I thought both leads were pretty good.
It's the opposite for me. When it comes to character models and animations, I notice what's "off" about them when I first start playing, but once I get into the game I don't really notice anymore. I went back and played Deus Ex last year with the GMDX and Revision mods. Deus Ex has pretty bad facial animations which looked dated even at release, but I quickly got used to them again and they're not immersion-breaking for me.
In a role-playing game, I'm a lot more sensitive to the dialogue than the graphics and animation. What really breaks immersion for me is a conversation where all of the dialogue options suck, or where you pick one that seems reasonable and then your character says something unexpectedly cringe-worthy.
Agreed with heywood. It's quite infuriating when the dialogue options don't match what the character actually says.
What gets me when replaying Deus Ex is the constant re-use of voice actors, which is something I only even noticed once or twice in my initial playthroughs.
Same here. That and the terrible fake accents.
The amount of games that I've heard some of those voice actors from Thief in.
That's some pretty good negative PR. It's a bit genius, really.
While Polygon's usually only good for its once-in-a-while investigative pieces, that article is pure fucking gold.
It also gave rise to the best internet comment of the year so far: 'Tali is my forever-bae, so your argument that a Thundercat made of seashells, or a black-eyed gun lizard is more sexy falls on deaf ears.'