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Thread: What are you making?

  1. #51
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Quote Originally Posted by demagogue View Post
    And have to figure out how to distribute it. The module is 240M because of all the cards.
    Well, that is an easy one...you can upload and distro up to 1024 Megabytes @ www.megaupload.com

    I think you can even do ~ 224 Megs without even registering. Just use WinRAR or 7.Zip and compress the Hell out of it or just use the program to split it into 2, 120 Meg files.

  2. #52
    New Member
    Registered: Mar 2011
    Right now Iím making chocolate cake.

  3. #53
    Member
    Registered: Feb 2001
    Location: Somewhere
    Well done on 2 excellent posts!

  4. #54
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    This doesn't really count as videogame stuff. But I had to do this for an assignment for one of my classes. I work every day this week so I had to stay up all night to finish it. I just got done.
    Lemme know what you think.

    The video isn't me, its my friend playing with his new camera.

    http://www.youtube.com/watch?v=8OlZtZT-3M4

  5. #55
    New Member
    Registered: Mar 2011
    Right now Iím making sum fruit salad.

  6. #56
    Member
    Registered: Apr 2002
    Location: Landahn
    Everybody clap your hands.

  7. #57
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Quote Originally Posted by lorenzo99 View Post
    Right now I’m making sum fruit salad.
    goddamn fruits tossing their salads...

  8. #58
    Member
    Registered: Jun 2004
    to keep this thread from dying completely...


  9. #59
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    What is K engine?

    In related news, I finally purchased my own license to C4 engine. The standard edition with all of the source code. What a well written machine. Unity can go play with itself. I almost got sucked in.

  10. #60
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Quote Originally Posted by Volitions Advocate View Post
    In related news, I finally purchased my own license to C4 engine. The standard edition with all of the source code. What a well written machine.
    Also the hidden well-spring of public transportation sims. Eureka!

  11. #61
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Over the last week and a bit I started on and completed a remake of a very old Atari 2600 game by the name of "Fishing Derby":




    Loved the game as a kid, and did the remake to give myself + the GF a new video game to play. Only has 2 player mode in. Might add an AI opponent in, a practice mode and make some music for it for the hell of it at a later stage.

  12. #62
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Icemann: you made my day! I completely forgot about that title, despite it being in my top 3 games as a kid. I thought it was rather advanced considering its age and the limitations of the platform. It is still highly playable today, and that speaks volumes. So, when you get it releasable can I get a copy please?

    My only 'criticism' would be the scoreboard. I would prefer to see a larger score and possibly a more contrasting color to make it easier to see.

  13. #63
    Member
    Registered: Sep 2001
    few days old, but here goes; my first time ever implementing a particle system


  14. #64
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by gunsmoke View Post
    Icemann: you made my day! I completely forgot about that title, despite it being in my top 3 games as a kid. I thought it was rather advanced considering its age and the limitations of the platform. It is still highly playable today, and that speaks volumes. So, when you get it releasable can I get a copy please?

    My only 'criticism' would be the scoreboard. I would prefer to see a larger score and possibly a more contrasting color to make it easier to see.
    Sure thing. It's advanced though if you sit down and strip down the gameplay layer by layer and work out what needs doing before each element of gameplay will work then its not mega hard. Was about 8 days work (3-5 hours per night) till I had it at the stage where 2 player mode worked. I was pretty happy with that. I'm not a big fan of the scoreboards current look either. Might port over the custom text font system used on another game I worked on to give that a better look. Changing the text color in itself would be super easy. I only had the text that color to fit with the look of the original.

    That said I did make one slight change to gameplay purely in the case of making the game actually challenging. What change? well in the Atari version when you start catching a fish you can still control your fishing rod. In mine you lose control and the rod zig zags left and right up to the surface. Tested in 2 player (I do the 2 player mode via the wasd keys for player 1 and the numpad keys for player 2) and its better the way I have it. The other change I made was to speed up the shark once someone has 50+ fish. For the extra challenge.

    Either way soon as I have 1 player & practice modes in, the tune and menu I'll make a mention here and upload it somewhere.

  15. #65
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    So you essentially took most of the skill out? I thought one of the main things was controlling your caught fish and reeling it in past the shark near the surface? So your system just randomly moves left and right? Thanks for clarifying.

  16. #66
    Member
    Registered: Nov 2003
    Location: Earth
    Quote Originally Posted by Eldron View Post
    few days old, but here goes; my first time ever implementing a particle system

    Looks great, I can tell your're using artwork from your minecraft texture pack there. (Can't hide it!)

  17. #67
    Member
    Registered: Sep 2001
    Quote Originally Posted by sNeaksieGarrett View Post
    Looks great, I can tell your're using artwork from your minecraft texture pack there. (Can't hide it!)
    Yeah, the upside to having made them, retaining all the rights wooh! :P

    Just got a placeable functionality in, being able to remove and place furniture and stuff., and a fullbright tag for stuff that are supposed to glow.


  18. #68
    Member
    Registered: Jun 2004


    Yarr...

  19. #69
    Member
    Registered: Apr 2008
    Ahaha.

    I loaded my first model in Irrlicht a few days ago. Not difficult, but exciting for me anyway.

  20. #70
    Member
    Registered: Sep 2001
    Simple flash game for ludum dare 48h compo:

    playable here: http://www.eldpack.com/ld20/


  21. #71
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Work on my fishing derby remake continues. All the modes are now in, ability to speed up reeling of fish is in + original sounds as well as newer ones (toggable in the options menu). Just need to make a music track + make some background images for the menu and its done. Might add in an extra game mode I thought of at a later point, but I'll likely upload whats done online before I do. Might also make movement of the fishing rod (as opposed to the bottom of the fishing line where the point that the fish is attached to is) still moveable whilst catching a fish a toggable option, in the options menu.

    Other than that, pretty happy with it at this point. And the player/computer score text is far more distinct on screen now.



    So whilst the screenshot above may look very similar to the previous one alot of changes have gone on under the hood so to speak.
    Last edited by icemann; 4th May 2011 at 13:34.

  22. #72
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    icemann: is there a way I can get a ver. of this latest release? I can either help you test it or paypal you or whatever. Thanks for addressing my request for increasing the score visibility, too!

  23. #73
    Member
    Registered: Jun 2004

  24. #74
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by icemann View Post

    Other than that, pretty happy with it at this point. And the player/computer score text is far more distinct on screen now.
    Looks great, though I'd recommend nixing the higher res font score altogther, and doing it the oldschool way. Like this...



    It's far less distracting, because it looks like it belongs in alongside the rest of your Atari 2600 style graphics.

  25. #75
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Yak: that is absolutely gorgeous.

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