Actually I think this does not create a conflict. Take for example ScummVM - it is itself used commercially this way and still is an open source application. Releasing the source code could help them much more - the internal programmer team would likely just do a maintenance work on the code - open source community could do much more.






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. IMHO, EA has forgotten SS2 at all. So, I just don't understand why Eidos is still waiting with a Dark Engine source publication...
