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Thread: Thief 2 FM: King's Story (released on April, 8, 2010)

  1. #976
    Member
    Registered: Apr 2006
    Location: France, Paris
    Yes I have, why shouldn't I ?

  2. #977
    Member
    Registered: May 2006
    Location: Russia
    Because some of the weather effect in mission 1 was ruined after relighting. It wasn't made by usual way, some textures must be changed before and after relighting... maybe something else, I can't remember now.
    Of course, you can do everything you wish, but I just have to warn. Anyway, mission remains playable.

  3. #978
    New Member
    Registered: Jun 2015
    Location: Texas
    Zontik, which composers did you sample for the soundtrack? I hear what sounds like Wagner and Mozart. Wagner makes sense, seeing as Ludwig II was a fan. If that's the case, gotta admire the dedication to thematic accuracy. Any chance I could get you to provide a track list for me?

  4. #979
    Member
    Registered: May 2006
    Location: Russia
    I'f afraid there is no track list.
    All music was written by Wagner, with only exception: I've used a piece of "Alan Parsons Project" in final scene (spinning down the spiral), "A cask of Amontillado" from the album dedicated to Edgar Poe. I've used it because of the same tone.
    No Mozart at all.
    The most of used Wagner is from his well-known operas, such as "Nibelungs Ring", "Rientzi" and... sorry, I know the title in Russian only, it can't be translated literally.

  5. #980
    Member
    Registered: May 2008
    Location: Southern,California
    just got done replaying kings story,so much fun

    i just with i would have been able to get the save the girl and kill anger

    also i wanted to know how do i find the key for the upper office in the big room band played? i never went there once in all the endings i did

    and i did find dewdrop but he was not frobable ,but was nice to see him in the girls room

  6. #981
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by downwinder View Post
    also i wanted to know how do i find the key for the upper office in the big room band played? i never went there once in all the endings i did
    Do you mean the room marked as room 31 on the map, where Anger's music will be played? I went in there without a key.

    When Garrett talks to Anger during the mission, a grate opens on the 4th level (don't remember whether the basement counts as level 1 or "level zero", though) of the castle, giving you access to some wooden shafts which are the air conditioners of the Middle Ages. If one leaves these shafts somewhere in the northeast, one can emerge in room 30. Garrett can then travel to room 31 by climbing over some balcony on the outer wall of the castle.

    Whether Anger's music will be received well or rather embarrass Anger depends on what the player did before. I'll leave that up to you, this hint may give you something to think about, then.

  7. #982
    Member
    Registered: May 2008
    Location: Southern,California
    ty i got it now,well explained

  8. #983
    Member
    Registered: May 2006
    Location: Russia
    The key to the office you meant ("Clef key") is not exist on Expert, you have to get to the "office" with the help of rope arrow from the Singer Hall.
    The location of the key on Hard (and probably Normal) is a small room right from the scene, somewhere among the theatrical junk.

  9. #984
    Member
    Registered: Jun 2010
    Location: A Former Orange Grove
    Just replayed on Largo(expert) and ran into a glitch here and there with NewDark. If I used alt+tab to switch to Windows 10 Edge (already open before starting the game) upon coming back to the FM some of the wall panels would turn solid white. If I hit esc, the game would crash. Upon a restart (with or without a reboot) the video option would revert to 640x480.

    It happened about 5 or 6 times during play, but was not too much of a bother really. I’d just restart, reset the video, and reload my last save.

    I’d say it is best not to try switching between programs whilst playing this FM. That action seems to mess up the game. The good part is it is not possible to save a “fouled” game in this state because if you try to hit esc of alt+s, the game will crash. Sort of a fail safe.

  10. #985
    Member
    Registered: May 2002
    Location: The Netherlands

    Please help

    I need urgent help. Started over 3 times now in Normal on the King's Chant (part 2). Please tell me where I can find the key to the towers on Normal. It's supposed to be on a dresser in a room. I just can't find it. Please be specific in which room ........ please????!


  11. #986
    Member
    Registered: Aug 2008
    Location: UK
    Quote Originally Posted by Gloria Creep View Post
    I need urgent help. Started over 3 times now in Normal on the King's Chant (part 2). Please tell me where I can find the key to the towers on Normal. It's supposed to be on a dresser in a room. I just can't find it. Please be specific in which room ........ please????!

    The key to the towers is indeed on a dresser, playing Normal, in the Valet's Room - room 20 on the map.

  12. #987
    Member
    Registered: May 2002
    Location: The Netherlands
    Thanks, but I can't get into that area. I only found the Gallery key. How do I get up there. What did I miss?

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  13. #988
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    To get to that area you have to find a way to get the dumbwaiter working, and to find the key to access it.

    There are several things you need to do to achieve that, but you may have already done some of them:
    In the kitchen there will be a conversation about a letter from the engineer to the chamberlain. Reading that letter will tell you where the key is and what you need to get the dumbwaiter working.

    If you've already tried that and it hasn't made sense, here's a full answer to getting into that area:
    They key is in some very hot water in the tower (4). To cool it down you need to put out the fire at the base of the tower. The maul is in the south wing (3). One of the rooms has a clock for which the maul is a counterweight. To allow the dumbwaiter to work, you have to climb onto the rafters in the hallway outside the kitchen and access some vent shafts. Use the maul on the seized grate. Go back down. The key for the dumbwaiter can be used from the kitchen or from the hall (11).

    Also, when the dumbwaiter is taking you up, be patient.

  14. #989
    Member
    Registered: May 2002
    Location: The Netherlands
    Thank you!!! I'm such a fool had done all of that but never thought of riding up the dumbwaiter.
    And on I go ...... such a great mission this is!!!

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

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