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Thread: TFix: unofficial patch for Thief1/Gold

  1. #26
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    ;TexturePath=C:\Games\Thief2\res\ddfix\
    Remove the semicolon in front of the string and edit the path to point to your texture replacement folder. For your setup, it should look like this:

    TexturePath=c:\games\ThiefG\RES\ddfix\

    I have tried using ver 1.5.11 but when I try to start the game with my own patched thief.exe, the game doesn't start at all
    It's probably because you have the widescreen mod installed. DDFix 1.5.11 is not compatible with it as it makes all widescreen rendering by itself. So you need an .exe file that was not modified by widescreen to work with ddfix 1.5.11.

  2. #27
    New Member
    Registered: Jun 2007
    Quote Originally Posted by DJ Riff View Post
    Remove the semicolon in front of the string and edit the path to point to your texture replacement folder. For your setup, it should look like this:

    TexturePath=c:\games\ThiefG\RES\ddfix\
    Thanks, for the suggestion. I tried it and no luck. Would it be anything to do with the fact that the water textures folder in the folder ddfix folder is called t2water? I have tried renaming it to water, twater, tgwater, t1water and waterhw but I still just get the PCX textures rather than the DDS ones.

    Quote Originally Posted by DJ Riff View Post
    It's probably because you have the widescreen mod installed. DDFix 1.5.11 is not compatible with it as it makes all widescreen rendering by itself. So you need an .exe file that was not modified by widescreen to work with ddfix 1.5.11.
    OK, that certainly makes sense. I do have the widescreen mod installed. As I mentioned in an earlier post, I did download the pre-patched exe that is supposed to work with 1.5.11 but when I ran it, it just kept prompting me to insert my CD#2 (even when it was in the drive).


    Anyway, getting the replacement water would just be a "nice to have". At present, I can get the original water graphics and if that's all I can get, then so be it. It looks acceptable to me anyway.

    If you have any more suggestions I'll gladly try them out but, if not, thanks for trying to help anyway.

  3. #28
    Zombified
    Registered: Sep 2004
    new version (1.02). added workaround for hdradeon+winxp, made sure TGfix is compatible with the GOG release of thief gold.

    I think it's time to look for a decent installer.

  4. #29
    Nice work. I'd be happy to rig up an installer for it, but last time I approached Inno Setup with the idea of doing something like this, I put a handgun in my plan's mouth when I saw that scripting it would require writing Pascal and pulled the trigger.

    I could take a look into doing something with Windows Installer, time permitting.

  5. #30
    Zombified
    Registered: Sep 2004
    sounds good-pm me when you decide to take a shot at it.

    btw, had to hotfix 1.02, please redownload.

  6. #31
    Member
    Registered: May 2010
    what is hdradeon + XP fix??


    i don't use your 'tafferpatcher for thief gold'.

    and my rig is Windows Xp and HD 5770

    i installed Thief gold with follow this thread
    http://www.ttlg.com/forums/showthread.php?t=125250

    but thief doesn't cause any crash at all.

    sorry for my bad english

  7. #32
    Zombified
    Registered: Sep 2004
    basically, it's a collection of fixes and improvements for thief gold. it should allow anyone to run thief gold on a modern computer with minimum effort. in the latest version, I have added an older version of ddfix that will allow users of hd radeon cards and windows xp to run the game (as the standard version of ddfix does not work with this combination of hardware and software).

    use it.. or not. as always, the choice is yours.

  8. #33
    Member
    Registered: Jul 2007
    Quote Originally Posted by voodoo47 View Post
    in the latest version, I have added an older version of ddfix that will allow users of hd radeon cards and windows xp to run the game (as the standard version of ddfix does not work with this combination of hardware and software).
    Does this apply for T2 as well? I haven't been able to run it since I switched to a Radeon card last summer. If so, which version of DDFix should I look for?

  9. #34
    Zombified
    Registered: Sep 2004
    yes it does. tafferpatcher has the option to use ddfix1.5.5, which addresses this issue. the last "oldschool" release (no widescreen support, runs on linux and hd radeons under xp) should be 1.5.6.

  10. #35
    Member
    Registered: Jul 2007
    Great. I'll try that when I get home.

  11. #36
    [QUOTE=voodoo47;2046644]
    Error 404 file not found
    Last edited by AluminumHaste; 3rd Feb 2012 at 15:47.

  12. #37
    Zombified
    Registered: Sep 2004
    fixed. forgot to update the link after I threw in some custom WASD key config by ZB.

  13. #38
    TY

    EDIT: Okay I downloaded the file and followed instructions, but any widescreen resolution set in cam.cfg crashes Thief.exe. 800x600 1280x1024 etc work fine.

    EDIT: Also it could just be this horrible Intel integrated graphics as it has like only 1 MB of dedicated and 8 MB of system memory to play with.
    Last edited by AluminumHaste; 3rd Feb 2012 at 16:04.

  14. #39
    Zombified
    Registered: Sep 2004
    yeah, that's probably it - ddfix assumes at least a bit decent graphics card, and an 8MB intel will not cut the job.

    you should just use the default thief renderer, that one should work fine (you will have to reinstall the game if you did not back up your thief exe).

  15. #40
    Zombified
    Registered: Sep 2004
    aaand a new version is out.

  16. #41
    New Member
    Registered: Feb 2012
    Worked for Windows 7 with widescreen and Thief Gold! Thanks to the OP. Will make notes if any problems show up.

    Thanks again!

  17. #42
    Member
    Registered: May 2010
    why don't you include Thief Gold Texture Patch?
    http://thief-thecircle.com/download.asp?fid=597

  18. #43
    Zombified
    Registered: Sep 2004
    I'll have a look, and if I can integrate it, I'll probably do it, the readme looks promising.

  19. #44
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    It would definitely be a good thing. Back when that patch was first introduced I don't recall anybody having anything bad to say about it. It's literally just Looking Glass's original textures at a higher color depth.

    Playing through the unmodded GOG version of Thief, I'd forgotten how cartoony some of those original 256-color textures were. The Keeper training level is possibly the tackiest thing in the entire series.

  20. #45
    Zombified
    Registered: Sep 2004
    turns out it fits in nicely, no conflicts at all. expect the 1.04 to pop up soon (going to run around some levels to make sure). the lava is great, finally looks like lava and not something from doom or heretic.

  21. #46
    New Member
    Registered: Feb 2012
    Location: Bucharest, Romania

    Hi, guys! It`s my first post here on the forums and I don`t want to come up with stupid questions, but I`m curios about one thing: why don`t the other fixes for T2 like t2_skies, Gas Arrow Model Fix, Vine Arrow Model Fix work for TG as well? I thought that both having the same game engine, they should fit in.

    Also, this tafferpatcher is one awesome tool, great job with it!

  22. #47
    jtr7
    Guest
    T2 uses an advanced version of the Dark Engine. Thief Gold's engine does not even have the framework for processing a lot of T2 elements.

  23. #48
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Also Thief 1/Gold doesn't even have vine arrows.

  24. #49
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    And it doesn't have animated skies.

  25. #50
    jtr7
    Guest
    As well as coloured lighting, and even more T2 elements.

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