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Thread: Anyone Want An Object?

  1. #126
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I made one for The Drymian Codex, you're welcome to use it of course.



    (The pipe in the centre of that screenshot isn't part of the model.)

  2. #127
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Thank you very much Yandros for your quick response. Now I'm using it.

  3. #128
    Member
    Registered: May 2002
    Location: Texas
    thanks Nicked!

    Gort it looks really great so far , but would it be possible to make the largest diameter section about half as large? I would like it to be larger than the flame area but smaller than it is now.

  4. #129
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    @ john9818a
    OK, how's this?


    Also, what kind of textures would you want on it? I've done a quick texture job on it using existing Thief 2 textures.

  5. #130
    Member
    Registered: May 2002
    Location: Texas
    Gort that is excellent!! The existing texture on the bottom looks good. I was leaning toward something similar to what the font uses. The default textures for the font are 8 bit so I wonder if there are any 16 bit textures available. I've been searching through the default object txt16 textures for something in the beige stone color similar to the font.

  6. #131
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I realise you'll have two now, but I needed the modelling practice, so here is my version of the lantern:



    Download link:
    https://drive.google.com/file/d/0B_U...ew?usp=sharing

    It has a vhot for flame particles.

  7. #132
    Member
    Registered: Oct 2002
    Location: The abyss
    Anything mechanist would be great. I feel there just aren't enough mechanist items. And my newest mission I'm working on needs more custom mechanist stuff. Send me a PM if you wanna collaborate on some ideas I have of what I'd like. Or, just make some more mechanist stuff and I will definitely utilize it!

  8. #133
    Moderator
    Registered: Jul 2008
    That's awesome, Nick! Yours too, GORT!

  9. #134
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    I´m looking for this mouse cage object, if you played "Mortus lieber" you now what i´m talking about, does anyone knows where can i find this object?

  10. #135
    Member
    Registered: Mar 2014
    Location: Europe
    Quote Originally Posted by cardia1 View Post
    I´m looking for this mouse cage object, if you played "Mortus lieber" you now what i´m talking about, does anyone knows where can i find this object?
    Here

    http://www.darkfate.org/view/details...cts/10_Mix.zip

  11. #136
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you Dale!!!

  12. #137
    Member
    Registered: May 2002
    Location: Texas
    That's excellent Nicked!! You and Gort really did great jobs. I'm slowly learning Anim8or so someday I'll be able to make objects.

  13. #138
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    OK, here it is all textured up.

    It also has 2 vhots (I use two for my fire type in TROTB 2).
    Let me know if you want any more changes. If not, I'll get the link ready for ya.

  14. #139
    New Member
    Registered: Jun 2010
    Location: Belarus

  15. #140
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    @ Elvis
    That's is awesome! I wonder if we can turn that to an AI. I've always wanted to get a big dragon in one of my FMs. If I had the time, I would get cracking on creating motions for it. Of course, the wings would have to be separate mesh attached models.

  16. #141
    Member
    Registered: May 2002
    Location: Texas
    That looks great Gort!! Can you please post the link?

  17. #142
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    Here ya go.
    The Link

  18. #143
    Member
    Registered: May 2002
    Location: Texas
    Thanks Gort!! Your torch looks great! I appreciate all of the work you and Nicked put into your objects.

  19. #144
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Would anyone be willing to make me a few spanish moss objects to hang on tree limbs? Ideally, I'd like them to have mass and not just be flat decals. Though a few decals wouldn't be bad either. I'm wanting to build a swamp in dromed, so any other swamp trees, plants, moss, etc you can come up with would be more than welcome as well.


  20. #145
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    Do you want the moss with movable joints for wind effects?

  21. #146
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by GORT View Post
    Do you want the moss with movable joints for wind effects?
    Heck yes!

  22. #147
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    OK, I'll get right on it.

  23. #148
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    I use Vurt's bushj2.bin. It looks like a moss from Skyrim.






  24. #149
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    I'll probably use that too, but it's not quite what I'm looking for. Plus the movable parts Gort spoke of gave me a neat gameplay idea.

  25. #150
    Member
    Registered: Oct 2002
    Location: The abyss
    What? Vurt does stuff for Thief too??

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