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Thread: Current Stats On TROTB2...

  1. #76
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    I would chop it up into a Part X. Otherwise, players may get bored. I agree with your decision to keep the objectives simple. No need to make a lengthy campaign also a tedious one.

  2. #77
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Mechs in Jets...

    Well, I'm starting to create the flying mission. So, here's a mech jet that will be in the mission.





    What do you think of it?
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  3. #78
    Member
    Registered: Jan 2007
    Location: Germany
    It looks amazing, but somehow I was expecting to see something which has a bit of steampunk touch if you know what I mean...

    But anyway, good work!

  4. #79
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Amazing. But for me, not Thiefy enough. It looks like a modern jet, not something that would exist in the Thief universe. There have been flying missions before that stayed truer to type. Just my opinion, but you asked.

  5. #80
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.
    Quote Originally Posted by intruder View Post
    It looks amazing, but somehow I was expecting to see something which has a bit of steampunk touch if you know what I mean...

    But anyway, good work!
    Hmmm... I may do that. I just hope that it won't go over the poly limit.

  6. #81
    Member
    Registered: Aug 2009
    Location: WearyTaffer
    Love it!

  7. #82
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.
    Quote Originally Posted by LarryG View Post
    Amazing. But for me, not Thiefy enough. It looks like a modern jet, not something that would exist in the Thief universe. There have been flying missions before that stayed truer to type. Just my opinion, but you asked.
    Yeah, it's the modern type. I'm going to make another type. This one is going to be in the event where both Garrett and Saria are flying in the modern timeline like the "Contradiction" mission in TROTB 1.

  8. #83
    Member
    Registered: Feb 2004
    Location: The City
    outstanding screenshots, GORT. Keep up the good work. Just a quick question: Can you post a Link to your video on youtube which shows the Alpha stat of Rebellion of the Builder 2?
    Would really like to see it. I love the first part.

  9. #84
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Video link...

    OK, here it is.
    Early Alpha Preview of TROTB 2
    Now this is an early alpha version of what's to come. The video will show previews of the first four missions.
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  10. #85
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Current Stats...

    OK, I'm now working on the 7th mission. This mission is where Garrett goes into The Smelter Tomb, east of the city. What he's doing there is searching for a connection between the Mechanists and the time stones. Nornally, he wouldn't do this, but he believes that this may have a link of the Mechanists finding the Trickster's remains. He doesn't want to take that chance. But what Garrett finds in there is a mystery in it's own.
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  11. #86
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Current Stats...

    I've been doing quite a number on the 7th mission. I don't want to spoil the surprise in this mission, but here are a few pics of this mission.




    There's a lot to be done here. I want this mission to be a bit challenging. But not impossible.
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  12. #87
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks really interesting

  13. #88
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Current Stats...

    Things are looking really good in the 7th mission. I'm getting close to finish up and moving on to the next mission. In mission 8 Saria will be looking for Garrett after coming back from the Occult Woods. Unlike what happened to Garrett in the 7th mission, Saria couldn't get in the Smelter Tomb. So she looks for Garrett in another city. If you've played any of my FMs, then you'll know what city it is.

    Now this city will have some differences that Garrett couldn't get to before. And there will be one particular area that Saria can't get to either.

  14. #89
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by GORT View Post
    If you've played any of my FMs, then you'll know what city it is.
    No, I don't know, because it is an Unknown City.

  15. #90
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Quote Originally Posted by ticky View Post
    No, I don't know, because it is an Unknown City.

    Good one.

    BTW: I've just uploaded a video on youtube. It's a preview of the fifth mission, "The Secret of the Occult Woods"
    Here's a link: Click here.

    This shows Saria's game play. You'll notice that she is a bit faster than Garrett, and her light gem is more sensitive.
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  16. #91
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Nice video. Something tells me this level will be tough! : )

  17. #92
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Current Stats...

    So far, so good. At the moment, I'm creating and taking out parts of the city in the 8th mission. Right now, I'm titling it "The Imposter". The south side is a little over halfway done, terrain wise. I'm hoping I won't have to take out too much. But if I have to, I can adapt to it with having certain areas that are unnecessary blocked by closed non-frobable gates. There may be a few alterations to the map because I'm using the version of the mission I was trying to update. The only hard parts of making this mission will be keeping it below the brush limit and making sure the events that happen while interacting with a few AIs to work properly. As for the next mission, I'm kinda fighting between two scenarios. Either I have a former Keeper confronting Saria or she discovers on how to use the time stones that she obtained.
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  18. #93
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    How is it going, Mr. Gort, with the campaign?

  19. #94
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Well, so far, I believe I'm done with the layout of mission 8. Right now, I'm trying the get the AI conversation interaction to work properly. Also, I'm setting up what Saria is not suppose to do in this mission. Doing these certain action will get her reported to the watch in the city. (In other words, everyone will treat you like in the OM "Ambush".) At the moment, I'm titling this mission "The Imposter".

    The problem right now is the fact that its the busy season at work for me. So that means my free time is a little scarce. I'm not giving up on this FM set, but my progress may get a bit slower. If I can, I'll even try to get a video preview of another mission in TROTB 2.
    ~SMDM~ TROTB2: (Creating cut scenes and music...)
    Other FM(s):Thief 2 Dizzy Project (Creating Yolkfolk Village...)

  20. #95
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    It's nice to read that you're done with the layout.

    "Doing these certain action will get her reported to the watch in the city. (In other words, everyone will treat you like in the OM "Ambush".)"

    - wow, sounds exciting.

    Wish you a good work!

  21. #96
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Current Stats...

    Well, things were at a stand still. But I'm getting things moving again. I'm about half-way done creating the conversations that the AI make in the mission, "The Imposter". Still, it makes me laugh a little to hear those AI conversation voices done in TTS.

    BTW: Do any of you think I should put a video of the 7th mission, "An Unwilling Secret Travel", on youtube? Just thought I'd ask...

  22. #97
    Member
    Registered: Oct 2007
    Location: up the hill
    i'd love to see a vid, and am always glad to read about the progress you're making...

  23. #98
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    I'd also love to see a video of the progress.

  24. #99
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    +1

  25. #100
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Video Uploaded...

    OK. I've uploaded the video the 7th mission on youtube. Click here to see it.

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