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Thread: TFix: unofficial patch for Thief1/Gold

  1. #176
    Member
    Registered: Oct 2001
    Location: 210x200x64
    OK...figured it out.

    Changed....

    bind s +forward

    to...

    bind s +walk


    Save .cfg file and then reload same in game.

  2. #177
    Member
    Registered: Mar 2009
    Location: Damp cavern
    Yeah, silly me.

    Although I'm noticing something weird about this one animated texture in TG, after installing TFix. There's this one texture of the electric panel of guages and such, that flickers an odd pixelated garble every 2 frames. I have no idea why this happens.

    And for those who dunno what I'm talking about, then go down into the sewers of Shadow Politics (By our awesome guy Skacky), and you might see what I'm talking about.

  3. #178
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Albert View Post
    Although I'm noticing something weird about this one animated texture in TG, after installing TFix. There's this one texture of the electric panel of guages and such, that flickers an odd pixelated garble every 2 frames. I have no idea why this happens.

    And for those who dunno what I'm talking about, then go down into the sewers of Shadow Politics (By our awesome guy Skacky), and you might see what I'm talking about.
    I'm guessing incorrectly named resources in the FM or something like that. screenshot (or video) and a quicksave would be nice.
    Last edited by voodoo47; 3rd Oct 2012 at 09:15.

  4. #179
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Sounds like a palette mismatch, though that shouldn't be an issue anymore.

  5. #180
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Albert View Post
    Although I'm noticing something weird about this one animated texture in TG, after installing TFix. There's this one texture of the electric panel of guages and such, that flickers an odd pixelated garble every 2 frames. I have no idea why this happens.

    And for those who dunno what I'm talking about, then go down into the sewers of Shadow Politics (By our awesome guy Skacky), and you might see what I'm talking about.
    I noticed that too while replaying Shadow Politics to try out a T1/G FM with 1.19.

    Here it is normal and pixelated.

    And a quicksave
    Last edited by Dahenjo; 3rd Oct 2012 at 21:53.

  6. #181
    Zombified
    Registered: Sep 2004
    this is actually a broken texture in oRGy's texture pack. nice find. uploading a fix (extract to MODS\FAM\Mech and overwrite). will roll out TFix 1.12 sometime this weekend, this fix (and some more) will be included.

  7. #182
    Member
    Registered: Apr 2006
    Location: Hessen, Germany
    Another question:

    It seems to me that TFix also changes the symbols of Thief.exe and Dromed.exe. They now have the symbol of Thief 2 instead of Thief 1. Does this belong to TFix or did I change anything else?

  8. #183
    New Member
    Registered: Sep 2012
    Quote Originally Posted by Dainem View Post
    Another question:

    It seems to me that TFix also changes the symbols of Thief.exe and Dromed.exe. They now have the symbol of Thief 2 instead of Thief 1. Does this belong to TFix or did I change anything else?
    You might have an icon file in the game's directory (I know the Steam version does). You can always make a shortcut and change the icon to match the original game. Since TFix uses the Thief 2 executable it naturally includes its icon (though there is probably a way for the author to change that).

  9. #184
    Zombified
    Registered: Sep 2004
    correct. 1.12 will have this fixed as well (wanted to do it in 1.11, but with all that chaos, I simply forgot).

  10. #185
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by voodoo47 View Post
    this is actually a broken texture in oRGy's texture pack. nice find. uploading a fix (extract to MODS\FAM\Mech and overwrite). will roll out TFix 1.12 sometime this weekend, this fix (and some more) will be included.
    That fixed it, thanks!

  11. #186
    Member
    Registered: Mar 2009
    Location: Damp cavern
    Awesome, that works.

  12. #187
    Zombified
    Registered: Sep 2004
    heads up, 1.12 is out. everybody is recommended to update (delete the "MODS" folder, and run the 1.12 installer).
    Last edited by voodoo47; 7th Oct 2012 at 03:24.

  13. #188
    Member
    Registered: Nov 2003
    Location: Earth
    How does TFix affect an existing install of thief gold? The only thing I'd want to do with TFix is apply the 1.19 patch.

  14. #189
    Zombified
    Registered: Sep 2004
    if you don't want ANY fixes at all, I suggest you just use the 1.19 patch, as even the basic install (no mods) of TFix will apply some basic fixes (broken models, static sky and some more). it will also move the orig crfs into the RES folder, add an install.cfg, dark.cfg and cam.cfg that contain all the required edits to make it mod compatible and portable.
    Last edited by voodoo47; 5th Oct 2012 at 11:58.

  15. #190
    Member
    Registered: Nov 2003
    Location: Earth
    Okay thanks.

  16. #191
    Member
    Registered: Nov 2003
    Location: Poland
    Since the default TG controls in 1.19 are slightly borked, how about adding the Thief 2 user.bnd as an installation option?

  17. #192
    Zombified
    Registered: Sep 2004
    try loading T1 classic controls from the ingame menu, that should fix it up for you.

  18. #193
    Member
    Registered: Nov 2003
    Location: Poland
    Recreating the original controls was not really what I had in mind, but thanks for the info. I generally think the T2 binds would be a good thing to include, maybe with the eye zoom removed to keep things canon.

  19. #194
    Zombified
    Registered: Sep 2004
    make 'em, I'll throw them in. deal?

  20. #195
    Member
    Registered: Nov 2003
    Location: Poland
    Sure, give me a few minutes

  21. #196
    Member
    Registered: Nov 2003
    Location: Poland
    Alright, here are the contents of the Thief 2 user.bnd

    I commented out the binds related to the eye zoom. I thought about saving this as one of the schemes loaded through the game menu (as with the Quake, Unreal etc. ones) but I can't figure out where the game stores additional user-made schemes.

    Code:
    ; This file was generated by Thief II: The Metal Age.
    
    bind + gamma_up
    bind , main_volume_down
    bind - gamma_down
    bind . main_volume_up
    bind 1 "inv_select sword"
    bind 2 "inv_select blackjack"
    bind 3 "inv_select broadhead"
    bind 4 "inv_select water"
    bind 5 "inv_select firearr"
    bind 6 "inv_select eartharrow"
    bind 7 "inv_select gasarrow"
    bind 8 "inv_select ropeyarrow"
    bind 9 "inv_select noise"
    bind < main_volume_down
    bind = gamma_up
    bind > main_volume_up
    ;bind [ zoomoutsome
    ;bind ] zoominsome
    bind _ gamma_down
    bind ` clear_weapon
    bind a +moveleftfast
    bind alt +slideon
    bind b +block
    bind backspace clear_item
    bind c +turnrightfast
    bind d +moverightfast
    bind del lookcenter
    bind down +backfast
    bind e +leanright
    bind end+alt+ctrl+shift win_mission
    bind enter +use_item
    bind esc sim_menu
    bind f "inv_select flare"
    bind f1 "inv_select healingpotion"
    bind f10 "inv_select mine"
    bind f10+alt screen_dump
    bind f11 "inv_select cameragrenade"
    bind f12 "inv_select compass2"
    bind f2 "inv_select airpotion"
    bind f3 "inv_select invisipotion"
    bind f4 "inv_select slowfall"
    bind f5 "inv_select speedpotion"
    bind f6 "inv_select lockpicksm"
    bind f7 "inv_select lockpicklg"
    bind f8 "inv_select flashbomb"
    bind f9 "inv_select gasmine"
    bind g +lookdown
    bind joy_axisr rudderturn
    bind joy_axisx +joyxaxis
    bind joy_axisy +joyforward
    bind keypad_center +backfast
    bind keypad_del +crouchhold
    bind keypad_down crouch
    bind keypad_end +turnleftfast
    bind keypad_enter +runon
    bind keypad_home +leanleft
    bind keypad_ins +jump
    bind keypad_left +moveleftfast
    bind keypad_minus prev_weapon
    bind keypad_pgdn +turnrightfast
    bind keypad_pgup +leanright
    bind keypad_plus next_weapon
    bind keypad_right +moverightfast
    bind keypad_slash prev_item
    bind keypad_star next_item
    bind keypad_up +walk
    bind l+alt quick_load
    bind left +moveleftfast
    bind m automap
    bind mouse1 +use_weapon
    bind mouse2 +use_item
    bind mouse3 +block
    bind mouse_axisx mturn
    bind mouse_axisy mlook
    bind mouse_wheel next_item
    bind o objectives
    bind p zoomoutfull
    bind pgdn +lookdown
    bind pgup +lookup
    bind q +leanleft
    bind r drop_item
    bind right +moverightfast
    bind s +backfast
    bind s+alt quick_save
    bind shift +runon
    bind space +jump
    bind t +lookup
    bind tab next_item
    bind tab+shift prev_item
    bind up +walk
    bind v lookcenter
    bind v+alt+shift dark_version
    bind w +walk
    bind w+alt +leanforward
    bind x crouch
    bind z +turnleftfast
    bind ~ clear_weapon
    
    bow_zoom 1joystick_enable 0mouse_invert 0lookspring 0freelook 1mouse_sensitivity 3.00000000mouse_sensitivity_y_scale 1crouch_unmount 1joy_rotate 0joystick_sensitivity 1.0joystick_deadzone 0.05rudder_sensitivity 1.0rudder_deadzone 0.05mwheel_deadzone 0auto_equip 1auto_search 0goal_notify 1climb_touch 0

  22. #197
    Member
    Registered: Aug 2006
    Quote Originally Posted by van HellSing View Post
    Alright, here are the contents of the Thief 2 user.bnd

    I commented out the binds related to the eye zoom. I thought about saving this as one of the schemes loaded through the game menu (as with the Quake, Unreal etc. ones) but I can't figure out where the game stores additional user-made schemes.
    Saves directory.

  23. #198
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    I have a problem. I installed it, but when I run Thief the menu shows up briefly (without the titles), and then it crashes

  24. #199
    Zombified
    Registered: Sep 2004
    this suggests a resource issue. try posting the log. what version of thief is this? T1/Gold, mastertronic..? and what language?

  25. #200
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    Quote Originally Posted by voodoo47 View Post
    this suggests a resource issue. try posting the log. what version of thief is this? T1/Gold, mastertronic..? and what language?
    It's Thief Gold, English. Here's the log:
    Code:
    : CPU: arch=x86-64 , fam=586 , cpus=2
    : SIMD: SSE=3 , 3DNow=0
    : OS Version: 6.1.7600 
    : Desktop resolution: 1600 x 900
    : Virtual desktop resolution: 1600 x 900
    : -----------------------------------------------------------
    : CWD: C:\ThiefG
    : -----------------------------------------------------------
    : App Version: Thief 2 Final 1.19
    : --------------------- misc config -------------------------
    : resname_base .\mods+.\mods\EP\Thief1+.\mods\EP+.\patches+.\res
    : load_path .\
    : script_module_path .\
    : movie_path .\movies
    : mod_path mods+mods\t2skies
    : install_path .\
    : game_screen_size 1600 900
    : game_screen_depth 32
    : game_screen_flags 13
    : game_full_screen 1
    : game_hardware 1
    : single_display_mode 2
    : ui_scale_mode 2
    : use_d3d_display
    : framerate_cap 100.0
    : SlowFrame 4
    : SlowFrameUI 10
    : force_32bit
    : force_32bit_textures
    : mipmap_mode 2
    : lm_mipmap_mode 0
    : lm_init_texmem 2
    : lm_filter_margin 1
    : disable_lightmap_aniso
    : tex_edge_padding 2
    : alpha_test_as_opaque
    : multisampletype 8
    : d3d_disp_enable_distortionfx
    : sfx_device 1
    : sfx_channels 16
    : game dark
    : dark1
    : obj_min -6144
    : obj_max 2048
    : max_refs 8192
    : gui_font intrface\smalfont
    : enhanced_sky 1
    : new_mantle
    : z_far 512
    : wr_render_zcomp
    : render_weapon_particles
    : legacy_force_match_unrefs 0
    : dark_zcomp_arm
    : -----------------------------------------------------------
    : Enumerating D3D9 adapters (1)...
    :    Adapter 0
    :       device name: \\.\DISPLAY1
    :       driver     : nvd3dum.dll
    :       descr      : NVIDIA GeForce 7100 / NVIDIA nForce 630i
    :       driver ver : 0x00080011-000C1708
    :       vendor id  : 0x000010DE
    :       device id  : 0x000007E1
    :       subsys id  : 0x01581025
    :       device guid: D7B71E3E-44A1-11CF-9D64-54211CC2
    :       Modes
    :          640 x 480 x 16
    :          720 x 480 x 16
    :          800 x 600 x 16
    :          1024 x 768 x 16
    :          1152 x 864 x 16
    :          1280 x 720 x 16
    :          1280 x 768 x 16
    :          1280 x 800 x 16
    :          1360 x 768 x 16
    :          1600 x 900 x 16
    :          640 x 480 x 32
    :          720 x 480 x 32
    :          800 x 600 x 32
    :          1024 x 768 x 32
    :          1152 x 864 x 32
    :          1280 x 720 x 32
    :          1280 x 768 x 32
    :          1280 x 800 x 32
    :          1360 x 768 x 32
    :          1600 x 900 x 32
    :       Device Validation
    :          validated ok, device added (0, E390000)
    : Enumeration done
    : D3DProvider: Enumerating adapter 0 modes
    :    640 x 480 x 16
    :    720 x 480 x 16
    :    800 x 600 x 16
    :    1024 x 768 x 16
    :    1152 x 864 x 16
    :    1280 x 720 x 16
    :    1280 x 768 x 16
    :    1280 x 800 x 16
    :    1360 x 768 x 16
    :    1600 x 900 x 16
    :    640 x 480 x 32
    :    720 x 480 x 32
    :    800 x 600 x 32
    :    1024 x 768 x 32
    :    1152 x 864 x 32
    :    1280 x 720 x 32
    :    1280 x 768 x 32
    :    1280 x 800 x 32
    :    1360 x 768 x 32
    :    1600 x 900 x 32
    : D3DProvider: Enumeration done
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1600x900x32 ; mode 640x480x32 (5 9 0 2D)
    :    CreateDevice: res = D3D_OK ; 1600x900 fmt=22 zfmt=75 cnt=1 ms=4 swap=1 fs=1 hz=0 pres=1 flags=2

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