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Thread: Ambient Sounds Pack released!

  1. #1

    Ambient Sounds Pack released!

    Well, the Dark Mod arrived, and reminded me that I've long wanted to pack up the ambient sounds that I made for my old, abandoned "Faceless" mission (2002-2004, died at age 2), and release them to all the Thief mappers.

    So, without any ado at all, here's a demo MP3, showing some of the sounds, and here's the download. (180mb)

    Enjoy!
    (I'm also going to post this in the T3 Editor's Guild, for the mappers who don't look here)
    Last edited by Dario; 19th Oct 2009 at 21:18.

  2. #2
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    Woohoo, thanks Dario! I'm always looking for new ambients.

  3. #3
    Member
    Registered: Oct 2008
    Location: Turku. Finland.
    I took my ambiances from T3, and also some other voices such as bowtwing and ar_wood and now I'm planning to take all footstep sounds from there too.

    I have made ambient sounds myself too, but I think these will be better!
    Thanks from these!

  4. #4
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesinsis, HU
    Thank you! I have listened to the sample loop, and it looks like a grab-bag of creepy, atmospheric, high-quality ambients. Much appreciated!

  5. #5
    Member
    Registered: Sep 2002
    Location: The Netherlands
    *Sigh* It's been years since I first gazed at those screens, and it's still looking awesome by todays standards.

    Love the sounds, Dario! Thanks for sharing.

  6. #6
    Member
    Registered: Aug 2007
    Location: Between Amusements
    It looks AWESOME. Why abandoned?

  7. #7
    Member
    Registered: Aug 2009
    Location: USA
    Nice work Dario!

  8. #8
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I was sorry Faceless got abandoned too. This image actually inspired the lighting in the basement area of Circulation of Shadows, which became Hammerite Deathmatch:


  9. #9
    Member
    Registered: Sep 2002
    Location: The Netherlands
    So true, Russ

    Quote Originally Posted by LarryG View Post
    Why abandoned?
    He dropped the project in favor of other game projects.
    http://www.ttlg.com/forums/showthrea...57#post1314657

    It wrings though, that he spoke of "much longer-lasting" projects back in 2005, while Thief/DromEd is still very much alive these days .

    Now there's only the sounds and screens to remember this gorgeous project.
    I've used this pic as my background

  10. #10
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I figured I had mentioned that before. You're as talented as clearing at finding things!

  11. #11
    Member
    Registered: Aug 2007
    Location: Between Amusements
    To bad he did not, at least, place the FM's assets in Yandros' Abandoned Missions site for someone pick up. I'm sure it could be done such that only someone he trusted to do it justice could pick it up and work on it ...

  12. #12
    Thanks for the support, all!

    Indeed, dropping a mission is always full of deep, unfortunate sighing (especially if you really liked working on it), but I DID actually put it up for adoption a while back. (no takers yet)

    (btw, I didn't know Yandros had an abandoned missions page. I guess it's up to him if he wants to post it there - I certainly wouldn't mind)

    I was sorry Faceless got abandoned too. This image actually inspired the lighting in the basement area of Circulation of Shadows, which became Hammerite Deathmatch:
    lol, I love Hammerite Deathmatch. There's something about the high-tension atmosphere (I love the starting song), and great new weapons. (it really does feel like a legit Thief deathmatch mode... almost as if it were online multiplayer)

    It wrings though, that he spoke of "much longer-lasting" projects back in 2005, while Thief/DromEd is still very much alive these days .
    Well, what I meant was that the mission would've had its time, but it wouldn't exactly have compare to other projects I could've been doing, that, in the long run, would've helped me to break into the industry a lot better (hopefully resulting in more Faceless-like projects, though in the more distant future), and ultimately be played by 1,000x more people (like Gunreal, which is what I replaced Faceless with).

    Gunreal is important to me, because it has helped me develop a bunch of abilities (and an understanding of the industry/pipeline/etc) that, in the eyes of publishers/devs, might allow me to one day helm my own game. If I had spent all my Gunreal time working on Faceless, I might've been able to prove in the end that I could make a mission, but that would've had severe limits for what I really wanted to do. (while I was working on Gunreal, I even started writing a game-design doc for a Thief-like game called (working title) "Dark World" / "The Legend of the Dark World", so that I could see if publishers wanted to take the idea for a spin. If I had been working on Faceless all that time - and it would have been for a LONG time - it wouldn't have been reasonable to even TRY telling publishers I wanted to direct a game, because I would have essentially just been a mapper)

    So, point being, I had to can Faceless because it would have taken at LEAST another long year to finish (though I have since simplified the plans, for whoever might want to adopt it), and I wanted to use that time to reach a bit further... as painful as that is, having to give up my favorite project.

    But yeah, it's true indeed that Thief mapping is STILL here, since... what was it? 1999 or something. This community is in the top 1 or 2 of the entire gaming world, in my eyes. Even the lively, vast Half-Life 2 community doesn't have the depth/meaning of the Thief editors (and players). This is like a little religion.
    Last edited by Dario; 15th Nov 2009 at 03:33.

  13. #13
    Member
    Registered: Nov 2001
    Location: The Highwater Estate
    I'll be happy to host it at my site, just email me a link if you would. The only caveat is, anyone will be able to get it, whether they plan to complete it according to your plan or not. If you're not comfortable with that, I understand of course.

  14. #14
    I've already had it up here, so I'm fine with the idea of anyone getting hold of it. I trust that nobody would DO anything with it (theft), because then no mission sites would host their mission.

    Link 1 (the mission - 80mb with all saves)
    Link 2 (sounds - 246mb, ambient sounds uncompressed)
    Last edited by Dario; 15th Nov 2009 at 03:35.

  15. #15
    Some good stuff in this sound pack, Dario Thank you very much.

  16. #16
    Member
    Registered: Aug 2009
    Location: USA
    Dario, would you mind if I swiped a multibrush of a couple of rooms of your FM? I would redo it according to my own needs and be happy to give you credit in the txt file.

  17. #17
    Sure, though I would prefer that the purple cathedral area be off-limits (unless you can make its shape and appearance fairly unrecognizable), because if the mission is taken up and completed, lots of taffers will jump in and say, "Hey, where was this key area ripped off from?" I think the other areas aren't so difficult to re-texture/re-light, and I have no problem with their use. I just want to avoid "hey!-intitis".

  18. #18
    Member
    Registered: Aug 2009
    Location: USA
    Thanks, don't worry about your cathedral-I've got my own.

  19. #19
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    I was just listening to all of the sounds from the original post, and dd_music-Harp_1a.wav and dd_music-Harp_1b_thestars.wav are nothing but static to me. Anyone else have this problem?

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