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View Poll Results: Are you looking forward to this?

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  • Yes

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Thread: S.T.A.L.K.E.R Lost Alpha

  1. #126
    Member
    Registered: Sep 2008
    Location: South Africa
    Quote Originally Posted by Dia View Post
    Back at the GSC forums where I posted a thread about this issue, dezodor responded that I need to reload from a save just prior to entering Dark Valley before I continue with the objective. I guess there was information somewhere that I never saw that gives solutions to potential problems like the one I'm having. As bad luck would have it, I tried to reload to a save prior to my entering Dark Valley last night and the game crashed (I was already in DV and the game gets cranky when I've been playing it too long, so I guess I should've expected the crash. Dammit.). At that point I pretty much just gave up and decided to leave it til today.

    I think I've given myself access and permission to modify the LA files; I'll try changing the fuel consumption rate for all vehicles a little later today & see if it works. And though I read the same disclaimers from LA's devs as everyone else, I just wish this game wasn't so damned buggy. Curses on that beta-tester who released the game before its time and screwed everything up for the rest of us.


    I am really saddened by the fact that you are struggling like this. But maybe think of it this way: When the next patch somes out, we'll all be starting from scratch.

    ON another note, I am currently at the start of the NPP. And it looks like mayhem on one massive map.

  2. #127
    Member
    Registered: Apr 2002
    Location: Third grave from left.
    Quote Originally Posted by Axon1988 View Post
    ON another note, I am currently at the start of the NPP. And it looks like mayhem on one massive map.
    Oh ... do you know how to clean up the mutant-herd without the military guy dying? I'm kind of hopelessly stuck there (~gave up a while back) - assuming i even get that far without the RPG part glitching up.

  3. #128
    Member
    Registered: Sep 2008
    Location: South Africa
    Quote Originally Posted by zombe View Post
    Oh ... do you know how to clean up the mutant-herd without the military guy dying? I'm kind of hopelessly stuck there (~gave up a while back) - assuming i even get that far without the RPG part glitching up.
    Yeah that part, and the NPP underground and finally Generators is really buggy. To such an extent that having to reload / rerun the game every 5 minutes seems normal.

    SPOILERS AHEAD FOR THOSE WHO HAVE NOT MADE IT TO NPP YET:

    Okay so here's what I did. When you take care of the ambush and the BTR, wait for the general to run to his sniping position. Don't approach him. Rather go loot the bodies, and get all those RPG's they have. Maybe use one body as a mule and drag it to that platform where the general is.
    Then when you talk to him, stay up there and use the rpg to destroy the smaller mutants quite easily.

    It's what I found worked best for me.

    Otherwise, grab a gauss rilfe and some batteries from one of the bodies and drop it close to the general. There's a chance that he will pick it up. Or an RPG for that matter...

    Try the same with the other military folk by the hangar doors.

    Hope this helps.

  4. #129
    Member
    Registered: Sep 2008
    Location: South Africa
    I have news!

    Last night I got my hands on the latest internal patch for LA.
    So far I know that the game has been updated 3 times since ver1.00013

    Renderer is running a lot better. Many bugs related to PDA and repairing / upgrading weapons or armor has been fixed.
    Issues with the story libe as well.

    However, this is where I need your help.

    If you know about any bugs or problems. Or if there is something you would like to add to the game, then please let me know on this thread.
    So that I can put it on our bugtracker and see what Dez and Vintar have to say about it all.

    Thanks guys.

    Sent from my LT25i using Tapatalk

  5. #130
    Member
    Registered: Sep 2008
    Location: South Africa
    If you want some more quick info, please navigate to the following link. I've been trying to answer as many questions there as possible.

    A lot of it is as accurate as possible, but I cannot always guarantee the end result. So please bare with me guys.

    http://www.reddit.com/r/stalker/comm...hat_would_you/

  6. #131
    Member
    Registered: Apr 2002
    Location: Third grave from left.
    It is fairly unlikely to find any major bugs that do not affect countless others (hence being fairly well known) or being so obscure and untestable to make fixing them impossible.

    All the input i could give would not be technically classified as bugs and likely something they would not want to do ... ie. gameplay stuff.

    Anyway, stuff to mention:
    * Just delete all cutscenes, seriously, x_x. Ok, fine, some problems that could be fixed without deleting (ignoring the ones that are unsalvageable):
    1) I can remember only one cutscene that had no problems (the sniper in garbage) the rest either do something they should not (bizarre teleportation [giving the garbage one a pass as it could be explained by a relapse of the main character]) or more frequently ...
    2) ... just fails spectacularly and irrevocably if the player did not trigger the cutscene in a exact magical spot (usually somewhere a sane person would least likely to actually be) - the "camera" seems to get stuck in level geometry and control is never given back to the player.
    3) Unskippable dreadful shit - i can not even describe how much i loathe most of the cutscenes. Pure torture. I would give away all my top-tier artifacts (even the +10% bulletproof one) to have a way to skip them. Holy fuck.
    * Beginning of copter chase sequence:
    1) Enforced car usage: this does not suit the game (for several reasons) - really needs an alternate option (also, the locked gate out feels very silly [if a game has invisible walls then the last thing it should do is draw attention to it]).
    2) Timed first forced use of a car: timed copter spawn (a copter that you can not hide from) gives no time to familiarize with the controls (i was blow up before i found the key to start the engine).
    * Cut down the bloody pointless traversal
    1) Add reasons to explore areas: even little fetch-quests will do wonders.
    2) Add places to buy ammo: to promote exploration (currently exploration is EXTREMELY penalized - something that might not be readily apparent to people who have played the game a lot).
    3) PS. cars suck (ignoring all technical reasons) - do not attempt to enforce their usage. Cars will get better on future plays - but for first time play they are absolutely worthless (detrimental to normal gameplay).
    4) Labyrinths and mazes are just annoying. Especially in a game (all they do is destroy immersion and remind that you are playing a game with silly and unbelievable obstructions in a world seriously lacking distinctive detail). Dumb-dumb-quadruple-dumb.
    * Replay the game ignoring foreknowledge:
    1) There are frequent unavoidable fails (ie, not fault of the player) in it. Reloading/retrying breaks immersion and should be avoided.

    ... to name the major problems. But i stop now as it is quite depressing and i doubt it will do any good - just venting a bit.

  7. #132
    Member
    Registered: Sep 2008
    Location: South Africa
    I have a quick update as well. We have a changelog for our next patch, can be found here: http://www.dezowave.com/lost_alpha_p...og_v1.3002.txt

  8. #133
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Though I have been enjoying LA so far, there have been more than a few frustrating moments for me (aside from glitches, bugs, and random CTDs). I think some situations, especially in the labs, are at times a little 'stacked' against you in that you go from no enemies in sight to suddenly being totally overwhelmed with seriously unrealistic number of enemies in just-as-sudden combinations of adverse conditions that are guaranteed to kill you. I can deal with that (even the timed run in the Brain Scorcher lab - and I've always hated timed runs of any sort) and can even deal with having to reload numerous times until I get it right. I can deal with the seemingly endless (and sometimes confusing) labyrinthine tunnels, and cut scenes that are sometimes too long and not really pertinent to the situation at hand (imo). Don't get me wrong, I am totally grateful to the Dezowave team and anyone else who had a hand in creating Lost Alpha. But sometimes all of the above can be a little overwhelming and I've found myself opting out of the game for a few hours (or days) until my frustration level diminishes a bit. Yes, I know the game was released far earlier than it was intended to be, and that the devs are still doing their best to fix all the glitches, bugs, and errors, and I appreciate their efforts. It will be an excellent game once all of the above are fixed, no doubt in my mind. And no, no one forced me to start playing a buggy game; I have done so because of my love of the S.T.A.L.K.E.R. games and because I, like so many others, have been chomping at the bit to play Lost Alpha since I first learned that it was in the works. Granted, some of the frustration has been of my own doing, such as not being able to keep a vehicle due to consistently getting it blown up or driving it off a cliff or bridge (my bad ). I admit that I am still, for the most part, enjoying this game tremendously and can't wait for all the bugs/glitches to get fixed so I can play it through in the manner in which it was originally intended to be played.

    All my whining aside, I do have one burning question and that is where are all the repair technicians? After the Rostok Bar is hit by the despicable military, the Barkeeper and Petrenko travel to the outskirts of Pripyat ostensibly to set up shop and I can't seem to find a repair tech anywhere between the Rostok Factory and the Pripyat Outskirts. I can't find Petrenko anywhere in the Pripyat Outskirts and have been forced to go all the way back to the Rostok Factory just to get my weapons and gear repaired before I hit yet another underground lab. I read that there's supposed to be someone named Father Diodor in Yantar Lake who can do repairs, yet after searching for him for over an hour I've decided that he, too, moved on to greener pastures because he sure as hell isn't anywhere to be found in Yantar Lake. So if anyone has a list of repair technicians and their locations (after the attack on the Rostok Bar and relocation of the Barkeep/Petrenko), it would be greatly appreciated if you'd post that list. I can't find anything definitive on the LA forums at GSC, and believe me, I've done a lot of searching in that forum.

    Also, I am wondering why I can't upgrade my weapons once I've had the basic upgrades done? It's not happening with just the special weapons (like the GS 37, etc.) but with all my weapons. Same with my Stalker suit; even though I have plenty of cash to upgrade the suit (and my weapons) to the full potential, I'm not being given the option to do so after I make the first, basic upgrade. Is this a glitch, or do the repair techs need better equipment, like in CoP? I haven't received any missions to go looking for better tech equipment, so am wondering why I can't have all the upgrades done that I can afford at this point?

    Sorry if I sound a tad too bitchy and complaining, like I said, I really am enjoying LA overall. Maybe my mood is a bit colored because I know when I start the game up again today I'll have to go down into Lab X-10, and I really hate underground labs. I can never seem to remember to buy enough batteries beforehand.

  9. #134
    Member
    Registered: Apr 2002
    Location: Third grave from left.
    Diodor is patrolling around at the right side (ie. the side that has a pipeline. Further down from where the pipe ends) of the map (the area with a few houses). There are three yellow-dudes underground - one of them is Diodor (It might be that he won't start his patrol unless you talk to him in his hidey-hole first).

    It never happened to me nor do i know whether it is possible (might be non-killable npc), but he might have died on his patrol duty (there are dogs to chase and anomalies to step into - and i have seen him chasing dogs).

    Upgrades: i am still using the 1.300013 version and have no such problems. Can upgrade the next branch of the upgrade tree whenever prerequisite is done (every upgrade disables all alternate branches - would be way overpowered otherwise).

    Batteries: i seem to find them everywhere - regularly selling patches of 10 whenever i have more than 20 extras. Overly stringent on my resource usage perhaps :/

    edit:
    http://www.gsc-game.com/index.php?t=...&no_transl=3.8

    Seems he might be dead (had any emissions in Yantar?). Unless he died a long time ago you should at least be able to find his body around there.

    edit2:
    Hm, i remember that i installed some third party patch for upgrades (no idea where i got it) - that might have helped (i originally installed it for the upgrade-kits, but it made no difference there).
    Last edited by zombe; 27th Jun 2014 at 19:01.

  10. #135
    Member
    Registered: Sep 2008
    Location: South Africa
    First off, Been getting our first bit of snow fall here in SA. So I am freezing and the new price hike in fuel here has pushed me to try find extra jobs. Tough times, but LA is looking better by the day.

    My buglist here gets updated every time I am bale to test so please check it out every now and then: http://www.reddit.com/r/stalker/comments/28jeqq/stalker_lost_alpha_update_on_feedback/
    Hoping to actually change this soon enough to maybe here.

    Quote Originally Posted by zombe View Post
    Diodor is patrolling around at the right side (ie. the side that has a pipeline. Further down from where the pipe ends) of the map (the area with a few houses). There are three yellow-dudes underground - one of them is Diodor (It might be that he won't start his patrol unless you talk to him in his hidey-hole first).

    It never happened to me nor do i know whether it is possible (might be non-killable npc), but he might have died on his patrol duty (there are dogs to chase and anomalies to step into - and i have seen him chasing dogs).

    Upgrades: i am still using the 1.300013 version and have no such problems. Can upgrade the next branch of the upgrade tree whenever prerequisite is done (every upgrade disables all alternate branches - would be way overpowered otherwise).

    Batteries: i seem to find them everywhere - regularly selling patches of 10 whenever i have more than 20 extras. Overly stringent on my resource usage perhaps :/

    edit:
    http://www.gsc-game.com/index.php?t=...&no_transl=3.8

    Seems he might be dead (had any emissions in Yantar?). Unless he died a long time ago you should at least be able to find his body around there.

    edit2:
    Hm, i remember that i installed some third party patch for upgrades (no idea where i got it) - that might have helped (i originally installed it for the upgrade-kits, but it made no difference there).
    About Father Diodor, every time I've tested he's died due to rats. Basically ignoring them while a group of about 12 rats rip him to shreds. Some times I just get irritated by how shitty those rats can be.

    Upgrades have been heavily tweaked in the new patch, so it should be working fine for everyone once it is released.

    Even when I was playing around on 1.3.00013 I never really had an issue with running out of batteries. This is mostly due to the way I play. In fact I had to stash most of them as they would take up a large portion of my backpack.

    Also getting fuel is a snitch in the new patch.

    Finally regarding technicians after Rostok gets attacked there is a duty technician in their hideout on Prypriat outskirts. Not too easy to find, but if you help Duty out enough times then you will get some decent price reductions from him.

    Guys it might take me longer to reply now. I'm actually planning a wedding, never knew they could be so stressful. So please just bare with me.



    On a side note:
    Every time I look at this new Areal project I get sad. I mean it is actually a legit projects by the looks of things and what Vostok / GSC have reported. And it seems like the core team for the kickstarter are focusing more on protecting that they are not a scam. Rather then say, pushing out updates related to the project. It seems like they are under a lot of strain and that the kickstarter had very little planning go into it. I do however hope they do reach their goal and push out a game we can all enjoy.

  11. #136
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Quote Originally Posted by Axon1988 View Post
    About Father Diodor, every time I've tested he's died due to rats. Basically ignoring them while a group of about 12 rats rip him to shreds. Some times I just get irritated by how shitty those rats can be.
    I found the good Father on my fourth or fifth trip through Yantar. If you're facing the large building with the two Stalkers in it with the large open doors, front and back, through which you travel to get to the next transfer point (back to Rostok Bar?), there is a shack to the right of that building, set back aways from the road and masked by bushes. The Father is down those steps, with two other Stalkers, and you can get stuff repaired before he goes on his walkabout. Once again I was unable to upgrade any of my weapons or Stalker suit past the first upgrades, unfortunately.

    Quote Originally Posted by Axon1988 View Post
    Even when I was playing around on 1.3.00013 I never really had an issue with running out of batteries. This is mostly due to the way I play. In fact I had to stash most of them as they would take up a large portion of my backpack.
    I was joking about running out of batteries. Must be a mental block on my part because that's the one thing I always forget to stock up on.

    Quote Originally Posted by Axon1988 View Post
    Finally regarding technicians after Rostok gets attacked there is a duty technician in their hideout on Prypriat outskirts. Not too easy to find, but if you help Duty out enough times then you will get some decent price reductions from him.
    I've only seen three Duty guys in their hideout and none are repair technicians. If you could give more detailed directions of where to actually find him, that would be great! (I'm tired of running either all the way back to Yantar or Rostok Factory for repairs.)




    Quote Originally Posted by Axon1988 View Post
    On a side note:
    Every time I look at this new Areal project I get sad. I mean it is actually a legit projects by the looks of things and what Vostok / GSC have reported. And it seems like the core team for the kickstarter are focusing more on protecting that they are not a scam. Rather then say, pushing out updates related to the project. It seems like they are under a lot of strain and that the kickstarter had very little planning go into it. I do however hope they do reach their goal and push out a game we can all enjoy.
    This is the first I've heard of the Areal project and it does sound exciting! I hope they succeed!

  12. #137
    Member
    Registered: Sep 2008
    Location: South Africa
    I found the good Father on my fourth or fifth trip through Yantar. If you're facing the large building with the two Stalkers in it with the large open doors, front and back, through which you travel to get to the next transfer point (back to Rostok Bar?), there is a shack to the right of that building, set back aways from the road and masked by bushes. The Father is down those steps, with two other Stalkers, and you can get stuff repaired before he goes on his walkabout. Once again I was unable to upgrade any of my weapons or Stalker suit past the first upgrades, unfortunately.
    Glad you SORT of came right with this. Hope in the next patch that this will be a bit more solid.

    I've only seen three Duty guys in their hideout and none are repair technicians. If you could give more detailed directions of where to actually find him, that would be great! (I'm tired of running either all the way back to Yantar or Rostok Factory for repairs.)
    Okay, I might need some clarification on this. But if you are in the duty hideout underground, where the 2 duty guys are sitting by the fire, if you go past them to the end there will be a door. The technician is behind that door. But as far as I understand he will only help repair your things if you are in good standing with Duty and if you help them out on a mission from the duty guy in the new bar.

    This is the first I've heard of the Areal project and it does sound exciting! I hope they succeed!
    Links to everything Areal: https://www.kickstarter.com/projects/1577656602/areal

  13. #138
    Member
    Registered: Dec 2003
    Location: Location, Location
    We were discussing Areal in the "What are you kicking?" thread in GenGaming; you guys should be made aware of some things regarding Areal if you've put money into it or were thinking about it. Information has come to light in the last week to raise suspicion that this project is a scam.

    Forbes has a frequently-updated article on the project's many issues and failures to communicate. Newest developments at the top.

  14. #139
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Quote Originally Posted by Axon1988 View Post
    Okay, I might need some clarification on this. But if you are in the duty hideout underground, where the 2 duty guys are sitting by the fire, if you go past them to the end there will be a door. The technician is behind that door. But as far as I understand he will only help repair your things if you are in good standing with Duty and if you help them out on a mission from the duty guy in the new bar.
    I've already completed Duty's mission successfully, but when I go to the Duty Hdqtrs. in the Pripyat Outskirts, the Duty guy in the room (beyond the two Dutiers sitting by the fire) doesn't offer repairs at all. It's just kind of frustrating to have to go all the way back to Yantar to see Father Diodor, or back to the Rostok Factory to see the repair tech (in the once-gas-filled building), especially when you have a mission coming up that's going to require lots of firepower and you've already used your weapons in a previous mission to the point where they'll just keep jamming up because they need to be repaired.

    I made the mistake of leaving Pripyat City (because my weapons and suit were in dire need of repairs) before I accepted the mission to protect the scientist who needed to take readings, I went all the way back to Yantar Lake, found Father Diodor (again), got my stuff repaired, then after the long trek back to the Pripyat Outskirts I discovered that I couldn't get back to Pripyat City through the transfer point in the Outskirts due to a glitch that won't allow you to use that transfer point. That meant that I'd have to make the seriously long and convoluted trek back through the Pripyat Sewers, which was NOT something I felt up to at that point (it was about 11 p.m. and I just wasn't up to fighting the nasties that I hadn't killed yet down there). I think I read over at the GSC Forums that this particular glitch will be fixed in the upcoming patch; I certainly hope so. It would make things so much easier to have a repair tech either in the Pripyat Outskirts or in Pripyat City!

    Still enjoying the game in spite of all the little glitches and CTDs, though.

  15. #140
    Member
    Registered: Sep 2008
    Location: South Africa
    Quote Originally Posted by Dia View Post
    Still enjoying the game in spite of all the little glitches and CTDs, though.
    All I can really remember about this section is a mission that you have to do. I think it's a side quest that also fills in with the main story. And if you do it and go back to the duty leader in the new bar on prypriat outskirts then he'll reward you with the ability to get things repaired at that duty guy underground.
    It could also be a trigger in the main story. In all honesty I cannot remember exactly how it worked.

  16. #141
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Wow. I managed to make it all the way to the CNPP, but ever since I found a way into the Sarcophagus I've been experiencing one crash right after another. Major pain! The error messages always start out with "Engine Error. Last line in stack trace: PAPI:: pDomain::transform_dir()=2656 bytes C:" etc.

    I hope there's help on the horizon in the form of the new patch, because it's gotten to the point where I don't even want to start the game up again after it's crashed for the 10th time - and I am NOT exaggerating. I've managed to get the generator codes after inserting the extra battery (VERY small area provided for the battery and kind of hard to locate, btw), but that's only in between crashes. I have met up with Ghost on my way to the generators, but can only get so far following him towards lab X2 and the game repeatedly crashes. Don't mean to bitch so much, but I'd really like to finish LA with my sanity intact.
    Last edited by Dia; 3rd Jul 2014 at 18:45.

  17. #142
    Member
    Registered: Sep 2008
    Location: South Africa
    Quote Originally Posted by Dia View Post
    Wow. I managed to make it all the way to the CNPP, but ever since I found a way into the Sarcophagus I've been experiencing one crash right after another. Major pain! The error messages always start out with "Engine Error. Last line in stack trace: PAPI:: pDomain::transform_dir()=2656 bytes C:" etc.

    I hope there's help on the horizon in the form of the new patch, because it's gotten to the point where I don't even want to start the game up again after it's crashed for the 10th time - and I am NOT exaggerating. I've managed to get the generator codes after inserting the extra battery (VERY small area provided for the battery and kind of hard to locate, btw), but that's only in between crashes. I have met up with Ghost on my way to the generators, but can only get so far following him towards lab X2 and the game repeatedly crashes. Don't mean to bitch so much, but I'd really like to finish LA with my sanity intact.
    Hey Dia,

    I do have some good news regarding these errors... as far as I understand they have been patched. But these crashes are to be expected as very little work has actually been done on CNPP and Generators. It's the last parts of the game, and the part that only a few people have managed to test on an end user level.

  18. #143
    Member
    Registered: Sep 2005
    Location: Not Kansas
    I'm hoping the 2nd patch will be released soon, as I can't play for more than 10-20 seconds during the ''search for secret tunnel entrance" (in order to take out (from behind) the soldiers guarding the X2 entrance). I really am not exaggerating; I'll go a few yards in the direction of the secret entrance and then the whole thing does a CTD. After each CTD I see the error message that always begins with 'Engine Error. Last line in stack trace:'. I knew when I started playing LA that (thanks to the despicable tester who jumped the gun and spoiled things for everyone else) LA was pretty buggy and glitchy, but was just glad to be able to play at the time. And I really am appreciative of the dedication, efforts and hard work of everyone who helped make LA a reality. But this last mission (starting from the time I entered the Sarcophagus) was just TOO glitchy and now I'm just too frustrated to try to finish the game at this point; it's time to stop when it's not fun anymore.



    Thanks for your response though, Axon.

  19. #144
    Member
    Registered: Apr 2002
    Location: Third grave from left.
    I for one am looking forward for the time, some months down the line, to play again - from zero. Besides less bugs - this game seems to benefit greatly from foreknowledge i gained on the first (almost-) play-through.

  20. #145
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Seconded, zombe.

  21. #146
    Member
    Registered: May 2003
    Location: Minecraft
    Thirded. I liked what I saw, but it was just a little too rough around the edges for me to really get into it. I'll be keeping an eye on it and I look forward to giving it another go.

  22. #147
    Member
    Registered: Sep 2008
    Location: South Africa
    Quote Originally Posted by driver View Post
    Thirded. I liked what I saw, but it was just a little too rough around the edges for me to really get into it. I'll be keeping an eye on it and I look forward to giving it another go.
    Yeah don't blame you guys at all! I'll let you know as soon as I have news about the patch.

  23. #148
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Thanks, Axon.

  24. #149
    Member
    Registered: Feb 2008
    Location: Near My Head

    2nd Patch Arrived

    I think I'm going to give this game a try. I've read all the comments filled with bugs and crashes and waited patiently until this 2nd patch arrived. Here we go!!

  25. #150
    Member
    Registered: Sep 2008
    Location: South Africa
    Quote Originally Posted by Mr. headbone View Post
    I think I'm going to give this game a try. I've read all the comments filled with bugs and crashes and waited patiently until this 2nd patch arrived. Here we go!!
    Great news! I'm hearing good things about the patch so far from the community. If you do find any problems then please report them so we can do something about it. Enjoy the adventure!

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