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Thread: FM Preview Time! Fables of the Penitent Thief! By Sliptip and me!

  1. #76
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    This looks absolutely incredible!

  2. #77
    Member
    Registered: May 2002
    Location: Toronto
    Thanks

    Things are moving very well! We've got a few more things to work out but I dare say beta testing will be starting soon!

  3. #78
    Distant Quasar
    Registered: Mar 2002
    Location: New Phlan

    GASP!!!


    This is clearly the product of two extraordinarily talented and creative people. This looks amazing. Bravo!!
    - eep!

  4. #79
    Member
    Registered: May 2001
    Location: Italy
    SlipTip you are magic !

    everything you touch becomes GOLD !

    can't wait to solve the cute puzzle.

  5. #80
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by Sliptip View Post
    Things are moving very well! We've got a few more things to work out but I dare say beta testing will be starting soon!
    GREAT news

  6. #81
    Member
    Registered: Sep 2002
    Location: swirling in the night wind

    I LOVE THIS

    I really enjoyed Kill Facory. Ever since I played it, I've been playing around with "different" looking textures to make another type of mission with the dark engine. But this goes way beyond my feeble efforts! Congratulations and kudus! I kneel to your brilliance and wonderful sense of funness!

    We're not in Kansas anymore, Garrett!

  7. #82
    Member
    Registered: May 2002
    Location: Toronto
    Quote Originally Posted by redleaf View Post
    ...I've been playing around with "different" looking textures to make another type of mission with the dark engine.
    I'm very pleased to hear that Redleaf! It's such a versatile engine. Even after all these years, the sky is the limit! I'd love to see what a skilled artist (like yourself) can come up with.

  8. #83
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thatīs amazing!!!i nicely done city and the daylight atmosphere fits very well , i like those textures with animated contors, iīm also plannig to bring a teamwork mission with tha kind of animated textures in its contor.

    This is a very good idea that great authors like Sliptip and digital nightfall had.

    canīt wait to play this one
    Last edited by Cardia; 27th Jul 2010 at 18:55.

  9. #84
    Member
    Registered: Sep 2008
    Location: In the Present Perfect
    Want. Now.

  10. #85
    Member
    Registered: Jan 2009
    Location: In your house, looting
    When will it be ready?

  11. #86
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    My guess is the tried-and-true answer of "When it's done."

  12. #87
    Moderator
    Keeper of FMs

    Registered: Oct 2004
    Location: Meraux, LA
    Marvelous!! I look forward to the release!
    Digi, was that your sister's art in the "Cute Puzzle"?

  13. #88
    The Architect
    Registered: Dec 1998
    Location: Lyon
    I hope we'll have some news soon. The past two weeks have been a bit slow, but we're still working steadily.

  14. #89
    New Member
    Registered: Jun 2009
    Location: across the globe
    First of all, this is incredible.. The most exciting fan made Dark Engine project since T2X, for me..
    Also, I'm curious to know whether there is going to be sneaking and/or real combat.
    More importantly, could you use any voice acting? I could promise very high quality, if I do say so myself.

  15. #90
    Member
    Registered: May 2002
    Location: Toronto
    Thanks Johnny

    We don't actually need any voice acting - all the dialogue is text, with random vocal approximations played at the same time. As for the gameplay questions, I don't want to give too much away! I will say that Digi's come up with some really cool/unique sneak-type scenarios that I think people will enjoy.

  16. #91
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Looks like we'll be hitting a major milestone this week. A little later than planned, but Fables is going beta pretty soon now.

  17. #92
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    \o/ Awesome, good luck with testing!

  18. #93
    New Member
    Registered: Oct 2004
    Location: Poland
    Innovative approach to creating fm-s. Impressive!v
    Playing the Thief still surprises and feel the thrill.
    Great work you two

  19. #94
    Member
    Registered: Jun 2003
    Location: Downers Grove, IL
    Very "cute" looking mission.

  20. #95
    Member
    Registered: May 2008
    Quote Originally Posted by Digital Nightfall View Post
    Looks like we'll be hitting a major milestone this week. A little later than planned, but Fables is going beta pretty soon now.
    Great to hear!

  21. #96
    Member
    Registered: Jan 2009
    Location: In your house, looting
    \0/ can't wait to see it done.

  22. #97
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Quote Originally Posted by Digital Nightfall View Post
    Looks like we'll be hitting a major milestone this week. A little later than planned, but Fables is going beta pretty soon now.
    Great News Indeed

  23. #98
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    Looks pretty cool!

  24. #99
    Member
    Registered: Mar 2007
    Location: Florida, Iceland in the summer
    Quote Originally Posted by Digital Nightfall View Post
    Looks like we'll be hitting a major milestone this week. A little later than planned, but Fables is going beta pretty soon now.
    Really looking forward to this, the screenies look awesome

  25. #100
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Cell-shaded Thief! It looks fantastic!!! Kudos digi and slip, has the Dark Engine become a self-aware AI that diabolically infects you guys with awesome ideas like this??

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