After over a month of trying to find an artist with no success, I decided to give it a whack myself and redo the dinner scene for HEADLINER. Spent most of my weekend on this, heavily relying on other references haha.
And the pearls, don't forget the pearls. But yeah, Yakoob, that's a pretty nice flat-shaded vector style. I particularly like the little details like the candleholders, and the haloes of light around the lamp.
You might want to tweak the shading just a tad to account for the light sources - the back and side walls and curtains next to the lamp in the background, the ceiling light, and the candles. A little light thrown through the holders should be visible on the table, for example.
More watercoloring, made an olive tree this time. Olive trees are gnarly. When I was a kid, I hated watercolors because I found them difficult to control and do any sort of detail work. (Blending wasn't really my thing.) Now, it's more about working quickly and letting the natural textures do the blending and details.
I still like the overall look, but I'm not sold on the blurry darkish outline around the boss (?) character. In other shots, the characters look like they're part of the environment; this shot looks like it's undecided whether she's standing in front of the desk (overall position, comparison to other shots) or not (blurry outline, character actually isn't cut off by the desk, but the cutoff line is close enough to the desk to be visually confusing).
That's pretty likely, but then I'd make that clearer visually. The way she's standing there, her positioning (the pic almost but not quite being cut off by the desk), her size working well with the conceit that she's in front of the desk - there are too many visual markers that make it look like she's not just a pop-up, leading you up the garden path. It makes the design less effective IMO.
True. It could just be that the object order for the desk <-> boss is incorrect and she's supposed to show behind it, as someone actually present in the office. The outline shouldn't be there in that case, and a conversation event should ideally have a vignette pass that darkens the borders of the entire scene to clear up the ongoing focus.
no not a popup, she should be slightly higher. I added the shadow for contrast as with her darker skin tone she was blending with the background a bit too much. Might tone it down a notch or just do a small stroke.