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Thread: T2 FM: Horror in St. Urbain Update: French, English and German language - 2010.07.26

  1. #1
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

    T2 FM: Horror in St. Urbain Update: French, English and German language - 2010.07.26

    Ok. There is french mission by FireMage (Jordan_Maf): http://ryalla.free.fr/FMF/Horreur_A_St_Urbain.zip
    Released 25 July 2010.
    Maybe someone will help with english translation?
    Thanks Lady Jo for the link!
    Screenshots: http://ladyjo1.free.fr/thief/article...id_article=891

    Edit: Horror in St. Urbain (French, English and German language):
    http://thiefmissions.com/m/HorrorInStUrbain
    Last edited by Nightwalker; 10th Feb 2014 at 10:56. Reason: updated download link

  2. #2
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Looks verly promising - spooky, mysterious (& love those blood stains!). Really hope someone has the time & ability to do an English translation

  3. #3
    Member
    Registered: May 2002
    Location: Sedlec Ossuary
    Magnifiques !!!

  4. #4
    Member
    Registered: Aug 2008
    Location: UK

    Translation

    Great fun! Thanks very much to all involved for the mission .

    I am no linguist and apologies to the author if I've messed up but the following translation of the narrative in Darkloader and the mission objectives may help others to play and enjoy the mission - it's definitely worth the play-through!

    Narrative:

    After the disappearance of the mechanist order, the city has become poor, people have less and less money, they have fewer valuables and the richest inhabitants, wary of thieves, have increased the security at their manors where they hide what little wealth they have left. Garrett has no choice. Burdened by debts, he has teamed up with another thief named Stendan, who finds himself in similar straits, in order to pool profits. Stealing, as a team or independently, the two outlaws work together to maximise their gains.

    But then one night two poorly guarded manors, owned by wealthy men, became the target of our two thieves. Garrett set out to rob the manor at the centre of town, near the marketplace, while Stendan headed for the Saint Urbain district to steal from a smaller manor.

    His thieving complete, Garrett arrived back at the St Urbain district to find it cordoned off by the militia and Stendan still not back .....

    Guide:
    - Enter discretely or create a diversion (Explode a powder keg)
    - Find the loot before Stendan
    - If a gate/door doesnít open it means itís permanently locked (??) or its part of a security system that can be activated by a lever.
    - You can see a lot from the front of the librarianís bedroom.

    Mission Objectives:

    1. Your friend Stendan went into St Urbain to steal some loot but you have no further news of him. Go and investigate what may have happened. Slip through behind the militia or create a diversion.

    2. Stendan got inside with the intention of bringing back a big haul of loot but, with no sign of his return, you must now stand in for him. Go and get 1000/1500/2000 loot.

    3. Its good to visit dangerous places but its always best to leave. Once you have completed all your objectives, get out.

    4. Do as you like inside St Urbain - but nowhere else. Do not kill any citizens or militia.


    5. Additional objective Kill the Ď******í of St Urbain

  5. #5
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Thanx for the translation, Sagittal Fun mission with good atmosphere - with a bit more technical expertise, I think this designer could make a really good mission.
    Gotta love that extra objective!

  6. #6
    Member
    Registered: May 2009
    Location: Germany
    The author promised to work on a english version for this one.
    However, this was two month ago and nothing heard back so far.

    Since I did the translation for the german forum at that time,
    you can find the translated readables here as a courtesy from my side.
    My apologies on some parts of the translation, though.

    Translation for some items:
    Clef du forgeron : Forge key
    Clef de la caisse : Money box key

    Readables:

    Notes de Stendan - Stendan's notes
    spoiler:

    Garrett,
    the words you read right now, will be my last.
    My friend, I have made the biggest mistake of the century by intruding into this place.
    St. Urbain is cursed and I have learnt my lesson.
    When I came here, the area was locked up already, but I made it inside without being spotted.

    But the nightmare started right upon entering. Everybody was dead, the place soaked in fire and blood.
    I wanted to turn around and leave, but it was too late.
    The creature appeared and hunted me. I barely managed to enter the mansion,
    but the beast tried everything to kill me.
    I did hide in here and locked myself up in order to escape the monster,
    but the burnings and the injuries bring me close to the Builder already.

    It's all over with me, my friend. Garrett, you must kill this monster !
    Who knows what becomes of the city if you fail ? I took the forge-key with me.
    There must be something that can be opened with it. Take it and examine the forge.
    My injuries are too severe and the beast is starting to tear down the wall.
    I am happy having been your friend, Garrett. And I beg your pardon,
    having taken this unneccessary risk.
    Among the two of us, you have always been the more able and will always be.
    I wish the best for you, my brother. Fairwell.

    - Stendan


    Journal de Kenneth Storel - Kenneth Storel's journal
    spoiler:
    Journal of Kenneth Stortel

    There it is ! Finally I have received my beloved reptile. It's fairly big already and I am
    sure it will be fifty times bigger within a few weeks. I have no idea what name to choose for it.
    It seems fairly strong. And the flaming red colour it has !
    I am sure it will become a beautiful dragon.

    Three days have past already and it is growing still.
    It is more aggressive and harder to handle then I anticipated.
    On top of that he has started to spit fire.
    I know now that it is a Ecarlatus-Dragon at an age of a little more then two years.
    Meat is the only thing I may feed to it.

    It is growing so fast ! I can't keep it any longer like this.
    I must lock it up in the sewers and train/teach it.
    Or maybe I am too strict on it. Have I been before already ?
    Now I am angry with myself. Without doubt I should have left it up to/with the mage.
    He would have managed better to care about it.

    This is desastrous. It has destroyed an entire wall ! And now it is going for the gratings.
    It will devastate the entire quarter if it goes on like that.
    It has devoured a thief already who tried to escape through the sewers.
    And the fire spitting becomes more and more dangerous as well.
    It would be better if I seperate from it in a 'final' way.
    Who knows what would be next ? I will need to bring it down with my sword.
    I am sad, but I have no choice. I will try when I am going to feed it the next time.
    It will not suffer and die peacefully.
    Last edited by gnartsch; 9th Oct 2010 at 07:30.

  7. #7
    Member
    Registered: May 2002
    Location: The Netherlands
    That's a great translation Gnartsch
    And very acurate

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  8. #8
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Thanx, gnartsch
    I've already played it, but it's always nice to know how/why things happened as they did.

  9. #9
    Member
    Registered: May 2008
    Location: Southern,California
    i get some error when i try to run it




    its my comp have to redo it
    Last edited by downwinder; 9th Oct 2010 at 07:14.

  10. #10
    Member
    Registered: Mar 2002
    Location: Bremerton Washington
    Quote Originally Posted by downwinder View Post
    i get some error when i try to run it
    its my comp have to redo it
    I get a crash to the desktop at certain places through out the mission. It could be a scripting error. I forgot which one I have on my system.

  11. #11
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by bedwine View Post
    I get a crash to the desktop at certain places through out the mission. It could be a scripting error. I forgot which one I have on my system.
    Well, some guys at the german forum reported similar problems.
    Unfortunately I don't see any hint that one of these found a way around these issues.
    I never had a crash myself. But I also never have any scripts installed unless the author requests it.
    This one does not require any scripts.
    Besides that, the outside area has some odd flaws in texturing (flickering, invisbile water), but I am not sure if this may cause such problems on some systems.
    Last edited by gnartsch; 9th Oct 2010 at 10:48.

  12. #12
    Member
    Registered: Aug 2006
    Crashing to desktop problem with me too.

    Whenever I hear the sound of the dragon?? -never have been able to see it, the mission crashes to desktop.

  13. #13
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by cattamer View Post
    Crashing to desktop problem with me too.

    Whenever I hear the sound of the dragon?? -never have been able to see it, the mission crashes to desktop.
    The same was reported on the german forum, but no resolution was announced.
    Just a guess: any enhancement pack installed ?

    I play with TafferPatcher on top only. No Enhancement Packs and no scripts besides that.

  14. #14
    Member
    Registered: Aug 2006
    Quote Originally Posted by gnartsch View Post
    The same was reported on the german forum, but no resolution was announced.
    Just a guess: any enhancement pack installed ?

    I play with TafferPatcher on top only. No Enhancement Packs and no scripts besides that.
    uninstalling the ep pack didn't help.

  15. #15
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    All scripts & NV's EP installed on WinXP Pro SP3 - no problems at all (although I noticed the water & other texture issues too).

    Another Dark Engine WTF?

  16. #16
    Member
    Registered: Jan 2007
    crashes on me too ,so i delated it,i wonder if it was betatested,

  17. #17
    Member
    Registered: Sep 2007
    Location: Leipzig (Germany)

    crash

    Quote Originally Posted by doug View Post
    crashes on me too ,so i delated it,i wonder if it was betatested,
    the same with my system (I'm german ).

    It crashes sometimes, if the noise of some broken glass is coming up.
    It crashes at every approach of the red burrick in the sewers.
    Last edited by Dr.Sahnebacke; 10th Oct 2010 at 13:23. Reason: correct name of animal

  18. #18
    Member
    Registered: Oct 2007
    I'd appreciate a gentle nudge please.

    I have the Clef du forgeron, could anyone point me at the forge?

    Thanks.

    Never mind, found what I needed.
    Last edited by Basil; 10th Oct 2010 at 12:25.

  19. #19
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Fun little mission! The hardest part was achieving the loot objective, which I managed to do after I blew up that damned dragon! Small glitch though: after I opened the grate in the sewers where you get the explosive charges, I must've waited down in the sewers for that dragon (explosive charges carefully laid) for over 5 minutes. Turns out the dragon was stuck in an interior doorway of Storel's house, so I had to make noise to get it to work its way free (& come after me!). Otherwise, this was an entertaining little FM with a certain element of suspense, since you don't know what's caused the deaths & damage in the town til you find Storel's readable.

    Thanks to the author and to those who took the time to post translations for the readables & objectives!



    EDIT: P.S. Is there a way to open any of the other locked grates down in the sewers to gain access to the grated-off tunnels, or are they just there for show?
    Last edited by Dia; 11th Oct 2010 at 10:50.

  20. #20
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by Dia View Post
    EDIT: P.S. Is there a way to open any of the other locked grates down in the sewers to gain access to the grated-off tunnels, or are they just there for show?
    Sounds like you have been to all accessible areas already.
    As far as I can tell there is no way inside the other tunnels.
    And not loot in there either.


    As for loot: got all except for 100. Although I 'know' what to look for and where, I can not find or get get it. Maybe it is not even visible/obtainable.

    Dia, what is wrong about Kansas ?
    Maybe I don't get the joke. ;-)
    Last edited by gnartsch; 11th Oct 2010 at 15:04.

  21. #21
    Member
    Registered: Sep 2005
    Location: Not Kansas
    @ gnartsch: think 'Oz'.

  22. #22
    Member
    Registered: Oct 2007
    Quote Originally Posted by Dia View Post
    @ gnartsch: think 'Oz'.
    Diaorothy?

  23. #23
    Member
    Registered: May 2009
    Location: Germany
    sorry
    Last edited by gnartsch; 13th Oct 2010 at 06:09.

  24. #24
    Member
    Registered: Sep 2005
    Location: Not Kansas

  25. #25
    DromEd Archmage
    Registered: Nov 2010
    Location: Returned to the eternal labor
    Here you can Download "Horror in St. Urbain Dsistrict": (French, English and German without bugs "I hope")

    http://www.mediafire.com/?c1r4f7cxnrec52c

    About loots, all are accessible, and in the Sewers there are no accessible way.
    About old version, I have not any troubles, but I have try to imagine where your game have crashed. The Area is bigger. About loots: There are hidden or very little. Search, and you'll find. For exemple:Coins hidden in the fountain, purse near the burned servant in Stortel's Manor, three Silver nuggets in the underground of the manor and the rings of the nobes

    Hope I have help you.

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