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Thread: Mass Effect 3 - Mark Meer will continue to be rubbish

  1. #201
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by Dresden View Post
    What exactly is impressive about the opening level?
    The level of destruction shown + the alien attacks going on in the background was what impressed me. Especially with the ships flying past close by etc.

  2. #202
    Member
    Registered: Nov 2003
    Location: Poland
    Quote Originally Posted by icemann View Post
    The reliance on multiplayer for what I assume to be later events on the singleplayer end of things is a bit of an annoyance as it forces you to play the multiplayer
    How many times does it have to be said? You don't need multiplayer. It just makes getting the war assets easier by giving you a multiplier. By the way, it's also possible to attempt the multiplayer missions solo.

    Also, the prologue level is crap, for the reasons Dresden mentioned. It doesn't even feel like the city was ever inhabited. As far as showing the Reapers destructive power, Mennae was far more effective so far.

  3. #203
    I'm finishing up a replay of 1 and 2 to make a character to import into 3 but I tried the prologue and I can't say I was impressed. The mechanics felt as good as they did in 2, which is fine, but there were a lot of other things that bothered me. The character models/textures look terrible (I'm running at 1080p full detail) compared to the first 2 games, not to mention that they changed some of the models (Ashley looks like a goddamned pornstar with her cropped/dyed hair and fake tits). I never had the impression that the earth had become a slaughterhouse since I was able to run in a straight line through a linear path without any fear of danger. The attempt at pulling hearstrings was a huge failure; I've invested 50-100 hours into the series so far and into the main characters, why the fuck do I care if you kill someone off I've never seen until 15 minutes ago? If Captain Anderson had died or chosen to come with me as a squad member depending on choices I had made earlier in the series - that would have been goddamn awesome. Killing off someone I have no emotional investment in means nothing. On the plus side, making it meaningless and scripted means there's no "I HAD TO MAKE A CHOICE" cheesy goddamn dialog a'la the first game.

    Speaking of that, I'm replaying 1 and there are so many places where the dialog is making me laugh out loud this time. I like that the one time in the entire series where there's any real choice&consequence (kind of) they have to reference it 800 times in the span of 5 minutes beforehand and afterwards because otherwise the soap opera fanbase would have gotten confused about what happened. I HAD TO MAKE A CHOICE. HOPE YOU NEVER HAVE TO MAKE A CHOICE WITH CONSEQUENCES, JOKER. COMMANDER, I COULDN'T HAVE MADE THAT CHOICE. DON'T BLAME YOURSELF ASHLEY, IT WAS MY CHOICE.
    Last edited by Jason Moyer; 9th Mar 2012 at 16:13.

  4. #204
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Since the game builds upon ME2's gameplay base, rather than tipping out the bath water like with ME1 => ME2, character importing is noticeably better. Say that your ME2 character is level 30, she'll be at that level in ME3. Also if you chose the same class upon save importing, you'll have the number of skill points invested up until point where the skills branch off.

  5. #205
    Interesting. I figured they used his retirement as an excuse to start over.

  6. #206
    Member
    Registered: Mar 2004
    Beat it.

    Jesus Harold Christ, Bioware. First you fuck up Dragon Age 2, then you make KotOR3 a star wars skin on WOW, now this? WTF.


    They stole the ending to Deus Ex. And to do so, they used an actual fucking Deus Ex Machina. Both in the literary "Oh shit we need an ending bring on a god from nowhere" literary sense, and the literal "Hey look what's coming out of that machine! It's a god! Surprise!" sense.

    And then nonsensical bullshit to boot. "Oh, look, the Normandy is barely escaping a death ray through a mass relay. How EPIC!"

    Why the fuck would the Normandy be going through a Mass Relay right then? Joker just decided to bug the fuck out in the middle of the most important battle of human history for no fucking reason whatsoever?

    Oh look, now he's a happy cyborg with Edi. And there is Ashley, getting off the Normandy...wait, what? She was on fucking Earth with me! Running headfirst into the damned TRON beam. In fact, so was fucking EDI.

    So Joker flies through a mass relay right before a death ray for no goddamned reason, and both EDI and Ashley forgot to mention they could fucking teleport?

    Plus, all this "Merge machine and man" shit gave Joker fucking circuits running through his flesh, but couldn't fix his goddamned bones so he's still fucking limping?


    Good lord, this makes the epic fuckup that was the end of KotOR2 look like goddamned high art.

  7. #207
    Member
    Registered: May 2009
    Yeah some other thoughts:


    Why is Shepard having nightmares about this fucking kid he met for 3 fucking minutes? Especially since mine is a Sole Survivor. He's killed 100s...well THOUSANDS with that Batarian system blowing up, seen friends die, and now he loses his shit because of some kid? Why not kill Anderson, someone he's known for a long time? It would've made way more sense that way.

    The end of Grunt's quest is idiotic as well. I choose to sacrifice Grunt's team knowing full well what the consequences may mean, he helps you escape with this long drawn out death scene, falling down a big cliff at the end...only to come out of the cave literally 5 seconds later like "I'M TOTALLY FINE GUYS". OH THANK GOD. I ALMOST FELT SOMETHING FOR THE STORY AND MY CHOICE THERE FOR A SECOND.


    A lot of the things in the story reek of the Lucas school of writing. It happens because it's supposed to happen, never mind the logic.

  8. #208
    This game continues Bioware's recent tradition of "gay people are easy sluts, straight people are tougher to crack than Fort Knox." In Bioware's universe of games, I assume the Epilogue to every game since DA includes "mankind goes extinct due to a lack of natural procreation."

    I'm not entirely sure how far through the game I am (feels like maybe halfway), but the females are giving me vague flirty non-committal hints, while the males are either begging me to go all rectal-rooter on them or all of Shepard's non-asshole responses are sleazy come-ons.

  9. #209
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    So I'm approaching the end of the game (I think) and its become more and more apparent to me as I progress through the third game of how much all of the games rip off Babylon 5 to an extent. The rest I'll say in spoilers since it spoils both Mass Effect 1 - 3 and the plot of Babylon 5.


    Ok point by point comparisons between Mass Effect and Babylon 5.

    1) Warnings of incoming Invasion. Possible end of universe.

    Mass Effect 1 by Shepherd - Babylon 5 Season 1 by G'Kar

    2) Invading Aliens that wipe the universe clean other than the younger less evolved races so that the cycle can continue in several hundred thousand years later.

    Mass Effect 1 - Reapers - Robotic Ships, Mix of Robotic and Biological troops
    Babylon 5 - The Shadows, Biological Ships and units.

    3) Central location for all races to co-exist, communicate and have political meetings and negotiations.

    Mass Effect - The Citadel
    Babylon 5 - Babylon 5

    4) Primary hero to play in the defeat of the invading forces.

    Mass Effect - John (changeable) Shepherd
    Babylon 5 - John Sheridan

    5) Death and later resurrection of hero

    Mass Effect - Start of Part 2
    Babylon 5 - Season 3 Finale (for the death) and Season 4 start for rebirth.

    6) Full invasion by invading forces

    Mass Effect - Part 3
    Babylon 5 - Season 4

    7) Uniting of all alien races against the invading forces by hero, otherwise total defeat assured

    Same as 5.

    It has quite surprised me overall of just how much the 2 have in common. Even when you go into the finer details for how the reapers work with indoctrinating key figures, the shadows in Babylon 5 did (via alien parasite that takes over higher brain functions) to a degree. And the uniting of the races to take on the invading forces is nigh on identical.
    Last edited by icemann; 12th Mar 2012 at 06:40.

  10. #210
    Taking a break
    Registered: Dec 2002
    Quote Originally Posted by Dresden View Post
    ITT: I grade Bioware's writing. This is the opening plot summary. No spoilers.

    Considering life began on Earth about 3.7 billion years ago, these "Reapers" don't have a particularly good track record, failing what... 74,000 times in a row?

  11. #211
    Member
    Registered: Sep 2008
    Hah. Yes. And if you take it to mean "sentient life" (because can you really see reapers chasing around after a few stray extremophile archaea?), then you run into even more problems: checking once every 50000 years is really obsessive-compulsive for 99.9% of the time, yet leaves enough of a window to totally miss the show for the remaining 0.1% of the time.

    But then, sci-fi has always had problems with timescale. "Forgotten civilisation wiped out by a mystery force" makes more sense in a fantasy context where a civilisation could be wiped out before living memory yet still leave detectable remains to be discovered by a plucky hero. When you have to deal with a universe where sentient life can take billions of years to develop from scratch, then wipe itself out in the space of a couple thousand years, you're gonna have all kinds of sampling errors if you try to treat it realistically.

    I'll just chalk it up to "something something element zero", methinks.

    (also, starting sentences with "but!" -minus grammer points for me)

  12. #212
    Member
    Registered: Nov 2003
    Location: Poland
    It's even more specific than sentient life: it's only spacefaring civilisations who discovered the mass relays.

  13. #213
    Member
    Registered: Sep 2008
    Of course then you run into an inverse fermi paradox: if you've got a good twenty different spacefaring races all cropping up at more or less the same time, then even assuming the slate gets wiped once every 50000 years, the rate of 'sentient life development' must be sky high. You're looking at a galaxy that must be utterly RAMMED with life, in which case the reapers are kinda fighting a losing battle.

    Still: element zero!

  14. #214
    Member
    Registered: Mar 2004
    Something else occurred to me.

    There's a point where you get a panicked call from command to the effect of "Oh NOES! A bunch of capital class reapers are after you Shepard, including Harbinger! RUN"

    Really, you should've been able to call up command and go "Command, how the fuck do you know which one is Harbinger? These things got fucking name tags on em?"


    Gah. Fridge Logic.

  15. #215
    Member
    Registered: Sep 2008
    It's probably the only one shouting THIS HURTS YOU as it shoots.

  16. #216
    Member
    Registered: Nov 2003
    Location: Poland
    The main Reapers are all supposed to be unique, and Shepard saw a hologram of Harbinger earlier, and I think the data Kasumi had included something oh Harbinger as well. So, it's possible they were able to recognize the shape. Also, considering Harbinger's penchant for chewing scenery, it may very well be that he introduced himself

    Roses are red
    Violets are blue
    ASSUMING CONTROL
    THIS HURTS YOU

    EDIT: One glaring error I spotted was the whole Ardat-Yakshi monastery bit. In ME2, Samara said there were only three living Ardat-Yakshi known at that time (her daughters). The monastery obviously housed a few more.

  17. #217
    Member
    Registered: Sep 2010
    Quote Originally Posted by van HellSing View Post
    EDIT: One glaring error I spotted was the whole Ardat-Yakshi monastery bit. In ME2, Samara said there were only three living Ardat-Yakshi known at that time (her daughters). The monastery obviously housed a few more.
    It can't have been just a few more, because Banshees are made from Ardat-Yakshi (and you get to kill a whole lot of Banshees).

  18. #218
    Just finished the game.

    Why even bother having multiple ending choices? All 3 of them play basically the same cinematic, but with different colors for the beam and maybe very slightly different after effects for literally 5 seconds of the movie. Furthermore, the ending didn't reveal anything about the outcome of your choices and seemed like a "Well shit, how do we end this game? Let's not even bother and just say we're done."

    I'd have been happier if they stuck with one ending, and actually put some effort and story into it.

  19. #219
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    All they needed to do was do things Fallout style and have an ending which shows the repercussions and effects of the players actions going from race to race and then touching on how the players actions had effected the friends the squad mates he had had on the Normandy. Easy. Would have been a perfectly fine ending if they'd done it that way.

  20. #220
    Member
    Registered: May 2009
    Quote Originally Posted by Avalon View Post
    Just finished the game.

    Why even bother having multiple ending choices? All 3 of them play basically the same cinematic, but with different colors for the beam and maybe very slightly different after effects for literally 5 seconds of the movie. Furthermore, the ending didn't reveal anything about the outcome of your choices and seemed like a "Well shit, how do we end this game? Let's not even bother and just say we're done."

    I'd have been happier if they stuck with one ending, and actually put some effort and story into it.
    Yeah they should have just stuck with Shepard sitting there, looking at the battle and crawling up to the console to turn the weapon on with his last dying breath. Then it sends out some signal through the relays causing all of the Reapers in the galaxy to explode/self-destruct/whatever. The End.

  21. #221
    Quote Originally Posted by van HellSing View Post
    EDIT: One glaring error I spotted was the whole Ardat-Yakshi monastery bit. In ME2, Samara said there were only three living Ardat-Yakshi known at that time (her daughters). The monastery obviously housed a few more.
    I just finished ME2 a few days ago. If you keep talking to Samara, she tells you that those are the only ones she is aware of, and that there are probably more outside of Asari space. The codex entry for Ardat-Yakshi says the same thing.

    Playing ME3 now. I have no idea how anyone can find the Benny Hill reaper chases to be worse than hours of PROBE AWAY. It took about 15 minutes to get 100% war assets on the first half-dozen systems. It also took just a few hours of co-op to bump my war readiness from 50% to 90%. Neither seem like a big deal, and the co-op is surprisingly fun with random people.

    I'm amazed at how much worse the graphics and animation are compared to ME2; yay for having to optimize shit for 10 year old hardware. I'm also finding a surprising number of glitches that I can't imagine anyone could have missed in testing. Things like the collision detection being completely broken in a normal walking area in the Citadel's hospital, causing Shephard to walk around 5 feet off the ground.

    Bioware's inability to deal with player agency is still baffling; for starters, if you create a Shephard in ME1 and play through the entire series, the face won't import into ME3. I mean...really? You didn't anticipate that people might play through all 3 games with one character? I enjoy how most of the decisions from the previous games have no effect whatsoever on the story, too. I sure am glad I took the high road and put Anderson on the Council so that ME3 could completely ignore that choice aside from a single line in Udina's codex entry (and no, I'm not reading a goddamn promotional book to see why Anderson resigned). I like how Liara gets nostalgic about our romantic encounter 3 years ago, even though I just pounded her stupid blue face a few months ago narrative-wise. I can probably assume, without trying it, that if I had played renegade through ME2 and worked with the illusive man that I'd still be flying an Alliance ship around and shooting Cerberus operatives. Bioware's always been weak on choices/consequences but jesus.

    Edit: Good lord, Bioware. I didn't realize this was a PS1 port: http://img31.imageshack.us/img31/6630/nextgenr.jpg
    Last edited by Jason Moyer; 21st Mar 2012 at 03:38.

  22. #222
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    So, is there anyway to say in very general terms, without spoiling anything, why there's all this nerdrage over the ending of ME3? Keep in mind I haven't played any of the ME games (although I fully intend to some day). Seems pretty odd that they're actually talking about redoing or changing it.

  23. #223
    Member
    Registered: May 2008
    Location: Poland
    Quote Originally Posted by Brethren View Post
    So, is there anyway to say in very general terms, without spoiling anything, why there's all this nerdrage over the ending of ME3? Keep in mind I haven't played any of the ME games (although I fully intend to some day). Seems pretty odd that they're actually talking about redoing or changing it.
    I was incredibly lazy compared to the rest of the game, nonsensical in terms of lore and full of plot holes. Also, those relationships and choices you've made throughout three games? Not adressed.

  24. #224
    Member
    Registered: May 2009
    There's a nice theory on the ending going around: http://www.youtube.com/watch?v=ythY_GkEBck

    I Want to Believe.jpg

  25. #225
    The hate towards ME3's ending is getting filed in the manilla folder marked "evidence that most people are idiots". That was remarkably good.

    Edit: By remarkably good, I mean the synthesis ending. Seeing that the other 2 are basically the same thing is fairly disappointing. Surely they could have made 3 goddamn cutscenes.

    Edit 2: http://www.youtube.com/watch?v=rPelM2hwhJA
    Last edited by Jason Moyer; 23rd Mar 2012 at 18:43.

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