They're just rough sketches. As usual, you're reading way, way too much into the art.
It looks cool. Maybe this means they'll be using the same style for their cutscenes as TDP and TMA did.
They're just rough sketches. As usual, you're reading way, way too much into the art.
It looks cool. Maybe this means they'll be using the same style for their cutscenes as TDP and TMA did.
I don't want to read too much into this, but I think the concept of that room there is pretty neat in general. Seems like something that one could find in the City. Like the widow's mansion, I can picture it being a strange house full of oddities.
The steam coming out of the safe, I dunno man. Unless there's dinosaur DNA in there it seems a little over the top :P
Unless it's some kind of new steampunked out beyond all necessary measures and totally overly complicated to the utmost extremes supra-secure safe from an alternate Victorian era reality, I'd say that looks more like a boiler.
But whatever. I'm with you. If it has dinosaur DNA in there, then it's all good.
I don't think Brethren were claiming it wasn't real... As you say, it must be, if Eidos are this quick to try and get it off the 'net! I think he was just wondering whether it was a 'deliberate' leak.
I can't really believe Eidos decided, "yeah, let's pretend some storyboards got out accidentally", but perhaps the concept artist deliberately put it up on his blog, knowing it would get taken down?
Or it could have just been a genuine accident. But you'd think he'd have been briefed not to display materials online without approval...hmm. Interesting.
I was probably too unclear with my last post. One accidental leak might happen, but unless they have totally confusing internal guidelines, how can it be that there are two or three "accidental" leaks during the last year?
Two or three? What was the content of the third and/or second? I only recall those extremely vague images on the QA people's monitors, and frankly, that wasn't much of a leak.
You know, a few years back you seemed like a pleasant and helpful kinda guy. Now you're caustic and defensive as fuck all the time. Did something happen, man? Do you want to talk about it?
He's still got the scar underneath his right eye, Dia. It could just be the guy didn't sketch out the mechanical eye in detail for the storyboard.
...or if he is an old man, maybe he got a more natural looking replacement eye at some point. The way the shot focuses on his face, it could be drawing attention to just that. Who knows. :shrug:
What scar? I see vertical lines on both sides, more shadow on the left of the face, above and below around the eyes. Doesn't matter, anyway. Odd that a close-up like that wouldn't give a mech-eye emphasis, if that character has one, but then, everything but the bird cages, which got the most time spent on them, is rough. We're getting CGI cinematics, and nothing in this guy's demo reel for "high-quality photorealism" is animated well at all. Why's "Garrett" old?
Last edited by jtr7; 27th Oct 2011 at 09:38.
Deliberate is what I meant, yep. I mean, playtesters sign non-disclosure agreements. I sure artists and other people who are far more involved in the project sign much lengthier and detailed versions. So you're gonna sign it, then just publicly post stuff that says "Thief 4" all over it, leaving yourself open to legal action? Just seems weird. Anyone who's ever signed an agreement with your employer (such as a non-compete, etc.) - tell me you occasionally just forget about it or it slips your mind. No way, you're always thinking about it, and are wary of breaking it, it's normally pretty serious stuff.
I should shut up now, I don't want to be one of the crazy conspiracy theorists. But it just seems odd.
Why would they do it? Maybe they'd want to see the reaction to a possible female protagonist? The pics are rather ambiguous though and don't really give anything away, so who knows.
I'm still having issues with the black fingernails.
Angry teenager eyes, assassin's hands with black nails ("IT'S MATTE POLISH SO THAT THEY DON'T REFLECT ANY LIGHT LOL!") and SECRET SMOKE denote a serious lack of taste. I hope they aren't too seriously representative of the art direction for Thief 4. If anything, a few of these storyboarded shots wouldn't look too out of place in a rustmonkey video.
a few pixels and the fans go wild!
chill out taffers, these are mere STORYBOARDS, which are very, very rough preliminary sketches for cutscenes. the details from the scene (scars, nails etc) don't really matter, its more about the camera angles and lightning.
also these are old, from 2010, so I'm pretty sure this is not the final version anymore.
the characters here are a bit stylized, which is not a bad thing in video games, yet it could be just the artist's drawing style.
also remember that Thief 4 theme is NOT steampunk anymore, but Victorian, so it is sort of a reboot and Garrett still IS the main protagonist with slight re-design.
Every picture drained me more and more of all hope I have for Thi4f.![]()
14: the lord shall fight for you and ye shall hold your peace.
If they were truer to the older titles, Viki didn't give Garrett a scar, nor did anyone else involved with the eye removal and mech-replacement.
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Based on what?
To corroborate what Dominus said, the actual imagery in the storyboards isn't what the artist is trying to convey. It's lighting, gesture, atmosphere and composition. It's a shame the blog isn't up any longer, because you could look at some of the storyboards this same artist did for cutscenes in Deus Ex: Human Revolution. They look nothing like the final product. That's just his art style. With a likelihood bordering on certainty, Garrett will not look like Gollum. He's just exaggerating the posture in order to convey that the figure is sneaking.
They're so rough, in fact, that you can see on the second page, panels 2 and 3, that he literally just copied and pasted the same character model he drew once before.