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Thread: System Shock 3?? news very soon?? gameinformer

  1. #26
    New Member
    Registered: Mar 2010
    Location: Currently London, England.

    Hello

    Quote Originally Posted by TrantaLocked View Post
    Woah man, woah. I signed up just to reply to your reply and I am extremely pissed off at you.

    Sure System Shock is great (I have played it myself) and still is scary and thrilling, but if you are saying BioShock sucks then I don't believe you deserve to exist in this world. BioShock is better than System Shock on all levels, including story, graphics, sound, game play, characters, guns, the list goes on. Just because all you had when you were 15 was System Shock doesn't mean better games come out in the future, and BioShock is an incredible new game that can easily be named as one of the best intense RPG-FPS's of the decade.

    Ok, it can be considered one of those huge overpowered games that are being made like Halo and CoD, but the game is still incredible and actually I think it is a good thing the producers amplified the atmosphere so much over SS. It is MUCH more realistic first of all, and it is just more fun, you know? I play games to have fun, obviously, and even though I like System Shock 1 and 2, they are more work and thinking. Some people like this more which might be why they dislike BioShock but in my opinion it was a good thing they made BioShock a bit easier to play. And even still, BioShock has more options and possibilites than SS. Hmm..

    The only thing I like better about System Shock is its quitness which makes the mood a little darker, and thrilling. I also get annoyed by the bland engine it uses but that is the 90's for you, so I can't complain about that.

    If there were to be a SSIII, I say keep the old engine and gameplay and make the graphics better. We already have a so called "unoriginal, modern, over done" SSIII called BioShock (which I completely disagree with), so give the old school gamers a new game really called SSIII. If that is what you want, that is. Any thing else, and producers will have to do more with it. I am interested to see what System Shock 2 with BioShock-end graphics would look like though. But, I predict such a game would not do so well on the market, especially with all these CoD, Halo, and RPG games coming out.

    For a last comment, it is BioShock, not BioSuck.

    Don’t worry, no personal insults here. Its clear Bioshock sure has made quite an impact on many people, including you . Now, keep in mind this is someone who completed System Shock 2 after Bioshock due to curiosity.

    I have played through Bioshock (many) times, its a brilliant game and deserves the praise it gets. But, if you truly loved Bioshock, you wouldn’t even consider bashing the very game that supplied it with near every single element you know and love.

    That’s right, if it wasn’t for (crappy old) System Shock 2, big bad Bioshock wouldn’t even exist…

    Bioshock was Ken Levine’s way of reintroducing the elements System Shock 2 never got to present. Because, System Shock 2 from a commercial standpoint, failed…big-time.

    Wondering why he took his leave after Bioshock 1 was finished? Presumably, his work was done, he had offered System Shock 2 another chance for success. All it needed was a different name/makeover…and some alterations to make it slightly less complex for the modern masses. Also of course, moderations of gameplay in favour of gaming consoles for more consumer rates.

    Coming away from the subject in general, I found many elements that where taken from System Shock 2, not to just exist in Bioshock, but just to exist for the sake of it. One of many being that Spider Splicer organs allow you to heal with a certain Gene Tonic. A supposed twist on the research system in System Shock 2, where you find chemicals inside corpses and combine chemicals for bio-logical weaknesses.

    As for the research system in general, the way Bioshock portrays it feels again just a little tacked on. Research took a lot more effort and patience in System Shock 2 due to the chemical combination’s, rather than just taking pictures. Now onto purely gameplay, Bioshock is definitely more dynamically ambitious. But, I actually would say System Shock 2 with its even more complex RPG oriented elements, allowed for far more (options) in general.

    Now, since I previously mentioned reused and altered gameplay elements, let me list some basics of many I have discovered…

    Plasmids act as the PSI-Powers, supplied by Eve-hypos/PSI-hypos. Gene Tonics act as Cybernetic upgrades, purchased with Adam/Cyber Modules. Both use security cameras, turrets, generally hostile robotics and the ability to hack. Both use ammo-types, modifiable weaponry and a research system. Both use ghost images, audio tapes to tell the story. The style of the plot twist is also very similar. I could go on forever.

    Now as for the story, this is quite an interesting parallel...


    1 = Shodan creates something (The Many), loses control of it, there is a bloody conflict. You, an amnesiac are tasked with helping Polito (who is secretly Shodan) perform a series of tasks, as her puppet. Towards the end of the game it is revealed that you have become her cybernetic monster. You destroy The Many and go on to destroy Shodan…

    2 = Andrew Ryan creates something (Rapture) and loses control of it, there is a bloody conflict. You, an amnesiac, are tasked with helping Atlas (who is secretly Fontaine) perform a series of tasks, as his puppet. Towards the end of the game, it is revealed that you are his genetic monster. You destroy Ryan and go on to destroy Fontaine…

    Interesting, eh? So, in all of this babbling this is what im trying to say. Bioshock is a brilliant game, but if you truly love it, you should be on your knees and kissing Shodans ass Farewell.
    Last edited by LookAtYouHacker; 9th Mar 2010 at 21:38.

  2. #27
    New Member
    Registered: Mar 2010
    Its a sensible case. Its also wrong because prior works aren't always good. Spiderman 2 was awesome but thats not going to stop me from calling the first Spiderman movie the pile of horseshit it was.

  3. #28
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Of all the stupid threads to resurrect, why did you noobs have to resurrect THIS one?

  4. #29
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Technically research in System Shock 2 in its basest form involved finding one of the chemical storage rooms that wandering Many didn't come into and sitting there to let the research timer run down, so I'm not sure that's a terribly great advert for the (undoubted) increased complexity of that game over BioShock.

    Besides, Shock 1 was much better. (THAT'S RIGHT I SAID IT)

  5. #30
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Quote Originally Posted by Matthew View Post
    Technically research in System Shock 2 in its basest form involved finding one of the chemical storage rooms that wandering Many didn't come into and sitting there to let the research timer run down...
    What sort of bonehead sat there like a lemon while research was going on? You're supposed to grab the chems you need, then go about your business and pop in each chem as your MFD asks for it.

  6. #31
    Member
    Registered: Jan 2005
    .. so what was that article in the gameinformer magazine all about?

  7. #32
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Quote Originally Posted by ZylonBane View Post
    What sort of bonehead sat there like a lemon while research was going on? You're supposed to grab the chems you need, then go about your business and pop in each chem as your MFD asks for it.
    In its basest form, ZB, in comparison to BioShock requiring you to go out and actually do something for your research bonus. Obviously my description was an exaggeration to provide a counterpoint to LAYH's assertion that the system took more 'effort' than in BioShock, but I maintain it is a perfectly viable description nonetheless.

  8. #33
    Member
    Registered: Sep 2001
    Quote Originally Posted by Matthew View Post
    In its basest form, ZB, in comparison to BioShock requiring you to go out and actually do something for your research bonus. Obviously my description was an exaggeration to provide a counterpoint to LAYH's assertion that the system took more 'effort' than in BioShock, but I maintain it is a perfectly viable description nonetheless.
    Well, the main problem was, since they'd scrapped the entire inventorysystem of ss2, gathering those would've made little sense anymore, which is why bioshock is more of a shooter again, and less of a survival horror rpg like ss.

    as ZB put it: you grab what you need, since you dont have room carrying it all around.

    ss2 gave us choices, bioshock just rid the choices and let you get all items and powerups.



    I want a new systemshock to be survival horror again, not a shooter with style.

  9. #34
    New Member
    Registered: Mar 2010
    Location: Currently London, England.

    Hello

    Quote Originally Posted by Matthew View Post
    Technically research in System Shock 2 in its basest form involved finding one of the chemical storage rooms that wandering Many didn't come into and sitting there to let the research timer run down, so I'm not sure that's a terribly great advert for the (undoubted) increased complexity of that game over BioShock.

    Besides, Shock 1 was much better. (THAT'S RIGHT I SAID IT)
    I’ve never had the pleasure of playing System Shock 1, but I hope to play it one day. Anyway, onto System Shock 2's research system and my (assertion).

    Chemical rooms in general are located all around the Von Braun, and not (all) chemical rooms harness the correct chemicals you need.

    So, most of the time, you end up backtracking from using up chemicals in specific areas. Even to the point, of travelling in-between the decks and possibly encountering more enemies by respawn.

    Certain items that are capable of research, also take longer to identify than others, so much so you end up practically continuing with the game just to past the time. Also, you need to upgrade your research skills to even begin researching certain items AND find the appropriate software!

    Now, even though Bioshock 1’s research system in my opinion may be tacked on as an element to be recognized, I will say that Bioshock 2’s research system (is) interesting and makes more sense. Since you first have to activate the camera, then start inflicting varieties of in-game damage to enemies in the process of recording. Now, that takes a lot more effort.
    Last edited by LookAtYouHacker; 14th Mar 2010 at 03:05.

  10. #35
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    bioshock2 research was even more lazy than bs1. there was nothing to do for it. I researched each and every splicer and brute in the very level I got the camera. got big sisters and alpha at the same time later and never had to use it again. I just had the camera running CONSTANTLY. hit 6+fire, go around until camera is out, hit 6+fire, rinse+repeat. 4 fights later you are done. Nothing to worry about, no surprises, big sisters are scripted so you just pop in every research tonic, deliver the little sister, hit 6+fire and go to town. BS2 was better than BS1 because it knew it's just a shooter and got rid of all the other RPG crap that hindered the shooting. Does it make the game then comparable to SS2 or 1 ? NO. it's a completely different genre with almost no overlapping areas due to cutting and streamlining. It's just a better dressed up shooter and it's tension comes from totally different points of view. SS2 had the survival one can kill me feeling while BS2 was like: I SQUASH YOU YOU LITTLE MINIONS. I WADE THROUGH YOU. all the "bossfights" could be controlled by the player so it certainly wasn't a hard game. It went for chaos and mayhem and this it did good. I like BS2 because it is less BS1 in its mechanics and even more shooter. It just should have not banked on the SystemShock heritage, that was its gravest mistake imo. And yeah, repeating the same story with the same plotpoints and twists (atlas) is just SOOOOOO lame.

  11. #36
    Member
    Registered: Jun 2003
    Location: In His hands
    Quote Originally Posted by LookAtYouHacker View Post
    I’ve never had the pleasure of playing System Shock 1, but I hope to play it one day.
    Your wait is over.

    System Shock Portable
    System Shock mouselook/key mapping/high resolution mod

  12. #37
    New Member
    Registered: Feb 2008
    Me too played BS once to never look back at it, harvested all little sisters too.

    My biggest issue with BS is the its epoch, the time period, if they would make it SciFi esque I probably would have liked it better. Charleston and Foxtrot, 20's hairstyle, ancient weapons and furniture do not excite my imagination the way space ship close corridors, exotic weapons, ET alien live forms do.
    I consider DeadSpace much more spiritual successor to SS2 than Bioshock.

    Bioshock immersion was spoiled for me because I could not identify myself with that particular time set, I didn't cared about getting in to the story, learning what happened or who is who and simply aimed and shot my way to the next level.

    How long are we going to rant about the lack of SS3 in our lives?

  13. #38
    New Member
    Registered: Jun 2010

    take it you haven't played dead space

    Hmm...

    Seems pretty obvious to me Dead Space began its development as a sequel to System Shock. It's damn good as well. Almost shocking that EA didn't just plaster System Shock all over it to sell a few more copies. Coff, X-Com, Coff, Coff...

    Ahem... excuse me. Point is you don't need a retro-sensational, nostalgia name on the box to relive a certain kind of experience. It's better in fact to be surprised by a fresh IP.

    What d'ya think?

  14. #39
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    I'm thinking that digging up a three-month-old thread as your first post was probably not very smart.

  15. #40
    New Member
    Registered: Aug 2010
    heh i signed up to reply to the reply lol....


    just finished playing system shock 2 - been a while! i've also played both bioshocks as well - yes i like bioshock, graphics are great n all that, storys interesting etc...but i still got shivers playing ss2 - i've just opened the inventory to listen to a log and suddenly i'm being attacked from behind...and almost shat myself when i first encounter shodan herself...atmosphere is what counts, look at the movies these days - all big budget graphics, cgi and explosions but less on the story, the atmosphere. freelancer had its bugs/issues but still has that atmosphere so i'll keep playing it untill they re-do it!.

    saw the trailer for system shock 3 - looking forward to it even though it looks like a fallout 3 copy

  16. #41
    Member
    Registered: Nov 2003
    Location: Gibsonia, PA
    You what?

  17. #42
    he signed up to reply to the reply lol
    Yeah, awesome trailer. Any word on whether Daft Punk will make the music for this one?
    Their work on the first Tron sequel was su-su-su-superb.

    >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>
    20 MINUTES INTO THE FUTURE
    <<<<<<<<<<<<<< <<<<<<<<<<<<<<<<

  18. #43
    New Member
    Registered: Aug 2010
    system shock 3 you guys are talking about Dead Space right? I just got past the part where you stick the organic poison in the hydroponics deck.

    trollface.jpg

  19. #44
    Member
    Registered: Sep 2003
    Location: Calgary
    Quote Originally Posted by Oskar Cruo View Post
    There cannot be system shock 2. System shock 3 would feel so unnatural like fallout 3 or Deus Ex 2 were. We lived with dark engine that was the heart and soul of LG games. The SS3 experience would be artificial and forced. There doesn't have to be "explanation" for the ending, since the whole idea was to tease the player and leave much for imagination.

    Ofcourse this makes you ask "then why was SS2 so good when SS1 was made with completely different engine"? Yes, I am biased. And yea, SS3 could propably work for kids and some old fans, but it would never be a smooth sequel to SS2. I think many hardcore SS1 fans think the same way about SS2.

    Now if SS2 was good and SS1, then why with same logic couldn't SS3 be good? It could be, but it could aswell be with any other title than SS3 (like Bioshock was supposed to be "spiritual" follower of SS2 instead of being sequel).

    But then, Im just old grumpy gamer who cannot adapt. I just long for the times of when gaming was somehow fresh and exciting.
    Now it's just sequel after sequel, brand after brand, bigger budget after bigger budget. Gaming business glooms and so it brings the hollywoodish side effects of pop-culture. The vanish players and plain uncivilized deny this naturally since this generation is purely grown on bad taste and ignorance.
    Ohh have some faith my lad. It could be done and very well, it's a copyright issue (that and the fact that console games rule and the kiddies have no patience for a good deep game...)

  20. #45
    Member
    Registered: Sep 2003
    Location: Calgary
    Quote Originally Posted by TrantaLocked View Post
    ..even though I like System Shock 1 and 2, they are more work and thinking.
    Yes thinking is hard for people who want to move a controller and see pretty pictures. Unfortunately that's not playing a game, that's just pressing buttons and hearing sound and watching pictures. I like games where you actually have to do something.

  21. #46
    Member
    Registered: Sep 2003
    Location: Calgary
    Quote Originally Posted by LookAtYouHacker View Post
    Don’t worry, no personal insults here. Its clear Bioshock sure has made quite an impact on many people, including you . Now, keep in mind this is someone who completed System Shock 2 after Bioshock due to curiosity.

    I have played through Bioshock (many) times, its a brilliant game and deserves the praise it gets. But, if you truly loved Bioshock, you wouldn’t even consider bashing the very game that supplied it with near every single element you know and love.

    That’s right, if it wasn’t for (crappy old) System Shock 2, big bad Bioshock wouldn’t even exist…

    Bioshock was Ken Levine’s way of reintroducing the elements System Shock 2 never got to present. Because, System Shock 2 from a commercial standpoint, failed…big-time.

    Wondering why he took his leave after Bioshock 1 was finished? Presumably, his work was done, he had offered System Shock 2 another chance for success. All it needed was a different name/makeover…and some alterations to make it slightly less complex for the modern masses. Also of course, moderations of gameplay in favour of gaming consoles for more consumer rates.

    Coming away from the subject in general, I found many elements that where taken from System Shock 2, not to just exist in Bioshock, but just to exist for the sake of it. One of many being that Spider Splicer organs allow you to heal with a certain Gene Tonic. A supposed twist on the research system in System Shock 2, where you find chemicals inside corpses and combine chemicals for bio-logical weaknesses.

    As for the research system in general, the way Bioshock portrays it feels again just a little tacked on. Research took a lot more effort and patience in System Shock 2 due to the chemical combination’s, rather than just taking pictures. Now onto purely gameplay, Bioshock is definitely more dynamically ambitious. But, I actually would say System Shock 2 with its even more complex RPG oriented elements, allowed for far more (options) in general.

    Now, since I previously mentioned reused and altered gameplay elements, let me list some basics of many I have discovered…

    Plasmids act as the PSI-Powers, supplied by Eve-hypos/PSI-hypos. Gene Tonics act as Cybernetic upgrades, purchased with Adam/Cyber Modules. Both use security cameras, turrets, generally hostile robotics and the ability to hack. Both use ammo-types, modifiable weaponry and a research system. Both use ghost images, audio tapes to tell the story. The style of the plot twist is also very similar. I could go on forever.

    Now as for the story, this is quite an interesting parallel...


    1 = Shodan creates something (The Many), loses control of it, there is a bloody conflict. You, an amnesiac are tasked with helping Polito (who is secretly Shodan) perform a series of tasks, as her puppet. Towards the end of the game it is revealed that you have become her cybernetic monster. You destroy The Many and go on to destroy Shodan…

    2 = Andrew Ryan creates something (Rapture) and loses control of it, there is a bloody conflict. You, an amnesiac, are tasked with helping Atlas (who is secretly Fontaine) perform a series of tasks, as his puppet. Towards the end of the game, it is revealed that you are his genetic monster. You destroy Ryan and go on to destroy Fontaine…

    Interesting, eh? So, in all of this babbling this is what im trying to say. Bioshock is a brilliant game, but if you truly love it, you should be on your knees and kissing Shodans ass Farewell.
    I would take the inspiration of Bioshock even further pointing out that the world of Rapture (a colony where people could start anew and live together in a utopia that then goes bad) is very much like the plot of Ultima Underworld where their leader tried to do the same thing but things fell into despair. I seem to be the only one who sees that link but I think the Looking Glass legacy has deep roots.

  22. #47
    Member
    Registered: Sep 2003
    Location: Calgary
    Quote Originally Posted by MarkkerHead View Post
    Hmm...

    Seems pretty obvious to me Dead Space began its development as a sequel to System Shock. It's damn good as well. Almost shocking that EA didn't just plaster System Shock all over it to sell a few more copies. Coff, X-Com, Coff, Coff...

    Ahem... excuse me. Point is you don't need a retro-sensational, nostalgia name on the box to relive a certain kind of experience. It's better in fact to be surprised by a fresh IP.

    What d'ya think?
    I think Dead Space is a very good game and yes it's more of a spiritual successor to SS2 than BioSUCK (sorry, couldn't resist) I don't think EA figured System Shock is a name worth anything to plaster anywhere. Oblivious fools.

  23. #48
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Quote Originally Posted by blacbraun View Post
    BioSUCK (sorry, couldn't resist)
    People who do this annoy me so much.

  24. #49
    Member
    Registered: Dec 2006
    Location: Philadelphia, PA
    Quote Originally Posted by MarkkerHead View Post
    Hmm...

    Seems pretty obvious to me Dead Space began its development as a sequel to System Shock. It's damn good as well. Almost shocking that EA didn't just plaster System Shock all over it to sell a few more copies. Coff, X-Com, Coff, Coff...

    Ahem... excuse me. Point is you don't need a retro-sensational, nostalgia name on the box to relive a certain kind of experience. It's better in fact to be surprised by a fresh IP.

    What d'ya think?
    This post marks the point where this thread stopped making any sense.

    Now it's retardation about System Shock 3 looking like Fallout 3, and Kolya did something weird, and someone's bitching about console games and I don't know what the fuck.

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