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Thread: T2 FM: A Sorrowful Farewell (15/10/2011) updated to v1.01

  1. #1
    Member
    Registered: Mar 2005
    Location: The Inverted Manse

    T2 FM: A Sorrowful Farewell (15/10/2011) updated to v1.01

    Here you go taffers, my 9th mission A Sorrowful Farewell is finally ready for general consumption.
    This mission is based on an abandoned map by PinkDot.


    ===============================================

    * Story *

    This mission is the fourth installment in the campaign. The first three missions are:
    1. Unholy Vivid Innocence
    2. Insanity's Crescendo
    3. Of The Sinister Awakening
    If you haven't already finished them, I highly recommend you to do so before playing this mission.



    During my visit to Lord Abbath's cottage I learned of a monastery built by the followers of The Warlock.The diary left behind by Lord Abbath's servant talked about a mysterious plague that had swept through the monastery and also of an imminent Mechanist attack. The monastery is located in the mountains and is quite far from the city. I will not be able to get there before the Mechanists do, nevertheless I have decided to pay it a visit and see if I could liberate it of the riches that the Mechanists haven't been able to get their hands on yet. Who knows, I might even find a use for the Artifact I stole from Lord Abbath.

    Entering through the main gate will not be an option; but I have discovered another way in from the mountain side through a well.

    ===============================================

    * Important Notes *

    - Make sure to enable fog and weather effects, they make a huge difference.
    - Read the texts carefully, they contain vital clues to the puzzles.
    - If you are having trouble solving the combination puzzle, you can find its solution in the Hints directory installed with the mission.

    ===============================================

    * Known/Possible Problems *

    - The (0, 0, 0) point falls inside the playable area of the mission.
    - The screen might become corrupted momentarily while passing/leaning through some of the door frames, but this is harmless and only lasts for a very short amount of time.
    - There are some really high poly (1024+) areas, they might cause the "Hall of mirrors" effect but they won't crash the game.




    Download link: A Sorrowful Farewell

    Changes in version 1.01: Fixed a bug which caused the glyph combination puzzle to malfunction under certain circumstances.

    To all the taffers who are playing version 1.00, do NOT destroy the rotten barrels in the attic or it will break the mission and you won't be able to finish it.

    Just like my previous missions, I'd like to ask you not to give out outright spoilers when helping the others on the forum. Either point them to the clues they might have missed or elaborate more on the clues if they have trouble understanding them.


    There are a few random elements incorporated in this mission which might make the game play experience different from one player to another, especially towards the end. It also adds to the re-playability value.

    I hope you will enjoy playing this little mission. After finishing it please come back here and let me know what you thought.
    By the way if you are wondering if its title is prophetic, my answer is "Could be. I don't know.". Now if you'll excuse me I have a backlog of missions to go through myself.
    Last edited by Haplo; 11th Dec 2011 at 01:55. Reason: Added mirror

  2. #2
    Member
    Registered: Jul 2003
    Location: Southquarter
    Finally, something new to play. Thanks, Haplo!

  3. #3
    Member
    Registered: Oct 2001
    Location: 0x0x0
    \ o /

  4. #4
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Wow!A new mission from Haplo
    Congrats on the release!
    Downloading.

  5. #5
    Moderator
    Registered: Apr 2003
    Location: Wales
    Congratulations on the release Haplo! It's a major treat in store.

  6. #6
    Member
    Registered: Jun 2006
    Location: Italy
    Wooooooow, thank you so much Haplo!
    Downloading now!

  7. #7
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Congrats on the release, can't wait to dig into this one tonight after work. Here's a mirror:

    A Sorrowful Farewell
    Last edited by Brethren; 14th Jan 2012 at 13:21. Reason: Updated link

  8. #8
    Member
    Registered: May 2002
    Location: The Netherlands
    Happy taffing Taffers, you're in for a BIG treat

    Success on the release Haplo

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  9. #9
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Finished the mission.Amazing!!
    Loved the puzzles,the design..pretty much everything actually.

    When i checked the stats i saw that there are 10 secrets.
    I only got one A replay will come soon enough i guess

    Congrats again for this great and marvelous release

  10. #10
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by InfinituS View Post
    Finished the mission.Amazing!!
    Loved the puzzles,the design..pretty much everything actually.

    When i checked the stats i saw that there are 10 secrets.
    I only got one A replay will come soon enough i guess

    Congrats again for this great and marvelous release
    Check out all areas and look just behind a banner, or a crate, or whatever. Some secrets are really easy to find.
    Quit impressive you already made it to the end.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  11. #11
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Thanks Gloria Actually i was quite hooked on the story that i didn't check every banner and crate that came in my path

  12. #12
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Congrats on the release Downloading.

  13. #13
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Congratulations on the release, Ali! Looking forward to playing it!

  14. #14
    Member
    Registered: Sep 2002
    Location: Texas
    Got it! Thanks a bunch!

  15. #15
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD
    Gee, what's with the sudden surge in Mechanist missions?

    Not that I'm complaining, of course, but I do wonder...

  16. #16
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by Mechs Delight View Post
    Gee, what's with the sudden surge in Mechanist missions?
    Wait until you are finished. Then ask again.

  17. #17
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Help. I standed upon the red light but the picture don't rise.
    need a speed potion?
    Last edited by clearing; 15th Oct 2011 at 06:41.

  18. #18
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Quote Originally Posted by clearing View Post
    Help. I standed upon the red light but the picture don't rise.
    Clearing - it worked for me. The picture is the small one at the other end of the attic. You have to be quick, as the clue says, or it drops again.

    I have a problem of my own. I have all 3 serpents, I've followed the labyrinth using the guiding hand, and I've pressed the glyph. I get a cut-scene of a gate rising at the foot of some wooden stairs. But I don't know where that gate is, and what I'm supposed to do next.

  19. #19
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by clearing View Post
    Help. I standed upon the red light but the picture don't rise.
    make sure you have found the codebook and read the coded notes again. Read them again, you might have read them but loaded a save game afterwards. The picture stays up for about 15 seconds.


    Marbrien: the gate is also in the maze, walk around a bit and you will see it.

  20. #20
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Congrats with the release, Haplo I guessed the unknown author was 'Asylum'.

    I remember some of PinkDot's work from when he abandoned it, and it looked spectacular. You've picked a great base to build a FM from

  21. #21
    Member
    Registered: Jan 2007
    Location: Germany
    Congrats on releasing another FM, Ali!

  22. #22
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Congratulations on the release, Ali! This is a top-notch mission and I had a great time testing it. I'm sure everyone will enjoy playing it.

  23. #23
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    Is there a silent way to cut the wire?

  24. #24
    Moderator
    Registered: Apr 2003
    Location: Wales
    A flare works.

  25. #25
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    I can't open the chest near the table where you get new objective.

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