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Thread: Anyone Want An Object?

  1. #126
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    I made one for The Drymian Codex, you're welcome to use it of course.



    (The pipe in the centre of that screenshot isn't part of the model.)

  2. #127
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Thank you very much Yandros for your quick response. Now I'm using it.

  3. #128
    Member
    Registered: May 2002
    Location: Texas
    thanks Nicked!

    Gort it looks really great so far , but would it be possible to make the largest diameter section about half as large? I would like it to be larger than the flame area but smaller than it is now.

  4. #129
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    @ john9818a
    OK, how's this?


    Also, what kind of textures would you want on it? I've done a quick texture job on it using existing Thief 2 textures.

  5. #130
    Member
    Registered: May 2002
    Location: Texas
    Gort that is excellent!! The existing texture on the bottom looks good. I was leaning toward something similar to what the font uses. The default textures for the font are 8 bit so I wonder if there are any 16 bit textures available. I've been searching through the default object txt16 textures for something in the beige stone color similar to the font.

  6. #131
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I realise you'll have two now, but I needed the modelling practice, so here is my version of the lantern:



    Download link:
    https://drive.google.com/file/d/0B_U...ew?usp=sharing

    It has a vhot for flame particles.

  7. #132
    Member
    Registered: Oct 2002
    Location: The abyss
    Anything mechanist would be great. I feel there just aren't enough mechanist items. And my newest mission I'm working on needs more custom mechanist stuff. Send me a PM if you wanna collaborate on some ideas I have of what I'd like. Or, just make some more mechanist stuff and I will definitely utilize it!

  8. #133
    Moderator
    Registered: Jul 2008
    That's awesome, Nick! Yours too, GORT!

  9. #134
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Im looking for this mouse cage object, if you played "Mortus lieber" you now what im talking about, does anyone knows where can i find this object?

  10. #135
    Member
    Registered: Mar 2014
    Location: Europe
    Quote Originally Posted by cardia1 View Post
    Im looking for this mouse cage object, if you played "Mortus lieber" you now what im talking about, does anyone knows where can i find this object?
    Here

    http://www.darkfate.org/view/details...cts/10_Mix.zip

  11. #136
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you Dale!!!

  12. #137
    Member
    Registered: May 2002
    Location: Texas
    That's excellent Nicked!! You and Gort really did great jobs. I'm slowly learning Anim8or so someday I'll be able to make objects.

  13. #138
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    OK, here it is all textured up.

    It also has 2 vhots (I use two for my fire type in TROTB 2).
    Let me know if you want any more changes. If not, I'll get the link ready for ya.

  14. #139
    New Member
    Registered: Jun 2010
    Location: Belarus

  15. #140
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    @ Elvis
    That's is awesome! I wonder if we can turn that to an AI. I've always wanted to get a big dragon in one of my FMs. If I had the time, I would get cracking on creating motions for it. Of course, the wings would have to be separate mesh attached models.

  16. #141
    Member
    Registered: May 2002
    Location: Texas
    That looks great Gort!! Can you please post the link?

  17. #142
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    Here ya go.
    The Link

  18. #143
    Member
    Registered: May 2002
    Location: Texas
    Thanks Gort!! Your torch looks great! I appreciate all of the work you and Nicked put into your objects.

  19. #144
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Would anyone be willing to make me a few spanish moss objects to hang on tree limbs? Ideally, I'd like them to have mass and not just be flat decals. Though a few decals wouldn't be bad either. I'm wanting to build a swamp in dromed, so any other swamp trees, plants, moss, etc you can come up with would be more than welcome as well.


  20. #145
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    Do you want the moss with movable joints for wind effects?

  21. #146
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by GORT View Post
    Do you want the moss with movable joints for wind effects?
    Heck yes!

  22. #147
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    OK, I'll get right on it.

  23. #148
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    I use Vurt's bushj2.bin. It looks like a moss from Skyrim.






  24. #149
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    I'll probably use that too, but it's not quite what I'm looking for. Plus the movable parts Gort spoke of gave me a neat gameplay idea.

  25. #150
    Member
    Registered: Oct 2002
    Location: The abyss
    What? Vurt does stuff for Thief too??

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