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Thread: My custom System Shock 1 (CD version) modification

  1. #26
    Member
    Registered: Mar 2001
    Location: Ireland
    I thought it was an easter egg / feature, not a bug?

  2. #27
    Member
    Registered: Jun 2003
    Location: In His hands
    Maybe, I just assumed it was a bug because it allows you to completely bypass that room.

  3. #28
    Member
    Registered: Apr 2002
    Location: Idaho
    I've done it on multiple cameras, however the medical node room is the only one that was actually note-worthy. Although, I have used the sparq bean and seen some of the rooms light up, so it must bre shooting in, even if not in the direction you are facing. If I have time, I will look around with the cameras and see if I can identify some kind of pattern.

  4. #29
    New Member
    Registered: Feb 2010
    I have the feeling that the advantage this mod gives you is kind of balanced out by the fact that accessing your MFDs in the heat of battle now requires an extra step which can quickly mess you up if you're not quite used to switching modes with the E key yet. After all, there's no keyboard shortcuts for reloading or using healing items which really threw me off when I was trying out the mod in Level 1 and the game decided not to give me a Sparq beam.

    Also, with the vanilla controls, using the mouse to turn actually speeds things up quite a bit. Using the keyboard to move forward, backpedal and strafe and using the mouse to turn was always my preferred control method.

  5. #30
    Member
    Registered: Jun 2002
    Location: Boston
    The main obvious advantage is that anyone who was put off by the clunky old school control method and is used to the modern WASD mouselook scheme can now more easily enjoy SS1.

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