Sulphur's love is tearing dethtoll apart.
If they hit $2 million maybe Fargo can hire some people I give a shit about to work on WL2.
Starving african children you say?...
This is my thread
No fun allowed
This sort of thing is basically why I haven't put any money into the project yet. I want a game that's designed by professional designers and talented programmers/artists, not something designed by a fan committee. You might as well just bend over for a corporate publisher, it has the same amount of dignity and you'll get more money out of the deal.
The game might actually be better, too.
Now that it is over 1.5M there will be a Mac and Linux version. They are also going to "kick forward" 5% of the end profits to other kickstarter projects.
And I'd play it. Head over to Kickstarter and make our dreams come true, JM!
I was kidding. Obviously I'd gather my douchebag committee from TTLG.
Hmm, I don't know about this. If they're just going to take polls about what features people would like to see in the game, to give them a better idea of where they should focus their time and money, I don't think it'll be too bad. If they're going to use community feedback on gameplay mechanics, though, then they're going to run into all sorts of design-by-committee problems.
There's a big difference between ideas and implementations.
Everyone can spurt out ideas, and any idea can be implemented into the best game feature ever, if the implementer can actually pull it through.
And all that catbarf said.
Sorry, what I meant to say was: HOLY SHIT.
You'd essentially have the people who made the sequel to Fallout making the sequel to Wasteland. The possibility of that happening was enough to get me to finally throw money into Fargo's munchie fund.
That did it - tipped me over from a "possible" to clicking the "pledge" button so quickly my bandwidth is going to be capped for the next month.
Easily the best reaction to that news is a thread title on GOG.com saying "Wasteland 2 to be buggy and have half it's story missing".
Though it's been said that:
"To clarify some stuff: Obsidian will not do any programming. InXile is doing all the programming for this title. InXile is getting them in for design work and licensing tools"
...so there is hope.
People who are worried that Obsidian would have a negative impact on the project (which is silly in itself, they're by the far the best RPG studio left) have obviously never played any inXile games.