Oh dear. Guess I'll handle this one.
This is, to be blunt, idiotically ambitious. Creating an entire game worthy of the System Shock name from scratch -- plot, engine, graphics, sounds, voicing, modeling, animation, scripting, etc -- with only two people, is pretty much impossible. Most people that show up here with ideas like this have the far more realistic ambition of "only" remaking System Shock 1 in an existing engine, and thus far 100% of them haven't progressed beyond mapping out half of Medical deck before giving up.
The word is "segue". This is a Segway.I have some ideas down on how to segway from the ending to System Shock 2
Hahahahahaha NO. Do a little reading on the "foxing" of game mods. Non-commercial status is no protection.As for legal feasibility it is a non-commercial project.
Profoundly and literally clueless.So, how does this sound?
Your friend is creating the engine and you're asking for mapping software? WTF? Map creation is intrinsically tied to the engine that the maps will be running on. Unless he's planning on making his engine compatible with an existing map format, he's gonna be making his own map editor.Recommendations for any software to make 3D models and maps as well?
Look, what do you REALLY want? Do you want to play around with making your own FPS game? Or do you want to give back to the System Shock community? Because you can't do both.





Reply With Quote
Just adapt your story to one level, or if you're really ambitious, two people can get away with a three level mini-campaign. (If you're Christine-level ambitious, you can get away with even more.) You can add some custom mods & models that have already been made to improve on the base game. And, most importantly, people will play it and it will be better than the gutterware most homebrew games turn out to be when they try to reinvent the wheel from scratch. If FMs aren't working for your system, there is surely a fix to get them to.
