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Thread: TFix: unofficial patch for Thief1/Gold

  1. #2451
    Member
    Registered: Apr 2016
    What about changing the loot values of candlesticks in the Guild and RttC? Is that implemented yet or will it be later?
    Also, if they are changed, the loot total has to be adjusted not only for these 2 missions but also in Escape because the loot from RttC carries over there.

  2. #2452
    Member
    Registered: Apr 2013
    I copied DromEd 1.37 to Thief Gold. Next I copied DromEd Toolkit to Thief Gold. I clicked DROMED.EXE and I see message that - Cannot find GUI font (File: uigame.cpp, Line: 60) (Yes to trap, No to exit, Cancel to ignore). Is possible to select Yes, No and Cancel. I clicked Cancel and program name is DromEd Final 1.18 MSVC opt playtest. What is wrong?

  3. #2453
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Of course it's wrong. Read the installation note.

  4. #2454
    Member
    Registered: Apr 2013
    I skipped installation note. As first I copied DromEd Toolkit to Thief Gold and as second DromEd 1.37 to Thief Gold. In black console I used this command objlist.cmd and in file monolog.txt I can see something like this - A noise (23), A noise (33), A noise (203), A noise (385), A noise (386), A noise (659), A noise (923), A RopeArrow (61), A RopeArrow (95), A RopeArrow (96), A RopeArrow (97), A RopeArrow (144), A RopeArrow (171), A RopeArrow (922).

    Looks like there are 7 noisemaker arrows and 7 rope arrows in mission Escape!, now I want to watch this in solid world, how?
    Last edited by Xmodule999; 16th Aug 2017 at 11:17.

  5. #2455
    Member
    Registered: Apr 2013
    Summarizing, in how many places in Escape! is possible to find noisemaker arrows and rope arrows?
    Last edited by Xmodule999; 16th Aug 2017 at 12:30.

  6. #2456
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by Xmodule999 View Post
    A noise (23)
    Press F3, type "23" press F8 to go there.
    This is not the Editor's Guild, so post DromEd questions there.

  7. #2457
    Member
    Registered: Apr 2013
    With this DML code in mission Escape! I tested another noisemaker arrow (to go there only need to go to right, right and left side to cube brush). As first I grabbed rope arrow and blackjack from start place (without noisemaker arrow), then I grabbed this second noisemaker arrow and finally I grabbed noisemaker arrow from start place, in this case is impossible to complete objective "get your stuff back". I understood that all noisemaker arrows from Escape! are buggy.

    EDIT: The same bug is with rope arrow from place near second noisemaker arrow.
    Last edited by Xmodule999; 17th Aug 2017 at 05:04.

  8. #2458
    Zombified
    Registered: Sep 2004
    the loot stuff should be fixed, feel free to test and report.

  9. #2459
    Member
    Registered: Apr 2016
    Will do. I also noticed some roombrushing issues in Thieves Guild. Will log later. Do you need saves for those or will screenshots be enough?

    2716/2716 in the Guild. But wasn't it always 2716? What exactly was changed with loot values?
    2126/2126 in RttC. Again, I think this is how much it was before.

    When Murus said "Meet me at my grave," he was standing here:

    I have a save for that. Let me know if you need it.
    Last edited by marbleman; 17th Aug 2017 at 16:48.

  10. #2460
    Zombified
    Registered: Sep 2004
    as long as a fair chunk of the room s visible, I should be able to identify it and no save should be necessary.

    not quite sure what you meant by the Guild loot - I simply fixed the incorrect loot values on a few concretes, and that has solved the issue as far as I could tell.

  11. #2461
    Member
    Registered: Apr 2016
    What I mean is that I thought changing loot values of concrete items would change the loot total that the mission has, but it's the same. Anyway, it's not an issue, the main thing is that all loot is still available in both Guild and RttC.

    Guild roombrushing.
    1. North Basement.

    There's a window, and the door does not cover the whole doorway, but I almost can't hear that thief.


    2. Rueben's. Cannot hear these thieves.


    Logged to the tracker with the link to this post.
    Last edited by marbleman; 17th Aug 2017 at 16:58.

  12. #2462
    New Member
    Registered: Apr 2016
    I hope no one minds me asking here when it's sort of off-topic sincei t's not a TFix specific fault, but I don't know these forums and Steam hasn't been very helpful yet. All of a sudden OpenAL stopped working on all DarkPlaces games. I've reinstalled OpenAL and restarted but it still only gives me the option of EAX on or off, in which case on doesn't seem to change anything. I had this working for ages so anyone know what's up?

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