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Thread: Fallout New Vegas Debut CGI

  1. #26
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Jashin View Post
    It's called an expression ya fool. And who da blodoy fcuk are you again?
    Drunk again I see.

  2. #27
    Quote Originally Posted by Renzatic View Post
    If it's any consolation, I'm sure the guy's inbox got hammered like a low grade porn starlet as soon as the scans went up on NMA.
    Kind of like some people and SS2.

    (Insert trollface.jpg here)

  3. #28
    Quote Originally Posted by Pardoner View Post
    Slow it down. That way you can spell it right the first time.
    LAMO I'm fine with making a spelling mistake. No big deal.

    But hey it's no trouble for me to remedial it up for you.

  4. #29
    Trust me, your illiteracy and your pride in it have not gone unnoticed.

  5. #30
    oh yeah, I know, cus you understood it. good (for you)!

  6. #31
    Only by extended inference.

  7. #32
    Quote Originally Posted by Pardoner View Post
    Only by extended inference.
    LOL

    Dork.

  8. #33
    Too highbrow for me.

  9. #34
    Nothing more needs to be said.

    lol dork

  10. #35
    Quote Originally Posted by Jashin View Post
    lol dork
    I hope you know that went right over my head.

  11. #36
    Will you two please get a room?

  12. #37
    German PC Games Preview

    * Opening sequence: Courier is executed with a headshot. No ambush.

    * Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."

    * Character creation: G.O.A.T. is replaced with a psychoanalysis test.

    * Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.

    * Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement. One gun shown with both scope and enlarged magazine.

    * Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look UNIQUE, but have unique properties."

    * Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)

    * Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.

    * Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.

    * Some choices you make during the game reveal their consequences far later.

    * Some NPC companions will have their own quests too, not only Raul.

    * Radar: A new yellow bar for companions is added by Obsidian.

    * "Caps" are mentioned as currency, not poker chips or dollars.

    * Hint that weapon modifications can be found in the wastes. (May be speculation)

    * Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS

    * Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.

    * Game world will be as big as the one from Fallout 3.

    * Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."

  13. #38
    It seems pretty obvious to me that you're an android considering all the abuse your character takes in the beginning of the game. Maybe that guy in the teaser is another android and your nemesis of sorts.

  14. #39
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: 4 doors down, bad side of town
    I'm so excited for this game I could shit the bed, and I haven't felt that way about a new game in years- not even Fallout 3.

    And Jashin being his usual toolishness aside, his line "remedial it up" brings me blue skies.

  15. #40
    Yeah, this game is easily #1 for me. I'm also looking forward to Alpha Protocol actually, given how much I love Obsidian + Mass Effect+ spy games but New Vegas is going to annihilate at least a month of my life when it comes out.

  16. #41
    It's a post-apocalyptic Vegas! I demand gambling, booze and boobs. In that order.

    And no, two out of three ain't bad. It's unacceptable.

  17. #42
    Moderator
    Registered: Sep 2000
    Location: Australia
    Quote Originally Posted by Jason Moyer View Post
    Yeah, this game is easily #1 for me. I'm also looking forward to Alpha Protocol actually, given how much I love Obsidian + Mass Effect+ spy games but New Vegas is going to annihilate at least a month of my life when it comes out.
    Obsidian had nothing to do with Mass Effect as far as I am aware.

    Despite the involvement of some of Obsidian's devs in the original Fallouts, I'm actually a little worried about what they'll do with the Las Vegas expansion. Whilst I really like the idea of what they are trying to do with this expansion, the work that they did on NWN 2, in my opinion, was sloppy and a step back from some of the highlights of the original such as Hordes of the Underdark. As far as Alpha Protocol is concerned, it hasn't been released yet so no comment.

  18. #43
    Quote Originally Posted by twisty View Post
    Obsidian had nothing to do with Mass Effect as far as I am aware.
    Right, but they're pretty obviously using the same engine as ME1/ME2, even down to similar character screens.

    Edit: Actually, apparently they deny that, but it's using UE3 and it really really looks like the ME1 engine.

  19. #44
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by Jason Moyer View Post
    Right, but they're pretty obviously using the same engine as ME1/ME2, even down to similar character screens.
    What do character screens have to do with engines?

  20. #45
    The same thing that any other aspect of the core code of the game does? Or was that supposed to be a trick question or something?

  21. #46
    Member
    Registered: Apr 2001
    Location: Switzerland
    Character screens are probably the simplest thing to programme, and I very much doubt they're in any way hard-coded into an engine. Visual design (and, in this case, functionality) != engine.

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