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Thread: Tafferpatcher: unofficial complete patch for Thief 2

  1. #1226
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by Hitokiri-san View Post
    It's another unofficial Thief 2 Patch. It's basically a lighter version of TafferPatcher.
    Where can I find it?

  2. #1227
    Member
    Registered: Mar 2014
    Location: Torres Vedras
    Quote Originally Posted by marbleman View Post
    Right, because this bug was not in the vanilla game. It started happening for me after Tafferpatcher 2.012.
    Could I, somehow, install the 1.0e version of Mission 10 while keeping the 1.1e versions of the rest of the missions? Is that possible?

    Quote Originally Posted by Unna Oertdottir View Post
    Where can I find it?
    Just Google it and you'll easily find it.

  3. #1228
    Member
    Registered: Sep 2002
    Location: College Place, WA
    There is another version of Thief2 Fixed which has not been released, in which this pathfinding error has already been fixed. It's caused by tiny air pockets beneath the steps, and confuses the pathfinding database. If you're particularly concerned about it in the mean time, PM me, and I can give you the most recent version of that level. But keep in mind, it's untested, and could have other problems.

  4. #1229
    Member
    Registered: Apr 2016
    Interesting. Could it be fixed on Tafferpatched M10 with a .dml?

  5. #1230
    Member
    Registered: Mar 2014
    Location: Torres Vedras
    Quote Originally Posted by AntiMatter_16 View Post
    There is another version of Thief2 Fixed which has not been released, in which this pathfinding error has already been fixed. It's caused by tiny air pockets beneath the steps, and confuses the pathfinding database. If you're particularly concerned about it in the mean time, PM me, and I can give you the most recent version of that level. But keep in mind, it's untested, and could have other problems.
    That's a very interesting offer. Expect a PM, my fellow taffer.
    I did, however, find a sort of "solution". I simply swaped the 1.1e version of MISS11.miss with it's 1.0e counterpart and that seemed to do the trick.
    Last edited by Hitokiri-san; 9th Feb 2018 at 19:04.

  6. #1231
    Member
    Registered: Dec 2013
    Using latest new dark and tafferpatches, I play with an uncapped framerate (but with vsync enabled so that it matches my monitor's refresh rate at 120Hz or 120 FPS) at 1920 x 1080 but I noticed that sometimes it will inexplicably and randomly dip to half (about 60 FPS) at other times it maintains 120 FPS in those same areas so I know its not too much detail in the level design. Major sudden dips like that of course result in stutter. What could be the issue? I'm on an i5 3.9 GHz cpu-based system with an Nvidia GTX 1070 video card with 8GB vram so I know inadequate power is not the problem. I just don't remember this happening with my old GTX 660 Ti card. I suppose I could lock the framerate at 60 FPS but I'm so used to 120 FPS with Thief now that it would be hard to go back. Another bit of info: when the framerate drops to 60 like that sometimes just opening and closing a map, book or menu will allow it to go back up to 120 FPS, until the next random drop that is. I tried two different Nvidia drivers - the latest and an old one from 2016.

  7. #1232
    Member
    Registered: Dec 2013
    Found a solution to my own problem described in my post just above this one. I was getting a weird and very annoying micro-stutter and framerate drops when I had framerate_cap 100.0 enabled in cam_ext.cfg. So what I did was disable framerate_cap 100.0, left vsync enabled so that it would run the games at my monitor's refresh rate (120 Hz or 120 FPS), and used RivaTunerStatisticsServer (part of MSI Afterburner) to limit/cap framerates at 100 FPS. Now Thief 1 & 2 runs smooth as a buttered-up eel at a constant 100 FPS with the OMs and most FMs. Btw, as mentioned in another topic, I discovered that if I didn't cap it at 100 FPS and ran it at the full 120 FPS I experienced rare but almost game-breaking physics problems not unlike in games like Skyrim when the game runs too fast.

  8. #1233
    Set your phys_freq to 60 in the cam_ext.cfg file, should help.

  9. #1234
    Member
    Registered: Dec 2013
    Quote Originally Posted by AluminumHaste View Post
    Set your phys_freq to 60 in the cam_ext.cfg file, should help.
    I was initially reluctant to use this setting because I was already playing very smoothly at 100 FPS and worried this might cut my framerate by 40% but I now realize it's only for the engine's physics table and you still get 100 FPS. Too bad Bethesda's Gamebryo engine (Fallout 3, Oblivion, Skyrim, etc) didn't have this option. Thanks for the tip. It really does seem to eliminate the weird issues I was having with Thief running too fast.

  10. #1235
    Member
    Registered: May 2010
    Hey guys,

    just a heads up on this patch, because i have almost finished playing Thief 2 now, just need to do the rest of the last mission.

    Works stable and fine most of the time, i didn't have any game crashes or anything. The textures (i activated all the options in the installer) look great, especially some of the rock structures in the Markham's Isle mission. Now, i don't know if the issues i had are related to the patch, or if those are general Thief 2 issues, also without the patch, but... i had quite a few occasions where AI's were stuck, because they ran against each other, and weren't able to proceed their guard route. On some occasions, it fixed itself though, because they were able to proceed eventually. I also had guards floating in air, or standing on handrails. Also, some objects were like chests, tables or chairs were floating in air. Another thing was that some of the sounds were missing when you open, or try to pick doors. I'd say about 1 or 2 out of a hundred doors had that issue. I can even tell one specific door, in the "Masks" mission, on the top floor, in the left study room (see the maps here: http://www.thief-thecircle.com/guide...ks/lootmap.asp) was having an issue, quite a weird one actually, because, you heard the door from the outside, but, the sound from the inside was missing, so, when you picked the door from the inside, you actually heard very silent sounds from the picking outside.

    As i mentioned, no idea whether those issues are Tafferpatcher, or general Thief 2 specific, i remember i also had some of those issues in the vanilla Thief 2, but, there really were quite a few in my playthrough. Anyway, thanks for this fantastic patch, and your work, the Thief's are still great and fun nowadays (who do i tell this really? ).

  11. #1236
    Zombified
    Registered: Sep 2004
    it's a general issue, the next version should hopefully make the worst places a bit better. you can set the AIs to not collide with each other to completely solve this, but that itself is not without issues, so you are fighting evil with just another evil.

    I went for some middle ground with TFix, setting undead and beasts to not collide. works ok-ish (in a sense that no one really complained yet).

  12. #1237
    Member
    Registered: Apr 2016
    Is the next version in the works?

  13. #1238
    Member
    Registered: Apr 2013
    There is a bug in mission Kidnap that guard (A MechMace2) circulates from place to place infinitely long. His parameters in DromEd are X 31.41, Y -111.74, Z 8.43, H 257.99, P and B are 0, D 3.89, W 2.68 and H 5.88.

    Garrett (Player) is in X 37.50, Y -116.86, Z 11.10, H 129.68, P and B are 0, D 1.83, W 2.64 and H 6.53.

    I tested this without Tafferpatcher, probably this was not fixed.

  14. #1239
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Quote Originally Posted by Xmodule999 View Post
    There is a bug in mission Kidnap that guard (A MechMace2) circulates from place to place infinitely long.
    Might want to clarify this, it sounds like you're just describing an AI who is on a continuous patrol.

    Also, I don't think DJ Riff is is incorporating every little fix into Tafferpatcher. Unlike Tfix, it's mainly just an exe that makes installing New Dark (and other existing patches) easier.

  15. #1240
    Zombified
    Registered: Sep 2004
    yeah, but the overhauled missions are included, and those are being worked on. I also have a batch of other fixes ready that I plan to get in, so a next version is hopefully coming.. someday.

  16. #1241
    Member
    Registered: Apr 2013
    Quote Originally Posted by Xmodule999 View Post
    I played mission "First City Bank and Trust" with current Tafferpatcher (NewDark 1.24) and I noticed that there is one strange combat bot. This combat bot infinitely long analyzes the situation by waving his arms. I saved this situation. Is this a bug?
    This time this is mission "Life of the Party", played with NewDark 1.25, rather not fixed in Tafferpatcher - https://www.sendspace.com/file/9tqeo5

  17. #1242
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    I still wouldn't recommend playing the game at above 60FPS whether you tie the physics to the framerate while playing above or not. Garrett's movements are still too unnaturally fast and I'm sure there are other issues.

  18. #1243
    Member
    Registered: Jul 2006
    Location: Tartu, Estonia
    Does the latest dl link include NewDark 1.25? I've been away for a while, so I don't know this stuff very well. I have the installation CDs with 1.18 (I think?), but I'm not sure exactly how to install and in which order I should apply things.

    (Currently, plan is to 1) install using TafferPatcher 2) apply NewDark 1.25 separately? 3) apply Gecko's HD Mod <-- does this sound okay to you?)

    I've been listening to the soundtracks of all Thief games recently.. makes me want to just dive back in and revel in that atmosphere forever, but I know that it requires a lot of time and patience and real life takes its toll on that. When I do come back, though.. my goal is to play through the highest rated FMs and more famous campaigns of all time, really. I don't know where the most up-to-date vault for FM downloads is, though. I've been trying to collect some links etc, but since I've been away for so long, it's gonna take time to really know what's going on.

    I do hope you've had a great time taffing meanwhile, if anyone still recognizes me - cheers to them And any FM authors out there, I'm always glad to help with creating music should you need some, feel free to PM etc!

  19. #1244
    Member
    Registered: Sep 2002
    Location: Texas
    Tafferpatcher latest includes 1.25.

  20. #1245
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Xmodule999 View Post
    This time this is mission "Life of the Party", played with NewDark 1.25, rather not fixed in Tafferpatcher - https://www.sendspace.com/file/9tqeo5
    I cannot confirm a bug there. When I load that savegame in an english or german version of Thief 2 patched to NewDark v1.25 with TafferPatcher 2.0.18, the robot continues to analyze his situation for just a few seconds, then moves down the ramp and proceeds on his usual patrol route.

  21. #1246
    Zombified
    Registered: Sep 2004
    yeah, saving and loading unstuck an AI most of the time (that was the issue, right?).

  22. #1247
    Member
    Registered: May 2015
    The only problem is, HDmod completely wipes out the skies mod.

  23. #1248
    New Member
    Registered: May 2018
    So I'm fairly unfamiliar with NewDark, but I set up Thief with TFix Lite and it is perfect. It's exactly what I was looking for -- support for higher resolutions, OpenAL, cutscene playback, without too much modification to the gameplay or the game resources. Is there a "Lite" equivalent for Thief 2? I would have thought installing TafferPatcher with all the settings disabled would get me close, but earlier in this thread it was mentioned that some of the missions have been modified, etc.

    What would get me as close as possible to vanilla Thief 2 while still using NewDark?

  24. #1249
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015

  25. #1250
    Zombified
    Registered: Sep 2004
    isn't T2tool stuck at NewDark 1.24? anyway, a package for T2 equivalent to TFix lite exists - it's the GOG package, which can be applied to any full, proper 1.18 oldDark T2 install (even sold out edition should be fine). currently in two parts:

    the 1.25 package
    the jan2018 update

    apply the 1.25 package first, then the update, and you are good.

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