Excellent, as always, biker!![]()
Just in case some of you missed these from the contest thread, here are some images of the current WIP... (props to Flanders who was the original author, I have just taken the baton and worked my usual tweaks and such)
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Excellent, as always, biker!![]()
Can't wait to get my hands on this one. BTW, where's the cathedral?
Some new shots from Johannes -
Totaly stunning and very reminiscent of DrK's Rocksbourge series![]()
Coool. I want to play that FM.
stunning graphics!![]()
Some shots from DarkCyder.
@ Clearing how come he never posted over on the DM forums..? anyway here are some shots of an update I am doing on tdm fm...
@admins, can we have this thread sticked if at all possible please..?, its a pain to keep digging/searching for this thread each one of us wants to post in it.
Yes, those are good shots, for three reasons:
- detail and scene composition are impressive on their own, but
- they also use well-chosen, high-resolution textures;
- and are lit well.
The last two are very important in editing; dramatic light especially adds a lot whereas a washed-out, poorly lit scene simply doesn't work - it remains flat and uninteresting.
Last edited by Melan; 13th Mar 2012 at 04:45.
Wow...I'm speechless![]()
It may only be 6-8 weeks until I can upgrade my computer to a competent standard for TDM.
It's screenies like this that make the waiting so...damn...hard!
You're selling yourself short. It takes a goodly bit of practice and know-how to make D3 look that good. The engine itself is more than capable of realistic look lighting, but the techniques involved aren't something that's immediately apparent for someone just starting out. Most of the time it ends up looking flat, boring, and too washed out, like Melan said above. Or even worse, like a 3DSMax render you'd see back in '98.
That's why I think you should write a tutorial, man. Do it for the good of the world. :P
Looking good, ShadowhideТак держать!
Interesting work there SH.
Color, lots of color, love the color.
thanks guys
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That's pretty good. Turn those rectangular supports on the columns into hexagonal or octagonal cylinders, though, they will look better that way.
Brushes. Select the cube brushes, select "Prism" in the brushes menu and enter the desired number of sides.