Y'know, I get yours and Renz's and Melan's argument about 'scratching the itch'. Perhaps my disdain for this stuff lies in the fact that I always found it stilted to unnatural degrees, unenjoyable because of the stuffiness contained within pacing four inches at a time forever, along countless, faceless labyrinths and cloisters. I might've enjoyed the narratives and the RPG-ness of some of them, but the interface never jived with me. On the other hand, I love me some oldschool side-scrollers like Rayman/Prince of Persia/Mario/Limbo/what have you, and I love 3D games with all the bells and whistles on. And that's because they're two completely different types of games.
These - Dungeon Master, etc. - on the other hand, seemed the best we could do at the time, functional for what they were, but certainly found wanting in the usability department. Those problems were solved with time, and we didn't ever look back until now. I can't relate to any craving to go back to something that intentionally curbs its believability/playability today to evoke the limitations of the past; perhaps there's something to the 'feel' of the gameplay that I'm missing, or more that hasn't been articulated quite yet by you folks, but I see this and all I feel is, 'gee, this could be better'.






Reply With Quote

