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Thread: T2 FM: City Conflict (part2)

  1. #1

    T2 FM: City Conflict (part2)

    Hello taffers
    There it is, the second part of my "City Conflict" series.
    This time, Garrett has to travel deep into the mechanists' side of town in order to get some information about some spies infiltrating the hammers' side of town.

    Sreens




    Download
    http://www.filefront.com/14341645/Ci...nflict%202.zip

  2. #2
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    Already? You're giving us much candy, Silencium!

  3. #3
    Already?
    Yup, some parts of the city area are based on an unfinished map, so all I had to do was to extend the map a bit (building the church, placing guards etc...). I mean, why not use what's already there, right? ^^

  4. #4
    Member
    Registered: Sep 2002
    Location: Texas
    I had to give up playing the first one as it was near impossible to blackjack anyone. I would crouch and sneak, and as soon as I stood up to wack them, they turned and were on alert. I hope that can be fixed. I also am downloading this now and hope it is just as good with the blackjacking fixed.

  5. #5
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!

    Flash bomb bug?

    This was a great but small mission!! But there was a bug with the flash bomb when I used it on the very alert mechs. I was able to pick it back up and use it again??
    P.S. The mechs are still very alert I tried to BJ them while hiding in the dark but they would somehow see me!! So I used the never ending flash bomb!

  6. #6
    Italian version (thx to Krenim)
    http://rapidshare.com/files/26998847...2ENIT.zip.html

    @ Mechanist problems:
    There are two different ways to solve this:
    - Try not to run behind them, just use the normal walk speed and/or sneak very slow up on them (when they're standing and not walking). You can also look for shadows near the AI's patroul route and try to hide in them. When the AI comes close to the shadow...BAM!
    - You can also just copy and paste your original THIEF II gamesys into the zip folder, it will automatical overwrite the difficult-gamesys (an then all AIs behave like in the normal THIEF II)

  7. #7
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Nice mission, Silencium18 Definitely better, more interesting layout & more places to go than in the 1st part.
    Only had a bit of trouble with 1 guard - near where you enter the water - who could see in the dark; backed off further & waited for her to calm down (& just had to hit her twice!)
    One thing; the 1 secret I found didn't register - was there more than 1?

    Thanx

  8. #8

    One thing; the 1 secret I found didn't register - was there more than 1?
    What exactly do you mean? I didn`t put any secrets into the level
    Do you mean the hidden switch in the small catacomb?

  9. #9
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Quote Originally Posted by Silencium18 View Post
    Do you mean the hidden switch in the small catacomb?
    Yep. It certainly seemed like a secret. And I thought I heard the 'found secret' sound, but I could be mistaken there.

  10. #10
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Quote Originally Posted by pwl View Post
    This was a great but small mission!! But there was a bug with the flash bomb when I used it on the very alert mechs. I was able to pick it back up and use it again??
    P.S. The mechs are still very alert I tried to BJ them while hiding in the dark but they would somehow see me!! So I used the never ending flash bomb!
    It sounds like the flashbombs have the infamous Death Stage 12 bug. It's a setting that randomly appears on objects sometimes, and causes them not to be destroyed when they should.

  11. #11
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    It seems

    - All the floors are very loud
    - AI can see in the dark

    It kinda ruins the gameplay...

  12. #12
    Member
    Registered: Sep 2002
    Location: Texas
    Well I got through this one using the reuseable flash bomb and sword. I still think the ai alertiness needs to be turned down, but atleast this one was playable for me. I am looking forward to part 3.

  13. #13
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Good work! Can't wait City Conflict (part3)

  14. #14
    Quick question to everybody: should I include the UDM (like I did with the previous two fms), or should I just let the AI "behave" like in the normal Thief II

  15. #15

  16. #16
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    well the AI have had their weetabix in this one however most of them are asleep now

  17. #17
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    "Weetabix"?

    Quote Originally Posted by Esme View Post
    well the AI have had their weetabix in this one however most of them are asleep now
    Is that like what we here in the US call "Wheaties"?
    (breakfast cereal, had a commercial all about "eating your Wheaties" in order to function at peak level!)

    Ultimate Difficulty Gamesys = save every 2 minutes! OY!
    Last edited by Garrett's Shadow; 17th Dec 2009 at 18:37.

  18. #18
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep

    Really?

    Maybe this will help.

  19. #19
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    Yup,

    Like I said.

    And even though it aparently also has some US distribution, still, "Wheaties" by General Mills is much better known and sold on both US coasts.

  20. #20
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep

  21. #21
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    Cute,

    and what the hell was that for?

    (and who really cares what those two wussies think anyways, J. Tiberius would murdalize em both and not even break a sweat!)

    and Yandros, you really are proving to be a very snide person.
    Last edited by Garrett's Shadow; 18th Dec 2009 at 17:39.

  22. #22
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    I wanna squeeze things!

  23. #23
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    As in give a hug,

    Quote Originally Posted by Thor02 View Post
    I wanna squeeze things!
    OR as in "Hulk Smash" (or crush in this case).

  24. #24
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    You hardly ever make any sense in your posts and I'm too lazy to try and always figure it out, so here's a .

  25. #25
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    Huh?

    I don't see how I am not making sense. I always am posting something in reply to something posted prior, like in this case it was a product name. Or asking a question about one FM or another.
    And most people seem to understand me. I don't know why you can't, it's not like I am posting in Sanskrit or something!

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