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Thread: TDM FM: Business as usual (14/01/2010)

  1. #1
    bikerdude
    Guest

    TDM FM: Business as usual (14/01/2010)

    Evenin, Taffers!

    My FM for the Grand Christmas FM Contest! - updated 16-01-10 (fixed all of the minor errors people were having)



    Download links -
    In-game downloader
    ______________________________________________________________________________________

    Have fun, Vote for the mission on the TDM forums if you liked it (or you didn't), and please read the release notes, below!

    Build Time:
    5 weeks (300+ hrs, this is my first ever Fm), starting December 13th.

    Thanks:-
    Huge respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Serpentine, 7upMan, StiFu, Nelson, FFox, Acolyte, Chiron and others who did an awesome job.

    Known issues:-
    # This mission will have less than optimal fps at a few points on the map.
    # Enabling bloom on low end PCs will drop off 5-10fps
    # On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower.
    # Additionally, on low end PCs you may have to disable player shadow - bring up the cmd line in tdm (ctrl-alt-`) and then type the following line ' g_showPlayerShadow 0 '

    FAQs:-
    # "I cant put a book down/away" - to put a book down in tdm you simply turn away, or You can also hit your attack button

    Review's:-
    Fantastic waste of 1.5 of my hours BD! A bit enclosed feeling, with little city-ish architecture to spare, but well worth it due to the great layout and gameplay style. I loved the whole idea of getting out and "taffing around" the neighborhood.
    Hahaha! This is great fun. Lots of idiosyncrasies and quirkiness. Tight narrow alleys and rooms, more doors than a door shop, more nooks than a nook sale, and more crannies than a crannie convention. How can I get lost in a 5-week build FM? Oh well, got turned around a few times and almost robbed myself. Lots of interest packed into small spaces and humorous little touches abound.
    This mission is completely nonlinear! The space is rather small and compact but it is all filled up. At the beginning it is even difficult to choose where to go There are many places that have no loot and no items. It makes the proper feeling that money isn't lying around in every corner.
    ______________________________________________________________________________________

    Business as usual

    "Got a new place in the old quarter, but as the saying goes 'the more things change the more they stay the same...

    ...Tiss the holiday season and the first snows are upon us, bah bloody humbug. As usual there is a local thief who needs taking down a peg or two and some noble boasting about his wealth down the local tavern. Thankfully this part of town is free from the likes of the Builders, but my 'old friends' the Guardians are as usual keeping an eye on things..."

    Last edited by bikerdude; 4th Nov 2016 at 15:46.

  2. #2
    Nice!

    Good to see another TDM FM. It seems there are more and more of them coming.

  3. #3
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    Congrats on the release!

  4. #4
    bikerdude
    Guest
    well I hope you guys like playing it as much as I did making it.


  5. #5
    Member
    Registered: May 2008
    Thanks! Great work on this mission. Review and screens here for anyone interested.
    Last edited by SneakyJack; 15th Jan 2010 at 15:10.

  6. #6
    Moderator
    Registered: Jul 2008
    Congrats on the release of your first FM, Biker! Well done!

  7. #7
    Member
    Registered: May 2009
    Location: Hurr Durr
    Hurray, more missions.
    Well done Biker.

    Downloading


    (Though I haven't been able to play TDM for a couple of weeks as I haven't got home from Xmas due to weather and Doom randomly froze, wants a keycheck and my serial# is back at my gaff. Tried lots of "solutions", no joy , roll on next week)

  8. #8
    New Member
    Registered: Jan 2010
    Location: Austria
    updated torrent:
    Updated to the new version of Bikerdude's map:
    Torrent
    Last edited by Sonosuke; 14th Jan 2010 at 18:18.

  9. #9
    heey you did it! congratz!

  10. #10
    Member
    Registered: Jan 2005
    Location: in here
    I had a permanent fix that had my fov 110% in game but installing the mission set it back to normal, how can i fix it permanately without having to type it in?

    This is what i did to load the fov without adding the command to console but now it doesn't work.

    Quote Originally Posted by Fidcal View Post
    Create a text file: autoexec.cfg in your doom3/base folder and enter into it:

    set g_fov 100 // sets player field of view (default 90) or any comment you want

    [EDIT] note the format is different to doomconfig - no quote marks.
    Last edited by Kin; 14th Jan 2010 at 15:35.

  11. #11
    bikerdude
    Guest
    Quote Originally Posted by Kin View Post
    A had a permanent fix that had my fov 110% in game but installing the mission set it back to normal, how can i fix it permanately without having to type it in?.
    uninstall the mission, then open the business.pk4 file. You'll find an autoxec.cfg file in there, then reinstall the mission..

    [update]I didnt notice until after I uploaded it, but had to replace missing items (DR is a little sob) - so I recommend everyone re-download the mission...

  12. #12
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Congrats on the release!

  13. #13
    Keeper of FMs
    Registered: Oct 2004
    Location: Meraux, LA

    Mirrors

    Congrats Biker!! Glad you made it.
    Here are a couple mirrors:
    TTLG
    Darklurker.com
    Last edited by pavlovscat; 21st Jan 2010 at 15:26. Reason: Updated links to current version.

  14. #14
    Saturnine
    Guest
    Congratulations on your first mission Bikerdude

    That was really fast work!

    I promise I will get Doom installed (borrowed a copy) and all that stuff as soon as I can and yours will be the first one I play

  15. #15
    Member
    Registered: May 2002
    Location: staring out to sea
    Congrats on the release!

    Got me a copy of Doom 3 from Amazon just this week (ordered it one day, turned up the next! Second hand too).

    Now I just need to work out how to install Dark Mod...

  16. #16
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Woot, congrats Spen! I will play this one as soon as I finish Melan's.

  17. #17
    bikerdude
    Guest
    Quote Originally Posted by Yandros View Post
    Woot, congrats Spen! I will play this one as soon as I finish Melan's.
    heh, thanks.

    I'm already building the extension for that map, so I can start a new story - sort a 'another in the series' sorta thing.

  18. #18
    Member
    Registered: Jan 2005
    Location: in here
    Quote Originally Posted by Bikerdude View Post
    uninstall the mission, then open the business.pk4 file. You'll find an autoxec.cfg file in there, then reinstall the mission..

    [update]I didnt notice until after I uploaded it, but had to replace missing items (DR is a little sob) - so I recommend everyone re-download the mission...
    I am not sure what you want me to do. I found a autoxec.cfg opened with notepad but there is a chaos iside.
    Tried to uninstall and reinstall but the 110% fov comes in when i frob and hold an object if i release it it comes back to normal 90%.

    Can you describe the exact steps i must take to make it work?

    Thanks in advance.

  19. #19
    bikerdude
    Guest
    Quote Originally Posted by Kin View Post
    Can you describe the exact steps i must take to make it work?
    Thanks in advance.
    1. it only have one live of text in it, and secondly just delete the autoexec.cfg from the business.pk4 file. Then just copy the modified file to the fms foler in your tdm directory and play.

    If you still cant get it sorted, drop me a pm with your email and I will send you a copy of the business.pk4 with the autoexec file removed.


  20. #20
    Member
    Registered: Jan 2005
    Location: in here
    Inside my doom folder (C:doom3/...) there is only a file "business" after uninstalling the fm.
    Inside this file there is "business.pk4" which is 4.61mb in size and a complete chaos inside when opened with notepad. There are some other files like doomconfig.cfg, config.spec etc.

    I am a bit confused and I am not sure what I should do.

    edit: i have sent an e-mail
    Last edited by Kin; 15th Jan 2010 at 11:35.

  21. #21
    Member
    Registered: May 2003
    Location: West Seattle
    wow, congrats Biker!
    this is a pretty small FM, but with so many twists and turns I couldn't always tell where I was going. some very nice little touched, too, like the screaming cat outside the tavern

    some odd things I noticed:
    -the diary of the noble at the hotel got stuck to my screen, I had to reload to get it off.
    -there was no bedroom in the former Builder's house across from hotel?
    -the metal stoves (in the hotel at least) can all be walked through.
    -there were two doors I couldn't open: one by the rival thief's new hideout, and one past the sewer stairs door. or were they the same door?

  22. #22
    Member
    Registered: Feb 2009
    Location: Japan
    Congrats on the release, it was fun working with you on this!

  23. #23
    very good start! although some rooms are very small and narrow, it looks like a real city in general. There are many doors, ways at the begining of mission, and they confused me on choosing my path. That's the kind of mission I like. Finished all objectives in one hour, but it'll be better if there was a hint for hidden chest's key (maybe I didn't see). thanks!

    I laugh very hard on "thief fidcal" btw

  24. #24
    bikerdude
    Guest
    Quote Originally Posted by MrMunkeepants View Post
    • -the diary of the noble at the hotel got stuck to my screen, I had to reload to get it off.
    • -the metal stoves (in the hotel at least) can all be walked through.
    • -there were two doors I couldn't open: one by the rival thief's new hideout, and one past the sewer stairs door. or were they the same
    door?
    • some people have been having issue with the readables, its partly myfault and will be fixed in the version.
    • yeah my fault again, forgot to un-noclip them.
    • there is a key to both doors, you just have to read the thiefs journal and have a look around his hideout for the other key
    ..
    Last edited by bikerdude; 16th Jan 2010 at 18:09.

  25. #25
    bikerdude
    Guest
    Quote Originally Posted by swordbreaker View Post
    I laugh very hard on "thief fidcal" btw
    yeah I thought I would pay thanks to some of the people that helped me, by including them in the mission etc ..

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