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Thread: Tafferpatcher: unofficial complete patch for Thief 2

  1. #1226
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by Hitokiri-san View Post
    It's another unofficial Thief 2 Patch. It's basically a lighter version of TafferPatcher.
    Where can I find it?

  2. #1227
    Member
    Registered: Mar 2014
    Location: Torres Vedras
    Quote Originally Posted by marbleman View Post
    Right, because this bug was not in the vanilla game. It started happening for me after Tafferpatcher 2.012.
    Could I, somehow, install the 1.0e version of Mission 10 while keeping the 1.1e versions of the rest of the missions? Is that possible?

    Quote Originally Posted by Unna Oertdottir View Post
    Where can I find it?
    Just Google it and you'll easily find it.

  3. #1228
    Member
    Registered: Sep 2002
    Location: College Place, WA
    There is another version of Thief2 Fixed which has not been released, in which this pathfinding error has already been fixed. It's caused by tiny air pockets beneath the steps, and confuses the pathfinding database. If you're particularly concerned about it in the mean time, PM me, and I can give you the most recent version of that level. But keep in mind, it's untested, and could have other problems.

  4. #1229
    Member
    Registered: Apr 2016
    Interesting. Could it be fixed on Tafferpatched M10 with a .dml?

  5. #1230
    Member
    Registered: Mar 2014
    Location: Torres Vedras
    Quote Originally Posted by AntiMatter_16 View Post
    There is another version of Thief2 Fixed which has not been released, in which this pathfinding error has already been fixed. It's caused by tiny air pockets beneath the steps, and confuses the pathfinding database. If you're particularly concerned about it in the mean time, PM me, and I can give you the most recent version of that level. But keep in mind, it's untested, and could have other problems.
    That's a very interesting offer. Expect a PM, my fellow taffer.
    I did, however, find a sort of "solution". I simply swaped the 1.1e version of MISS11.miss with it's 1.0e counterpart and that seemed to do the trick.
    Last edited by Hitokiri-san; 9th Feb 2018 at 20:04.

  6. #1231
    Member
    Registered: Dec 2013
    Using latest new dark and tafferpatches, I play with an uncapped framerate (but with vsync enabled so that it matches my monitor's refresh rate at 120Hz or 120 FPS) at 1920 x 1080 but I noticed that sometimes it will inexplicably and randomly dip to half (about 60 FPS) at other times it maintains 120 FPS in those same areas so I know its not too much detail in the level design. Major sudden dips like that of course result in stutter. What could be the issue? I'm on an i5 3.9 GHz cpu-based system with an Nvidia GTX 1070 video card with 8GB vram so I know inadequate power is not the problem. I just don't remember this happening with my old GTX 660 Ti card. I suppose I could lock the framerate at 60 FPS but I'm so used to 120 FPS with Thief now that it would be hard to go back. Another bit of info: when the framerate drops to 60 like that sometimes just opening and closing a map, book or menu will allow it to go back up to 120 FPS, until the next random drop that is. I tried two different Nvidia drivers - the latest and an old one from 2016.

  7. #1232
    Member
    Registered: Dec 2013
    Found a solution to my own problem described in my post just above this one. I was getting a weird and very annoying micro-stutter and framerate drops when I had framerate_cap 100.0 enabled in cam_ext.cfg. So what I did was disable framerate_cap 100.0, left vsync enabled so that it would run the games at my monitor's refresh rate (120 Hz or 120 FPS), and used RivaTunerStatisticsServer (part of MSI Afterburner) to limit/cap framerates at 100 FPS. Now Thief 1 & 2 runs smooth as a buttered-up eel at a constant 100 FPS with the OMs and most FMs. Btw, as mentioned in another topic, I discovered that if I didn't cap it at 100 FPS and ran it at the full 120 FPS I experienced rare but almost game-breaking physics problems not unlike in games like Skyrim when the game runs too fast.

  8. #1233
    Set your phys_freq to 60 in the cam_ext.cfg file, should help.

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