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Thread: NOW what are you playing?

  1. #10651
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I don't think people were even rating games back then.

  2. #10652
    Member
    Registered: Apr 2002
    Location: Landahn
    7/10 is as old as history itself.

  3. #10653
    Member
    Registered: Apr 2001
    Location: Switzerland
    "The Wheel is very enjoyable in short bursts, but its repetitiveness and the limited number of different uses makes it less suited to longer sessions. Multiplayer is as yet buggy, but when it works it's an absolute blast. All in all, there are definitely better applications around, but if you have grown tired of Fire (or you can't run it on your equipment - it is badly optimised, after all!), give this one a whirl and you might be surprised!" - 7/10

  4. #10654
    New Member
    Registered: Feb 2017
    The Wheel of Time

  5. #10655
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.

    Continuing to enjoy Dishonored 2. Currently up in the Dust District.

    As a side project, getting my dick repeatedly punched by Mega Man Unlimited. A pretty worthy -so far, at least- 8-bit fan-made Mega Man Classic game. Feels like a Capcom original in my experience, and as such it's brutally hard. Woooo!

  6. #10656
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Far more into Watch Dogs 2. This is definitely the better of the 2 games by a long shot, but I do miss some of what was removed.

    Combat for example, was one of the REALLY good things in the first game. In this one, it's ok, but nowhere near as satisfying. And they got rid of the focus (slow mo) ability entirely. Gah. Going non-lethal makes more sense in this one, than in the first, which in doing so means you'll feel inclined towards more wimpier weapons. In the first game the Goblin Rifle was a mainstay.

    Aiden Pierce may have been a really odd person, but he was a bad ass. Marcus - Not so much. Not even a bad ass. Not a wimp though.

    Also the game is far less serious over the first game. I'm in 2 minds about that. At times I REALLY miss the more serious tone, then at others I'm laughing my ass off at some of the stuff that happens. Can't make my mind up on that one. It does have serious bits don't get me wrong, but the overall tone is far less serious.

    I miss the recorded footage stuff you'd find in the first one when you'd hack into a server. None of that in this one. Well there is some, but it's done differently.
    Last edited by icemann; 24th Mar 2017 at 09:39.

  7. #10657
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    And finished the main game off.

    Definitely the best of the 2 Watch Dogs games despite my earlier annoyances/gripes with it. It's really funny at times and all the characters are well done and likeable.

    QUITE a fair bit of content in there. I spent weeks just doing the side stuff (side missions, getting all the acquirable research points, cars, the taxi side quests etc etc). And the main missions are all very good. Ends a bit abruptly but that's fine.

    Despite pumping roughly a month into this game I was itching for a few hours of additional content. Lucky for me the first of the 2 story-missions DLC's "Human Conditions" came out last week. So when I went checking for that type of DLC I came across it. It's the good kind of DLC in that it plugs 3 new main missions into the main game, which unlock at various points. As I'd already beaten the game they all unlocked straight away. Overall each of the 3 was excellent and a good amount of content overall per main mission (which in themselves are multi-parters). Not much in the way of new stuff added besides the missions. 1 new car and 1 new enemy type.

    If you've not played the game yet and plan on doing so, get that DLC for a more complete experience. 1 more story-mission DLC on the way in a few months apparently. I'll be keeping an eye out for it. Great game. Different in tone to the original, but it has it's own charm to it.

  8. #10658
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'm glad you came to enjoy it, icemann! I was surprised by how much I liked it too, and I really think it builds very well on the first game (which I didn't particularly enjoy), added to which its San Francisco is a cool place to spend time in, at least for this digital tourist.

    There are some things I hope they improve for another time, mainly the way the game treats detection (at least in certain missions) as more or less a fail state. It lets you continue playing, but once a large number of guards is onto you, you might as well just let yourself be killed or revert to the last checkpoint. I'm now on the final story mission, and that's very much a case in point.

    Other than that, though, I think they did a very good job of ramping up the scope and impressiveness of missions (I really liked what they did with the Senator Truss mission where you have to get to the skyscraper), and for the most part I like the prankster tone they're going for. If the game took itself too seriously, it'd be unbearable, but I think they handle it well.

  9. #10659
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I played through the first game basically thinking of Aiden Pierce, as being like the guy from the movie "Taxi Driver". He is a total crazy lunatic, but a real bad ass at the same time (just like Taxi Driver).

    I prefer the multiplayer in the first game, to the 2nd. I say that, since in the first game if someone invaded your game you would get a audio clue (your radio would switch off and you'd hear a distortion for a second) + the human players REALLY stood out from the AI NPCs. This created a "your in the matrix" type feel which I loved.

    In the sequel you don't get any warning (which assists the invader) and the human players are harder to spot, as the computer controlled NPCs were more real-ish (props to the programmers there), which meant that human players blend better. Also there was wayyyyyyyyyyyyyyyyyyyy less invasions in the sequel (only happened to me like 5 or 6 times in my entire play through) compared to the first game (Lost count of the amount of times I got invaded. It was A LOT).

    As for the detection stuff you mention, the removal of the focus ability really made combat MUCH harder. You really have to play to a higher level to get through them, where you'd have totally kicked ass in the original.

  10. #10660
    Member
    Registered: Apr 2001
    Location: Switzerland
    Finished Watch Dogs 2 yesterday, though I've still got some activities I'll want to return to (Driver SF) and I'm considering getting the DLC at some point.

    I did mostly get through the game without killing anyone, although I had no compunctions about siccing one of the local gangs onto a bunch of heavily armed guards, seeing how the latter were basically paramilitary thugs. All in all, together with Assassin's Creed Syndicate I consider this my favourite Ubisoft game of the last five years or so - which for some will be damning them by faint praise, but I've enjoyed a fair few Ubisoft open world games, even if I think that a lot of the criticism is valid. For me, WD2 managed to get the balance between the different elements right; I didn't feel like I was just ticking off boxes on a list, and San Francisco was a fun place just to faff about. In addition, I'd say they got the tone and characters right in this one, perhaps not always, but often enough for this to be a lot of fun. Could the game be better? Absolutely, but I'll remember it fondly for the interaction between the goofy characters, the sunny, fun depiction of San Francisco, and the cyberstealth gameplay, which felt quite fresh even if it did get a bit old by the end.

    Next up on the PS4: Gravity Rush, which I got started on before Christmas. And after that: Horizon Zero Dawn, which apparently is *much* better than its stupid, stupid title.

  11. #10661
    Member
    Registered: Aug 2004
    Alternate Horizon Zero Dawn title suggestions? "Robot Dinosaur ATTACK!"

  12. #10662
    Dragon Age: Inquisition. The deluxe final whatever edition is cheap now, looks absolutely gorgeous, and the gameplay is... Okay. There's a bit of grind and UBIsywork, but you can skip most of it. It kinda reminds me of Diablo II when it comes to choice of locales: a village in the rain, desert, dungeons, etc. The politics manager is a fine breather between exploration/combat sessions, and while the locations vary in size substantially, you can sometimes see the consequences of your actions. E.g. eliminating bandits and closing rifts will make a burning village come to life again, after some time, which is a nice touch. Again, the whole thing feels... inoffensive, but somehow I still keep playing.

  13. #10663
    Member
    Registered: Aug 2004
    So the latest Extra Credits episode about stress in game development talks briefly about game developers telling "war stories" about getting in over their head. Image? Warren Spector. Lol.

    Episode

    Skip to WS

  14. #10664
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    At work - Just finished off my beretta challenge on Shadowrun (snes). I went into this, giving myself the added challenge, thinking I'd be making the game harder by doing so. How things all turned out though, was a far easier experience. Odd. Normally I use Shadowrunners sparingly, soloing the majority of the game and maxing out stats.

    Since I was restricting myself to the starting weapon, this meant using runners all the time + maxing out my stats, as well as upgrading their gear when I could. This lead to me having a kickass party who took out the boss of the game in 30 seconds. Dayam. Maybe I broke the game with this approach? I dunno. Was the easiest of all my play throughs. Still fun, and it did show some areas of the game that could have been done better.

    For example - If you buy a gun then it's gone from that shop for good (except for grenades). Same goes with armor. As the game designers went in with mindset that people would be primarily solo-ing the game, players who also did this wouldn't have any issues. However those who used Shadowrunners regularly, would find it annoying that they could not outfit everyone with the best gear. This was a minor issue though as my party kicked ass regardless. Final location was an absolute push over. Game is also super stingy with money handouts, which further promotes the solo preferred play style.

    Having played Shadowrun Returns + it's expansions in recent years, I now see it's advantages over this one. That said, this game is more open. You can go back and forth wherever you want (once you've unlocked those areas), where as in Returns your stuck on that mission once you go there.

    Party management could use some major improvements as it is extremely basic. Want a party member to cast a spell? You first need to move your in-game cursor over to them, in use mode, click on the party member, then click on "Cast Spell" and then select the spell. All while combat is going on. You also need to do this for getting party members to attack specific targets. At the very least, if you could pause combat and then issue commands (ala Baldurs Gate) that would have been fantastic.

    I'd (halfway through my play through) also given myself the extra challenge of keeping Kitsune alive at all times, the only permanent party member you get in the game, thinking that would make the game harder. This did. But not by much. Made the game more fun though.

    This would make for a good game to maybe remake one day. I don't know the first thing about programming an isometric game though. There in lies the fun. And I happened across a particular FAQ that thoroughly detailed every little aspect of the game and of the game logic that the game uses. Super handy.

  15. #10665
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Just finished playing through "Criminal Past", the final DLC for Deus Ex - Mankind Divided. Pretty damn good I must say. Easily the best of the DLC's released for the game. Good story, fair bit of content (the largest of the DLCs), and quite plentiful with praxis points. Some from leveling, and many gained via exploration. So it lacks the extreme lack of available character customization that the others had.

    I'd definitely recommend this one. Had a blast. I liked that choices made early on had knock on effects later. This felt the most like the main game, over the others.

    And 2 new darknet files opened up Breach Mode a short while ago, so getting back into breach to do those is next on my list.

  16. #10666
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Thimbleweed Park.

    It is good. So good. I've actually laughed. A lot.

  17. #10667
    Member
    Registered: Apr 2001
    Location: Switzerland
    My favourite thing to come out of Thimbleweed Park (haven't actually played it yet): the certificate absolving me for having played a cracked version of Maniac Mansion back in the day.

    Also, just finished Night in the Woods, and it's definitely one of my favourite games backed on Kickstarter. Loved it to bits.

  18. #10668
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    You should be ashamed of yourself, Thirith. I at least had the decently to borrow a legit copy from a friend.

    Okay, so Thimbleweed Park is awesome. We've now established that. What's also awesome is Snake Pass, which I bought entirely on a lark. It feels like an up to date take on all those late 90's 3D platformers that were such a huge thing during the N64 era. Though claiming it's merely as a well done nostalgic throwback would be selling it short, since it's really its own thing. Controlling a snake is a much different experience than controlling a Banjo, a Kazooie, a Croc, or a Mario.

  19. #10669
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Ah, Thimbleweed Park. It really does harken back to the days of the old school, where you spend an hour wandering around, looking for something you missed, when all you had to do was talk to someone, and start a line of dialog you missed out on.

  20. #10670
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Oh man, I really wanna play Snake Pass. It's movement mechanic looks so fun and unique. But I just bought Shadow Tactics. Gonna finish that, Chronos, and FFXV before getting Snake Pass.

    Sent from my SM-G920F using Tapatalk
    "Champagne for my real friends, real pain for my sham friends, and Henke's Homepage for everyone!! -Tom Waits

  21. #10671
    Member
    Registered: Apr 2001
    Location: Switzerland
    One thing that's weirding me out a bit with respect to Thimbleweed Park is how it mixes the VGA colour scheme of the Monkey Island era with the big-headed look of Maniac Mansion.

  22. #10672
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Honestly, for me a platformer lives or dies on its sense of progression and/or storytelling. Snake Pass seems to have charm and a great movement mechanic, but I can't see the novelty of it lasting more than a few hours without anything to engage players past a series of increasingly convoluted levels.

    On a side-note, I wish Mechner would get back into video game development. Even another PoP reboot from him would be welcome.

  23. #10673
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I have a feeling that it's going to be one of those games where gameplay mastery will play a big part in its longevity. The controls are excellent, especially considering how weird it is, but it's still so different from everything else that you're not immediately good at it like you would be any other platformer. Learning how to play, and getting so good at it you can tear through all the stages without breaking a sweat, is one of the biggest draws of the game for me.

    Also, it has this predilection for putting you into these super tense, one wrong move and you die type situations for all the various secrets and items. It's not too difficult to get the three keystones to beat a level, but if you want all the coins and bubbles? Yeah, you're gonna have to earn it.

  24. #10674
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Thirith View Post
    One thing that's weirding me out a bit with respect to Thimbleweed Park is how it mixes the VGA colour scheme of the Monkey Island era with the big-headed look of Maniac Mansion.
    If you ask me, Thimbleweed represents a perfect mix of the two. It's much more detailed than Maniac Mansion and Zak McKracken (obviously), but doesn't quite go full on painterly as the first two Monkey Islands. It still leans heavily towards the earlier game's bold, flat style.

    ...but damn, is it fun. Other than that one part where I got stuck, the game is so big and wide open, and has so many characters with their own tasks and agendas, that if you do find yourself stumped by something, you can just hop over, and work on something else.

    And it's all about Randome the Insult Clown. You'd think he'd be annoying, but oh no. He's so damn brutal, he remains consistantly hilarious. Getting him to pick on the mailman was the best!

    edit: and the Occult Bookstore lady.
    Last edited by Renzatic; 1st Apr 2017 at 15:27.

  25. #10675
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.
    Whelp, finished Dishonored 2 on low chaos (natch) as Emily the other day. Fun times!

    No clean hands, but not by my fault. The game must have bugged out a few times since in some levels I was notched a few "deaths". I didn't kill no one, officer.

    Oh well...

    Still, it was a pretty awesome sequel even if it was, yes, "more of the same", but then some. Took my sweet time on each mission. Really enjoyed the design of most levels, and yes, the standouts being the Clockwork Mansion and the mansion after the Dust District. And, personally, I found the final mission back at DT had enough variation in design and enemy type/placement that it felt almost like another mission instead of just a rehash.

    Shame the characters and world still feels underdeveloped or not thoroughly explored in the latter case. Want more!

    All in all, I think I netted a total of 32-33 hours for the full campaign. Phew...

    Now on to continue with Dark Souls 3: The Ringed City, raaaaaaaarrrrrrrr!

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