I was back at the library. Was it supposed to end there? It didn't end for me, so I figured other things I was supposed to do.

  24. #24
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand
    siegella:

    If you have done the crypt, then look behind the table. Look for a flaming skull. Thats how I missed it (It flew out of my sight)
    Once you do, the lights go out. Wait for noise to stop and then frob madly in the dark.

    Take this to the beginning. Have fun.

    Also, can you remember where there are 3-4 zombies patrolling outside? Jump down and look around to continue

  25. #25
    Member
    Registered: Jul 2007
    Location: nrthmptn, uk
    i must say that i loved every minute of this fm. good choice of ambient sounds. those undead hammers that run toward you....man! freaked me out hehe

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •