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Thread: Thief 4 Officially Announced!

  1. #1176
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Quote Originally Posted by Tomi View Post
    If in Lord of the Rings Frodo and Sam had found an abandoned helicopter on the outskirts of Mordor and had just flown it to the Mount Doom to destroy the ring, I think that an outrageous anachronism like that would have kind of ruined the ending too.
    Myself, I would have loved that movie.

  2. #1177
    jtr7
    Guest
    Quote Originally Posted by Tomi View Post
    Heh, fair enough. I do agree with you in a way, anachronism can work in some cases, but in my opinion battle robots and security cameras in a medieval-ish world just takes it a bit too far, it kills the feeling of immersion for me. If in Lord of the Rings Frodo and Sam had found an abandoned helicopter on the outskirts of Mordor and had just flown it to the Mount Doom to destroy the ring, I think that an outrageous anachronism like that would have kind of ruined the ending too.
    It's not Medieval as much as it borrows from the 13th century through to the future, and always has, except for TDS, but Thief is largely Steampunk, which is at home with clockwork machinery and robots driven by steam bloilers and gears. It is Dickensian and Industrial Age mixed with the Rosicrucians and the Inquisition, but doesn't adhere to any genre's enough to be categorized in a single word or two.

  3. #1178
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    I wonder if those people who aren't happy with traditional firearms (that use gunpowder) would be ok with some funky steam-powered guns then...

  4. #1179
    Member
    Registered: Feb 2003
    Location: On my bicycle \o/
    I don't know that I have a problem with guns in Thief per se, so much as a lack of confidence in modern trends in game making to implement them in a way that would appeal to me.

    I think as long standing fans of a long standing fiction you develop this sense (rightly or wrongly) of ownership (in the same sense that you develop a sense of ownership to the place that you grew up and have an emotional interest in the place - even though you don't literally own it with actual cash) - and there's no sense from Eidos Montreal that they're interested in the kinds of things that I or anyone else might like to see in a future Thief game.

    I'm not saying that it's right or wrong or that EM are bad because of it and I've no idea if T4 will be awesome or awful or appeal to me or not. But I think that's the thinking behind the bitching about T4. I don't think it's omg guns - so much as I don't trust you to make a good job of this thing that I've got an emotional stake in and omg now there are guns.

    p.s. and to be fair to EM because I don't want to bash them, even though I disagree with Fett that DX:HR is a good sign simply because it's such a different kind of experience to what I'd hope a thief game might be, I do think that Eidos Montreal have shown that they're more competent than most with DX:HR
    Last edited by jay pettitt; 29th Apr 2012 at 08:55.

  5. #1180
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Quote Originally Posted by Tomi View Post
    I wonder if those people who aren't happy with traditional firearms (that use gunpowder) would be ok with some funky steam-powered guns then...
    No. For me the charm of the Thief world was the fact that there were no guns. I can't help but think that if EM throws guns into T4, then it's pretty much just turning the game into an FPS which is not what the Thief games were about imo.

  6. #1181
    Member
    Registered: Feb 2003
    Location: On my bicycle \o/
    I just stumbled upon as clear as I can find example as to what worries me about the direction Thief 4 might be going in (not that anyone knows what direction it's going in) by comparing two interviews over at Sneaky Bastards.

    Here's what Arkane's Harvey Smith (ex Looking Glass) and Raf have to say about what makes Stealth awesome:

    Raf: "The great thing about stealth gameplay is the feeling of being somewhere I’m not allowed to be. The excitement that arises from the fear of getting caught, feeling like a predator. All of these things are emotions that we all felt as kids, playing hide and seek, or sneaking in the ‘forbidden’ room of the house."

    Harvey: "Yes, totally. And in games, there’s something satisfying about the tension that comes from toying with imperfect AI awareness, knowing that a stressful moment can turn violent. I’ve heard some of the guys who worked on Thief say, “surfing the edges of the AI’s awareness,” and “sublime tension.” Both are great ways of summing up the experience of playing those games, which are among some of our favorites."

    Raf: "Also, we both really love eavesdropping on characters in the world, gathering little bits of color."

    In short - for those two it's the fantasy of being somewhere you shouldn't be and the fear of getting caught.

    Now here's Eidos Montreal's Jean-Francois Dugas - game director on Deus Ex: Human Revolution answering the same question...

    Jean-Francois: "The fantasy of being invisible, to be the one who can see but nobody knows I’m there. The feeling that I can take you out, and there’s nothing you can do about it."

    I'm not saying one of those is right and the other wrong (though I could have a try) - but I think when it comes specifically Thief, it's traditionally been more about the sort of vibes that Raf and Harvey are discussing and only a little about Jean Francis' take on stealth where it's about being cool and having power and the upper hand over your enemies. There's a little bit of the latter for sure, but for me Thief is more about being somewhere where I'm not allowed to be , and then being nosey. A game that's predominantly about the power-trip of being stealthy might trade clinically on what would be a faded brand name, but wouldn't otherwise be recognisable as a Thief game to my mind.
    Last edited by jay pettitt; 29th Apr 2012 at 10:36.

  7. #1182
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Quote Originally Posted by jay pettitt View Post
    Jean-Francois: "The fantasy of being invisible, to be the one who can see but nobody knows I’m there. The feeling that I can take you out, and there’s nothing you can do about it."
    Sorry, but to me it sounds like he's describing Splinter Cell, not Thief.

  8. #1183
    Member
    Registered: Feb 2003
    Location: On my bicycle \o/
    Yeah, that's kinda what I'm getting at. The two share a lot of things, but the way they emphasise and prioritise those different elements is what gives them their character. I'd be sorry to see Thief become more like Splinter Cell - for it to become more about taking out and circumventing guards than it is about being nosey in forbidden locations.

  9. #1184
    jtr7
    Guest
    Yandros &jay pettit: Yep!

    Also, what Dia said.

  10. #1185
    Member
    Registered: Jun 2004
    Location: Phoenix, AZ
    I'm not sure it describes Splinter Cell, specifically. Certainly Conviction, and perhaps the first game in the series. But in Chaos Theory I not only killed absolutely no one... I actually prevented the main antagonist from taking his own life!

  11. #1186
    Member
    Registered: Feb 2003
    Location: On my bicycle \o/
    If you changed the costumes they were wearing, could it have been a Thief game?

  12. #1187
    Member
    Registered: Jul 2007
    Location: free koki
    Quote Originally Posted by jay pettitt View Post
    I'm not saying one of those is right and the other wrong (though I could have a try) - but I think when it comes specifically Thief, it's traditionally been more about the sort of vibes that Raf and Harvey are discussing and only a little about Jean Francis' take on stealth where it's about being cool and having power and the upper hand over your enemies.
    Unless I've missed a page Dugas isn't involved in the Thief side of Eidos Montreal, there's little reason to project his views on this project.

    Speaking of which, who is the lead designer on this thing? It was mentioned a while ago if I recall correctly, but I've forgotten.
    Last edited by Ostriig; 30th Apr 2012 at 13:30.

  13. #1188
    Member
    Registered: May 2002
    Location: Romania
    No T4 news here, but if you back this Kickstarter project you might hear Stephen Russell's and Terri Brosius' voices http://www.kickstarter.com/projects/...986-reborn-v20

  14. #1189
    IronEagle
    Guest
    hi all
    I do not know if you've already seen these
    just something usual in most popular. screenshot.
    sorry if you've already posted.





    base: http://gematsu.com/2011/02/is-this-o...ook-at-thief-4


    http://www.gameranx.com/images/updat...eas-tief-4.jpg

  15. #1190
    jtr7
    Guest
    Hey, IronEagle. Thanks, but yeah, we talked it to death back when it first showed up. EM had just remodeled their home page, with a timeline history of the company, and that image was there in the QA section, along with a bunch of blurred shots of general game-testing. When we started picking it apart, the image was removed form the page, leaving a ragged hole that wasn't repaired for months. Since then, they've remodeled the home page many time right before, during, and after DX:HR's release.

    http://www.ttlg.com/forums/showthrea...7&daysprune=-1

    You know about these, right?
    http://www.ttlg.com/forums/showthrea...4&daysprune=-1


    But yeah, we've gone totally pathological all over this stuff, though any news is welcome, regardless of reaction[ary "zomg hysteria"].


    This would be a good time to remind those who don't come around much, to change their settings to show the forum index from the beginning, since most threads have fallen off into the thread Necromancy void.

  16. #1191
    IronEagle
    Guest
    Quote Originally Posted by jtr7 View Post
    Hey, IronEagle. Thanks, but yeah, we talked it to death back when it first showed up. EM had just remodeled their home page, with a timeline history of the company, and that image was there in the QA section, along with a bunch of blurred shots of general game-testing. When we started picking it apart, the image was removed form the page, leaving a ragged hole that wasn't repaired for months. Since then, they've remodeled the home page many time right before, during, and after DX:HR's release....

    yes, about the first photo. it is now famous. I count 4 of the same photo session. is that all? I know something about a grappling hook, and maybe the gun (as is becoming all AC. to appeal to everyone. ) more news?



    Thank you.

  17. #1192
    IronEagle
    Guest
    and This ?



  18. #1193
    Member
    Registered: Jun 2002
    Location: Girl with the Patreon Tattoo
    lol

  19. #1194
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    Strangely enough, I drove past that church exactly a week ago.

  20. #1195
    IronEagle
    Guest
    Quote Originally Posted by Briareos H View Post

    thanks for take off this doubt.
    In fact, I was wondering how the graphics engine of DX could do these things.
    will certainly make some good things. but not so realistic.


    Anyway...very nice this photo

  21. #1196
    IronEagle
    Guest
    hi

    since you are the inhabitants of this thread. I have not followed much the story about a Thief 4. you can please make me a quick summary, the novelty of the game,
    for example I know of a grappling hook. and I'm fine (better than nothing)
    possibly a gun (as in A. Creed, to make it more enjoyable for young people, I personally think that a game as a thief, should not be modified in any way)
    Water, ? garrett can swim. or use a gondola with a mark of a glyph above?
    ?
    According to those sessions of play, seems that the character is slightly to the left (as in cold fear, cinviction)
    There will be the first person?

    Thank boys

  22. #1197
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Quote Originally Posted by IronEagle View Post
    I have not followed much the story about a Thief 4. you can please make me a quick summary, the novelty of the game
    I can give you a very quick summary: There's not much official information about Thief 4 released so far, so almost all the discussion here is based on rumours and speculation.

    I haven't been following the Thief 4 "news" or the discussion here on TTLG that closely either, to be honest, but I'm afraid that me and you will just have to wait for some more information from official sources, before we know anything at all about the game...

  23. #1198
    IronEagle
    Guest
    This beautiful photograph was taken in the beautiful church scotland
    St Conan's Kirk


    http://www.flickr.com/photos/elmstud...6030/lightbox/


  24. #1199
    BANNED
    Registered: Mar 2005
    Location: Maw Of Chaos
    Quote Originally Posted by IronEagle View Post
    This beautiful photograph was taken in the beautiful church scotland
    St Conan's Kirk


    http://www.flickr.com/photos/elmstud...6030/lightbox/

    Very nice, indeed.

    I have always wanted to go and visit Roslyn Chapel, also in Scotland.
    http://www.rosslynchapel.org.uk/

  25. #1200
    IronEagle
    Guest
    I'm doing a mission for T3, I was inspired by this beautiful church. inside of the map is part of this church. this church has in different styles.

    i liked

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