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Thread: Eclipsed Preview Thread

  1. #1
    Member
    Registered: Nov 2003
    Location: Austin, TX

    Eclipsed Preview Thread

    Eclipsed video teaser:

    http://www.youtube.com/watch?v=FlKhqgtdxiU

    ---------------

    I have posted screenshots in TEG but here are some for you!





    ---------------

    I have been working on this mission for a while now, and it is nearly completed. Beta will begin on June 5th and I am very excited

  2. #2
    Member
    Registered: May 2008
    This is great news, the mission looks awesome and I've enjoyed your past releases!

  3. #3
    Member
    Registered: May 2002
    Location: Toronto
    Looks amazing HB! I'm especially liking all the new plantlife. Congrats on being near beta!

  4. #4
    Member
    Registered: Sep 2002
    Location: Texas
    Oh boy I can't wait!

  5. #5
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Wow! Great news

  6. #6
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Great news indeed

    Really like lots of outdoor detail (IMO, an often overlooked area of design).
    And that final scene in the video has got me intrigued...

  7. #7
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    That looks very, very interesting and the video is excellent! I can't wait to play this one.

  8. #8
    Member
    Registered: Mar 2007
    Location: Florida, Iceland in the summer

    Looking forward to this FM. Cool video

  9. #9
    Member
    Registered: May 2002
    Location: The Netherlands
    Betatester ON DUTY!

    It is I, Gloria Creep
    Beam me up, HipBreaker!

    BTW: Did you ever break a hip?
    I'm just curious.

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  10. #10
    Member
    Registered: May 2002
    Location: Sedlec Ossuary
    WOW ! It looks great. Video is very interesting especially the final shot with the black silhouette. I fear right now...

  11. #11
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Olde Castle
    O. M. G.
    I've been playing a preBeta and believe me, you WILL be scared.

  12. #12
    Member
    Registered: Feb 2003
    This Fm remined me of the Rocksbourge series, very detailed, cramped, superb textures, awesome lighting - I look fordward to seeing this in the flesh HB.

    and I hereby offer my services as tester and voice actor..
    Last edited by bikerdude; 14th Jun 2009 at 15:59.

  13. #13
    Member
    Registered: Nov 2003
    Location: Austin, TX
    Thanks so much for all the great comments and beta offers! I'll throw some PMs around when it is ready for beta I hope you all enjoy it when it's released.

  14. #14

  15. #15
    Member
    Registered: Nov 2003
    Location: Austin, TX
    I'll try and add a pic or two soon. Beta is going strong and I can't wait for everyone to check it out!

  16. #16
    Member
    Registered: Jan 2003
    Location: North Carolina, USA
    I'm dying to play this one, HipBreaker! I'm a big fan of your previous mission, Insurrection.

    Any new updates?

    Thanks.

  17. #17
    Member
    Registered: Nov 2003
    Location: Austin, TX
    Sorry for the lack of updates but I have been working on the mission quite a bit
    The beta is moving along nicely but there has been a slight break because I needed to go under the limit again to progress. Since I was 500 objects past the limit (which is insane by the way), I am using the MoneyTree technique to go under the limit without removing anything. So far it is working beautifully, I have only a little bit to go.

    Here are some screenshots:






    *let me know if they're too dark*
    Last edited by HipBreaker; 8th Jul 2009 at 17:27.

  18. #18
    Member
    Registered: Jan 2003
    Location: North Carolina, USA
    Thank you for the update, HipBreaker! Pics look great. Seems like a sort of tropical setting.

  19. #19
    Member
    Registered: May 2008
    Loving how this one is looking

  20. #20
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Screenshots looks great!

  21. #21
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD
    Looks interesting. I hope to play it sometime!

  22. #22
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by HipBreaker View Post
    ...Since I was 500 objects past the limit (which is insane by the way), I am using the MoneyTree technique to go under the limit without removing anything...
    reduce the object count with the MoneyTree technique ? when you have time (please finish the level first) I would love to hear what that entails as I can't find anything in the editor forums

  23. #23
    The Architect
    Registered: Dec 1998
    Location: Lyon
    HB would probably be able to be more specific, as it's been over a year since I worked with it, so I don't remember it exactly. You just rig an object to get a stim when the mission starts, and the result being triggering a list of "create object" that digs directly into the gamesys, each with an x,y,z/h,p,b setting, popping into place exactly like you had placed it with dromed.

    Any object can be created this way, as long as it doesn't need to cast shadows, impact pathfinding, (so alot of furniture is out, and things like fences) block vision (so no doors) and have any links attached to it. So loot, household props, crates, debris, small plants, even ambient markers are all fair game.

    A rule of thumb is, could you add the object to the mission and everything be fine without optimizing, lighting, running a room database or calculating pathfind? Then you can generate it with a Money Tree.

    (We called it a Money Tree because I used a tree as the source/receptron object and it was going to generate all of the loot... plus it was a bit of a big happy impossible deal to be able to go so far beyond the brush limit and still be able to optimize the mission. So now when talking wth HB about his mission, we just use the term "Tree'd". )

  24. #24
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    so the tree does something like run a conversation and the conversation creates a ton of objects ?

    that is just so taffing cool

  25. #25
    Member
    Registered: May 2001
    Location: Italy
    the atmosphere is just incredible ..only seeing the screenshots
    the whole project looks very promising.

    wishing well !!

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