TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 102 of 102 FirstFirst ... 2525762677277828792979899100101102
Results 2,526 to 2,535 of 2535

Thread: TFix: unofficial patch for Thief1/Gold

  1. #2526
    Zombified
    Registered: Sep 2004
    unable to replicate - a video/screenshot/save, perhaps?

    also, a very useful thing - before taking a screenshot, hit SHIFT+; to bring the console up, type show_stats and press enter. the extra info displayed means no save will be necessary most of the time.
    Last edited by voodoo47; 3rd Nov 2017 at 06:43.

  2. #2527
    Member
    Registered: Apr 2016
    I remember those doors disappearing too, which is a widespread Dark Engine bug. AFAIK, that happens if door center enters solid. An easy fix is to make a door open 85-89 degrees instead of 90. It will never go fully into solid and never disappear.

  3. #2528
    Zombified
    Registered: Sep 2004
    I know, and that's what I have been doing - I'll probably do it here as well just to be sure.

  4. #2529
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Also in Mages, if memory serves magdoors don´t have a fixed position for their handles.
    Sometimes they have the handle on the right side as you open the door and sometimes the handle is on the left side.

  5. #2530
    Zombified
    Registered: Sep 2004
    I have no idea what I should imagine after reading that.

  6. #2531
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Quote Originally Posted by voodoo47 View Post
    I have no idea what I should imagine after reading that.
    Didn´t explain well myself here.
    Nothing to do with gameplay.
    It´s because I´m using a different texture for that door and I see that the door texture is flipped horizontally.
    Using the default texture you won´t notice it.

    https://drive.google.com/file/d/16iG...ew?usp=sharing

  7. #2532
    New Member
    Registered: Nov 2017
    i have also encountered the bug where doors disappear. However i have seen this happen in a few other missions and some fan missions so it is not just the mage towers that has this issue, at least for me

  8. #2533
    New Member
    Registered: Nov 2017

    Mission 4 Assassins

    Hi! the other day i was playing Theif Gold with the new 1.2 HD MOD and I noticed a glitch with the mission endings on expert. If you exit Ramirez's Place trough the main entrance it will throw the new Objective to return to your side of town. However, if you jump in the moat that is below the library balcony and exit though the water fall that takes you into the streets the mission will end without throwing the new Objectives.

  9. #2534
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015

  10. #2535
    New Member
    Registered: Nov 2017
    ah ok

Page 102 of 102 FirstFirst ... 2525762677277828792979899100101102

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •